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Subject Item
n2:
rdfs:label
Wooper (3.5e Monster)
rdfs:comment
Water Gun (Ex): As a standard action, Wooper can squirt water from its mouth. This is a ranged attack out to 40 feet, and deals 1d8 damage plus its Constitution modifier (1d8+1). The sample Wooper has a +6 bonus to hit. Yawn (Su): Wooper can yawn, passing on fatigue. This is a standard action, and one target within 10 feet must make a Will save (DC 12) or become fatigued. On the following round, if they are fatigued, they must save again or fall asleep for 1 minute. When they wake up, or if they pass the second save, they are no longer fatigued.
dcterms:subject
n33: n36: n39: n42:
n22:
Koumei
n35:
Slam +6 melee
n53:
+0
n12:
+4
n46:
Water, Earth
n8:
15
n49:
Weapon FinesseB, Improved Initiative
n19:
+6
n37:
5
n34:
14
n23:
13
n21:
-9
n18:
3
n50:
+2
n51:
Quantumboost
n13:
Wooper
n48:
[[#Water Absorb
n41:
Swamps and marshes
n11:
10
n15:wikiPageUsesTemplate
n16: n24: n25: n43: n47:
n54:
Standard.
n20:
20
n26:
Spelling and Grammar only
n31:
Complete
n5:
Solitary or Team
n10:
Magical Beast
n28:
Neutral
n4:
12
n14:
13
n9:
Slam +6 melee
n55:
0
n45:
2
n30:
2
n6:
15
n38:
5
n7:
2010-07-04
n52:
6
n44:
13
n27:
[[#Water Gun
n40:
+5
n29:
Tiny
n17:abstract
Water Gun (Ex): As a standard action, Wooper can squirt water from its mouth. This is a ranged attack out to 40 feet, and deals 1d8 damage plus its Constitution modifier (1d8+1). The sample Wooper has a +6 bonus to hit. Yawn (Su): Wooper can yawn, passing on fatigue. This is a standard action, and one target within 10 feet must make a Will save (DC 12) or become fatigued. On the following round, if they are fatigued, they must save again or fall asleep for 1 minute. When they wake up, or if they pass the second save, they are no longer fatigued. Egg Move (Sp): Wooper hatches knowing one Egg move, usable at will. * Bestow curse (DC 12, CL 2, 1 round/HD duration) * Deja vu (DC 12, CL 2) Water Absorb (Ex): Wooper has Fast Healing equal to its hit dice whenever it is at least up to its ankles in water. Furthermore, any attacks that use water to affect the targets are simply absorbed by Wooper, restoring HP equal to double its Hit Dice. Plant Vulnerability (Ex): Wooper's flesh is perfect for plants to grow from. Unfortunately, this means it takes an extra 1d6 points of damage from the natural attacks of Plant creatures and from attacks that use plants to deal damage. It also takes a -10 penalty on saving throws against desiccation/dehydration effects.