This HTML5 document contains 128 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n14http://dbkwik.webdatacommons.org/resource/xxRelMx0nxl0brh065ju7A==
n33http://dbkwik.webdatacommons.org/resource/JdQOiSzj-2q10gP8X9nL9A==
n23http://dbkwik.webdatacommons.org/resource/UutkMGnFXsYggDQBgHQJEg==
n25http://dbkwik.webdatacommons.org/resource/qVfBbt5LZBhn_QYlCwGXzA==
n28http://dbkwik.webdatacommons.org/resource/SRLv6TSFvRGkKaJaCFSwpQ==
n41http://dbkwik.webdatacommons.org/resource/R7_k48SF28uG5P3xQ9T33g==
n68http://dbkwik.webdatacommons.org/resource/wcdBLHqzVV2kYQKh_EcSpg==
n36http://dbkwik.webdatacommons.org/resource/qyhNTdw93d3QWhaqnZwfDQ==
n4http://dbkwik.webdatacommons.org/resource/F_bV8x8ewsSCV22LbI1aCQ==
n44http://dbkwik.webdatacommons.org/resource/TjGXYCKgqw9wB5r3xU6bhg==
n64http://dbkwik.webdatacommons.org/resource/2xOfa4J0KUwn0V0yzrilmA==
n11http://dbkwik.webdatacommons.org/resource/f3XaZnOMqrls7voXGt0Afg==
n67http://dbkwik.webdatacommons.org/sinsofasolarempire/property/
n29http://dbkwik.webdatacommons.org/galciv/property/
n48http://dbkwik.webdatacommons.org/resource/eBz5eCWIARIe3hSXZuOdww==
n46http://dbkwik.webdatacommons.org/resource/NPMVdIGEbH5DHB9LrrLm3A==
n24http://dbkwik.webdatacommons.org/resource/pyhf-7VfCH11VI8slFaoig==
n6http://dbkwik.webdatacommons.org/resource/RiaMY-W7ua567zJeXjY1LA==
n60http://dbkwik.webdatacommons.org/resource/Fij3l_NRXGkFxRpYRzMAuQ==
n37http://dbkwik.webdatacommons.org/resource/rYydAwhBeRB9Tf9i2HtJtA==
n35http://dbkwik.webdatacommons.org/resource/KrxvQpzZoSf9RG2LEKc5Qg==
n47http://dbkwik.webdatacommons.org/resource/YdcgM8In4VT_ff1ElqdGlA==
n2http://dbkwik.webdatacommons.org/resource/iAg2mUuFbI8_G6sGmaNDOw==
n32http://dbkwik.webdatacommons.org/resource/1S_SIudq3cHX2yHRBOG19g==
n61http://dbkwik.webdatacommons.org/resource/Tqt9WbldFr6kh7jdKi9u6Q==
n21http://dbkwik.webdatacommons.org/supcom/property/
dctermshttp://purl.org/dc/terms/
n12http://dbkwik.webdatacommons.org/resource/PpFZ_OJKQHXR4ZAkP3NjqA==
n58http://dbkwik.webdatacommons.org/resource/icsU6Cx9RFDMfE4N9utlNw==
rdfshttp://www.w3.org/2000/01/rdf-schema#
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n43http://dbkwik.webdatacommons.org/resource/2NaQIHoCTLYBUM8N6xQGvw==
n31http://dbkwik.webdatacommons.org/resource/2IHtQoA6G4h_rQiE38_erA==
n45http://dbkwik.webdatacommons.org/resource/19aUWg9kMNJkKjGo1v01nQ==
n19http://dbkwik.webdatacommons.org/resource/xdgegEEitbfyI82__yfJqQ==
xsdhhttp://www.w3.org/2001/XMLSchema#
n42http://dbkwik.webdatacommons.org/resource/lfeonZJ3WXA02xEM1GYjZw==
n51http://dbkwik.webdatacommons.org/resource/EHL8XO9Sq8UV4_KgHKlPlA==
n66http://dbkwik.webdatacommons.org/resource/KFVUmyE3H-ZhNF5xdC1M8w==
n9http://dbkwik.webdatacommons.org/resource/68Kwi_-UfapdBQtTbE-4AA==
n38http://dbkwik.webdatacommons.org/resource/FqCfFORGFKTGHGbk-kHIHw==
n70http://dbkwik.webdatacommons.org/resource/4KatYkWum7quxmJk9EB2YQ==
n3http://dbkwik.webdatacommons.org/resource/yXsa_Elv_ie37XrpBaTDSA==
n26http://dbkwik.webdatacommons.org/resource/CDyO-Z7a4Kums7ER8lCjUg==
n7http://dbkwik.webdatacommons.org/resource/HhFjg1QCqOTOjKFJeDp0GQ==
n22http://dbkwik.webdatacommons.org/resource/tUcAL4FKHwDlp9FynZt_VA==
n17http://dbkwik.webdatacommons.org/honorverse/property/
n5http://dbkwik.webdatacommons.org/resource/gWXFBSTM4BW2ZRa5AiXbIw==
n63http://dbkwik.webdatacommons.org/resource/HIZjdhQMiD8_ecC147mmGg==
n56http://dbkwik.webdatacommons.org/resource/jKFpI2CnP9pGwwupg2bYsg==
n55http://dbkwik.webdatacommons.org/resource/srkCjjzLyCme6dzn8rDLdw==
n16http://dbkwik.webdatacommons.org/resource/-JCA7FcTiMDfaPDLOpSs2w==
n52http://dbkwik.webdatacommons.org/resource/MdOh-Uip2yVdJO2IenVQsQ==
n27http://dbkwik.webdatacommons.org/resource/XrUNKOIZ6tc_2xiBsl4WDw==
n39http://dbkwik.webdatacommons.org/resource/UYWO6rsagxNuFHXNK9wQfQ==
n59http://dbkwik.webdatacommons.org/resource/mu8LI7r4lq72wvg9odwJaw==
n49http://dbkwik.webdatacommons.org/resource/5L97LYms6ND-wTnnXyys1w==
n30http://dbkwik.webdatacommons.org/resource/PJMlEOifmUmovpL8q100ww==
n34http://dbkwik.webdatacommons.org/resource/yq1qhOH0viD9TViKEnKFCQ==
n54http://dbkwik.webdatacommons.org/resource/BtlZPEk3xsczlTuMMSaRCw==
n57http://dbkwik.webdatacommons.org/resource/yfk3LrCzz5-Q18OOC5Bqjw==
n65http://dbkwik.webdatacommons.org/resource/ty2LS8YiJQa1QZeGg34STA==
n8http://dbkwik.webdatacommons.org/ontology/
n62http://dbkwik.webdatacommons.org/resource/UYp9XWYxRfSwLiBlUQgcAQ==
n13http://dbkwik.webdatacommons.org/resource/JxCWTebQ2oXJOSFwD6RjTA==
n40http://dbkwik.webdatacommons.org/resource/0ljwioBp49VMvGGh9RN3iw==
n53http://dbkwik.webdatacommons.org/resource/AJ24hqEnrxCi8j97lc2DQg==
n71http://dbkwik.webdatacommons.org/resource/ymNdCeGHOzLTEMc61W4oWg==
n10http://dbkwik.webdatacommons.org/resource/u9CoJLveKa3hQjUy9NRJUg==
n73http://dbkwik.webdatacommons.org/resource/dhnK7XI1vLkQUNcBP7Ny7Q==
n69http://dbkwik.webdatacommons.org/resource/JGPP33UxPPg7XiR3a9-IKw==
n72http://dbkwik.webdatacommons.org/resource/2rvV6Q8vrojKcc00UQClwA==
n18http://dbkwik.webdatacommons.org/resource/idiVa1Py09SzhV5UuUJOEw==
n50http://dbkwik.webdatacommons.org/resource/GUCu3rWaQ-SmFTUClTEFRQ==
Subject Item
n13:
n12:
n2:
Subject Item
n54:
n12:
n2:
Subject Item
n7:
n32:
n2:
Subject Item
n69:
n32:
n2:
Subject Item
n52:
n32:
n2:
Subject Item
n50:
n32:
n2:
Subject Item
n39:
n12:
n2:
Subject Item
n45:
n12:
n2:
Subject Item
n26:
n12:
n2:
Subject Item
n11:
n12:
n2:
Subject Item
n59:
n32:
n2:
Subject Item
n27:
n12:
n2:
Subject Item
n14:
n12:
n2:
Subject Item
n47:
n32:
n2:
Subject Item
n48:
n32:
n2:
Subject Item
n5:
n12:
n2:
Subject Item
n2:
rdfs:label
Point Defense Point defense
rdfs:comment
A single point defense is rarely effective. They are much more effective in groups that have overlapping ranges. They should not be built right next to each other because of the area of effect of enemies' weapons - particularly T1 PDs, as their main enemy, T1 mobile light artillery has a blast radius. Point defenses are on tall towers, so they can easily shoot over nearby walls. Those same walls are often high enough to block incoming fire from enemy units, especially Tech 1 non-artillery units, so walls make point defenses significantly hardier. Point defense was the term for any method used by a ship to actively defend itself from missile attack. In the 20th Century PD, two forms of point defense were generally used: counter-missiles and laser clusters. It's no fun having volleys of missiles flying at you. They tend to cause much pain and anguish and are very good at making ships go kaboom. However, equipping your ships with the latest in Point Defenses will help shoot down, misguide, or otherwise keep those pesky warheads away from scratching your freshly painted hull. However, beam weapons tend to be hard to shoot down as are the slugs flying from mass drivers, so it would be wise to look into other defensive options when you see your opponent using them. Point defense is the practice of actively defending a single ship against attack from a specific vector, as opposed to fleet defense, which seeks to defend all friendly ships in the vicinity, or area defense, which intends to counter all threats in a given area. The most common expression of point defense in Nova is an automated, turreted weapon system that tracks and attempts to destroy incoming fighters and missiles. Examples of point defense systems include: * Storm chaingun * Quad light-blaster turret
dcterms:subject
n16: n19: n24: n46: n51: n53: n55: n60: n63: n64: n70: n71: n73:
n3:
1 10 6 7 4 5 2 3
n21:wikiPageUsesTemplate
n22:
n6:
n7: n37: n38: n50: n52: n34: n36: n59: n43: n47: n31: n61: n48: n66: n72: n69:
n17:wikiPageUsesTemplate
n18: n23: n28: n65:
n49:
2 3 5
n42:
Defense
n67:wikiPageUsesTemplate
n68:
n29:wikiPageUsesTemplate
n30: n41: n56:
n4:
n5: n9: n13: n14: n26: n27: n25: n40: n44: n45: n58: n11: n35: n62: n39: n54:
n10:
35 40 55 70 80 90 100 12 22 20 140 30 28 25
n33:
Point Defense
n57:
3 4 5 6 8 10
n8:abstract
A single point defense is rarely effective. They are much more effective in groups that have overlapping ranges. They should not be built right next to each other because of the area of effect of enemies' weapons - particularly T1 PDs, as their main enemy, T1 mobile light artillery has a blast radius. Point defenses are on tall towers, so they can easily shoot over nearby walls. Those same walls are often high enough to block incoming fire from enemy units, especially Tech 1 non-artillery units, so walls make point defenses significantly hardier. All factions benefit from using both T1 and T2 PDs together (for different reasons). For Cybran, UEF and Seraphim, using T1 PDs in addition to T2 PDs brings up DPS, whereas for Aeon it allows for lower overkill, taking care of T1 armies (and other units with low health) much more effectively. Even the UEF Ravager should be built with T2 PDs assisting it, due to its 8 second reload time. As Ravagers also require energy to operate (unlike any other PD), it's also worth building others around it, so that if you lose power briefly, your defensive line will not be rendered useless. Point defense is the practice of actively defending a single ship against attack from a specific vector, as opposed to fleet defense, which seeks to defend all friendly ships in the vicinity, or area defense, which intends to counter all threats in a given area. The most common expression of point defense in Nova is an automated, turreted weapon system that tracks and attempts to destroy incoming fighters and missiles. Examples of point defense systems include: * Storm chaingun * Quad light-blaster turret It's no fun having volleys of missiles flying at you. They tend to cause much pain and anguish and are very good at making ships go kaboom. However, equipping your ships with the latest in Point Defenses will help shoot down, misguide, or otherwise keep those pesky warheads away from scratching your freshly painted hull. However, beam weapons tend to be hard to shoot down as are the slugs flying from mass drivers, so it would be wise to look into other defensive options when you see your opponent using them. Research progression: Galactic Warfare Space Militarization Starship Defenses Missile Defense Theory Point defense was the term for any method used by a ship to actively defend itself from missile attack. In the 20th Century PD, two forms of point defense were generally used: counter-missiles and laser clusters.
Subject Item
n31:
n32:
n2:
Subject Item
n72:
n32:
n2:
Subject Item
n58:
n12:
n2:
Subject Item
n35:
n12:
n2:
Subject Item
n61:
n32:
n2:
Subject Item
n43:
n32:
n2:
Subject Item
n38:
n32:
n2:
Subject Item
n37:
n32:
n2:
Subject Item
n40:
n12:
n2:
Subject Item
n9:
n12:
n2:
Subject Item
n66:
n32:
n2:
Subject Item
n36:
n32:
n2:
Subject Item
n25:
n12:
n2:
Subject Item
n44:
n12:
n2:
Subject Item
n34:
n32:
n2: