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Subject Item
n2:
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Infinite attack
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An infinite attack is term used to explain an attack that is both easily spammable, and puts the opponent into a constant (infinite) hit state loop that prevents them from attacking; this, unless ceased or prevented, will rack up into an untrue one hit knockout. These attacks usually add zero juggle, allowing them to be looped indefinitely. In rare occassions, the move may even be cancelled into itself. Moves with a high enough frame advantage can also lead to infinites, even if the move cannot be cancelled into itself.
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An infinite attack is term used to explain an attack that is both easily spammable, and puts the opponent into a constant (infinite) hit state loop that prevents them from attacking; this, unless ceased or prevented, will rack up into an untrue one hit knockout. These attacks usually add zero juggle, allowing them to be looped indefinitely. In rare occassions, the move may even be cancelled into itself. Moves with a high enough frame advantage can also lead to infinites, even if the move cannot be cancelled into itself. Such attacks are typically considered to be cheap, and as such should be reserved for cheap characters and may be considered a sign of poor character creation (if the character is intended to be serious).