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Subject Item
n2:
rdfs:label
Sobering Skeletal Stillness (3.5e Spell)
rdfs:comment
If the victim fails their saving throw, they are helpless and unable to move until the spell is terminated. This spell only affects creatures who have a skeletal structure, although an exoskeleton does count. Creatures normally immune to paralysis, necromantic effects, or effects requiring a fortitude save that do not affect objects are still affected by this spell if they have a skeleton (so a zombie ogre is affected, but an iron golem is not).
n7:
V, S
n15:
Creature with skeletal structure is unable to move.
dcterms:subject
n4: n11: n17: n19: n33: n34:
n30:
Frank and K
n8:
true
n6:
Sorcerer/Wizard 1
n10:
1
n16:
Concentration
n23:wikiPageUsesTemplate
n24: n26: n28: n29: n32: n35:
n5:
Medium
n14:
2006
n20:
Spelling and grammar only
n12:
Complete
n22:
Sobering Skeletal Stillness
n21:
Yes
n27:
Fortitude Negates
n9:
Necromancy
n36:
Wizard
n31:
t
n18:
One creature with bones
n25:abstract
If the victim fails their saving throw, they are helpless and unable to move until the spell is terminated. This spell only affects creatures who have a skeletal structure, although an exoskeleton does count. Creatures normally immune to paralysis, necromantic effects, or effects requiring a fortitude save that do not affect objects are still affected by this spell if they have a skeleton (so a zombie ogre is affected, but an iron golem is not). Back to Main Page → 3.5e Homebrew → Sourcebooks → Tome of Necromancy → Necronomicon Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard