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Subject Item
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rdf:type
n36:
rdfs:label
House of Secrets
rdfs:comment
Most of the doors in the maze are "Troublesome Doors" that require a "Troublesome Key" to unlock. These are found in chests, either alone or in pairs. The four westernmost rooms are color-coded, and require the correct color key to unlock the door (blue, green, purple, or yellow). There is one of each color key in the maze. Within each of the westernmost rooms is an unlocked treasure chest containing gold or a unique-quality item. The architecture of the house is indeterminate and actually changes periodically. The same holds true for the inside of the house: the rooms shift about, and one never enters the same room twice. Due to the fact that so many stories were inspired and relayed within the rooms of the old home, the House of Secrets is a focal location at the crossroads into the Dreaming. The Dream Lord was able to access the House of Secrets at will without manifesting inside the mind of a sleeping individual. The House of Secrets is the home of Abel. It exists in both The Dreaming and the real world. The House of Secrets is a location of great importance in the DC Universe. The House of Secrets is an old dilapidated mansion located on the site of a cemetery in rural Vermont. It is across the road from a similar edifice commonly referred to as the House of Mystery. The House of Secrets is the home of Abel, the Biblical "First Victim" and master storyteller. It is not known how long Abel has occupied the building, but considering that he is immortal, it is fair to assume that Abel has resided in the house for many years. The architecture is indeterminate and actually changes periodically. The same holds true for the inside of the house: the rooms constantly shift about, and one never enters the same room twice. In addition, the house cannot be perceived through technological scans or mystical surveillance. Due to the fact that so many stories were inspired and House of Secrets is a 1995 novel by James A. Moore and Kevin Murphy. It is based on Vampire: The Eternal Struggle collectible card game from Wizards of the Coast. While it includes characters from the Vampire: The Masquerade, it should likely be considered non-cannonical.
owl:sameAs
n8:
dcterms:subject
n4: n6: n9: n15: n19: n20: n24: n26: n28: n29: n31: n33: n34: n35: n37: n42: n43: n47: n51: n53: n57: n59: n70: n72: n73: n74: n75:
n30:
The basement, the sitting room
n39:
Abel, The Secret Six
n32:
Points of Interest
n66:
The House of Secrets is an old dilapidated mansion located on the site of a cemetery in rural Vermont. It is across the road from a similar edifice commonly referred to as the House of Mystery. The House of Secrets is the home of Abel, the Biblical "First Victim" and master storyteller. It is not known how long Abel has occupied the building, but considering that he is immortal, it is fair to assume that Abel has resided in the house for many years. The architecture is indeterminate and actually changes periodically. The same holds true for the inside of the house: the rooms constantly shift about, and one never enters the same room twice. In addition, the house cannot be perceived through technological scans or mystical surveillance. Due to the fact that so many stories were inspired and relayed within the parlors of the old home, the House of Secrets is a focal location at the crossroads into the Dreaming. The Dream King Morpheus was able to access the House of Secrets at will without manifesting inside the subconscious mind of a sleeping individual. In later years, the House of Secrets became the base of operations for the third incarnation of the Secret Six, though this may have been a House of Secrets rather than the original; there appear at times to be more than one.
n54:
House of Secrets #1,
n38:
Residents
n44:
First Appearance
n23:
The Dreaming
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Location
n55:wikiPageUsesTemplate
n56: n62: n63:
n16:wikiPageUsesTemplate
n17:
n13:wikiPageUsesTemplate
n14: n40: n49:
n22:
The House of Secrets
n76:
Four stories
n58:
* Abel * Goldie the Gargoyle * Bottle Imp * Something Nasty in the Basement * Secret Six :* Catman :* Deadshot :* Rag Doll :* Scandal Savage :* [[W:C:DC:Bane
n77:
The House of Secrets
n12:
United States
n71:
Milky Way
n21:
House of Secrets #1
n67:wikiPageUsesTemplate
n68:
n10:wikiPageUsesTemplate
n11:
n45:
n46: n50:
n48:
Earth
n69:
* House of Secrets at Wikipedia
n64:
One, plus various indeterminate personages; five
n5:
250
n52:
Vermont
n65:
* The House of Secrets was the eponymous setting for the House of Secrets anthology title.
n18:
Earth-One; New Earth; Prime Earth
n61:
HouseofSecrets.jpg
n60:
Sol
n41:abstract
Most of the doors in the maze are "Troublesome Doors" that require a "Troublesome Key" to unlock. These are found in chests, either alone or in pairs. The four westernmost rooms are color-coded, and require the correct color key to unlock the door (blue, green, purple, or yellow). There is one of each color key in the maze. Within each of the westernmost rooms is an unlocked treasure chest containing gold or a unique-quality item. Use the maps below to plan your route. From the entrance go north or south until you're east of the colored room you'd like to end at. Proceed in a straight line, going directly west to your destination. You will not have any extra Troublesome Keys to deviate your route. Each one of the small rooms is different, and it may be worthwhile to reload and explore the maze a little bit to see them all if you're interested. The north-south doors between the chest rooms are lockpickable. If your character has a lockpick skill of 5 or lower, he/she can only obtain one treasure. With lockpick skill 6 or higher, he/she can obtain all four treasure chests by unlocking the doors between the treasure chests. (In the Dragon Knight Saga version the door between Green and Blue requires level 7.) You can upgrade your lockpick skill with Caroline at the Ministry, or gain one point by mindreading Mysus at the Black Market. The House of Secrets is a location of great importance in the DC Universe. The House of Secrets is an old dilapidated mansion located on the site of a cemetery in rural Vermont. It is across the road from a similar edifice commonly referred to as the House of Mystery. The House of Secrets is the home of Abel, the Biblical "First Victim" and master storyteller. It is not known how long Abel has occupied the building, but considering that he is immortal, it is fair to assume that Abel has resided in the house for many years. The architecture is indeterminate and actually changes periodically. The same holds true for the inside of the house: the rooms constantly shift about, and one never enters the same room twice. In addition, the house cannot be perceived through technological scans or mystical surveillance. Due to the fact that so many stories were inspired and relayed within the parlors of the old home, the House of Secrets is a focal location at the crossroads into the Dreaming. The Dream King Morpheus was able to access the House of Secrets at will without manifesting inside the subconscious mind of a sleeping individual. In later years, the House of Secrets became the base of operations for the third incarnation of the Secret Six, though this may have been a House of Secrets rather than the original; there appear at times to be more than one. The architecture of the house is indeterminate and actually changes periodically. The same holds true for the inside of the house: the rooms shift about, and one never enters the same room twice. Due to the fact that so many stories were inspired and relayed within the rooms of the old home, the House of Secrets is a focal location at the crossroads into the Dreaming. The Dream Lord was able to access the House of Secrets at will without manifesting inside the mind of a sleeping individual. Abel lives there with his gargoyle Goldie, and is was this house that Dream was able to reach upon his return to the Dreaming after his incarceration in the waking world. He was found and dropped on the doorstep by Cain's gargoyle, Gregory. Cain promised him to "soon have you back on your feet again." It was from The House of Secrets he made his way to the heart of the Dreaming to find it devastated. House of Secrets is a 1995 novel by James A. Moore and Kevin Murphy. It is based on Vampire: The Eternal Struggle collectible card game from Wizards of the Coast. While it includes characters from the Vampire: The Masquerade, it should likely be considered non-cannonical. The House of Secrets is the home of Abel. It exists in both The Dreaming and the real world.