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Subject Item
n2:
rdfs:label
Life Savior
n3:
Heals an ally to a large extent.
n10:
Very Short
n19:
Single ally
n11:
60
n5:wikiPageUsesTemplate
n6:
n4:
20
n17:
Life
n14:
Life Savior
n12:
Direct
n16:
Health: +20%, +30%, +40%, +50%, +60%
n15:
Conjurer
n18:
Heals an ally to a large extent.
n7:
240280320360400
n8:
Healing is not as easy as it seems, and sometimes players that roll other classes put pressure on conjurers, or blame them after defeat. Life Savior has a long cooldown and long cast time, so conjurers must be wise in when they use such a massive heal. Given the high mana cost and long cast time, Conjurers should anticipate when they will use this skill and make ensure that they have enough mana and time to successful cast. If the player dies before the cast completes, the skill will still go into cooldown. This skill is recognized as the affected character will bathe in a healing light, green plus symbols raise from its feet, and its hit points will rise. Documented changes *Version 1.6.4 : Casting time reduced. *Version 1.6.3 : Added.
n13:
1.5
n21:
7
n20:
"Scalpel, sponge, staff, mana"