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PrefixNamespace IRI
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dctermshttp://purl.org/dc/terms/
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Subject Item
n2:
rdfs:label
Spawned object Spawned object
rdfs:comment
Spawned objects are objects, parts of the in-game world, which are not always present, but spawn, fixed in place, either periodically or when some event occurs. They can be usually used. They cannot be carried by player characters, and are either permanent spawns (such as specific quest objects) or random spawns (such as chests). Spawned objects are distinguished from fixed devices in that they may disappear after use, although they may respawn in the same place later. Spawned objects are objects, parts of the in-game world, which are not always present, but spawn, fixed in place, either periodically or when some event occurs. They can be usually used. They cannot be carried by player characters, and are either permanent spawns (such as specific quest objects) or random spawns (such as chests). Spawned objects are distinguished from fixed devices in that they may disappear after use, although they may respawn in the same place later.
dcterms:subject
n4: n7: n8: n9:
n6:abstract
Spawned objects are objects, parts of the in-game world, which are not always present, but spawn, fixed in place, either periodically or when some event occurs. They can be usually used. They cannot be carried by player characters, and are either permanent spawns (such as specific quest objects) or random spawns (such as chests). Spawned objects are distinguished from fixed devices in that they may disappear after use, although they may respawn in the same place later. Pointers for using a spawned object: Image:Pointer gear on 32x32.png in range to use Image:Pointer gear off 32x32.png out of range Examples of spawned objects: * chests * player created campfire cooking fire * fishing pool See also: * Spawned objects are objects, parts of the in-game world, which are not always present, but spawn, fixed in place, either periodically or when some event occurs. They can be usually used. They cannot be carried by player characters, and are either permanent spawns (such as specific quest objects) or random spawns (such as chests). Spawned objects are distinguished from fixed devices in that they may disappear after use, although they may respawn in the same place later. Pointers for using a spawned object: Image:Pointer gear on 32x32.png in range to use Image:Pointer gear off 32x32.png out of range Examples of spawned objects: * chests * player created campfire cooking fire * fishing pool See also: *