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Black Mesa Personnel
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Black Mesa employs in its facility two main groups of civilian employees: a science personnel and a security personnel, along with various other inhabitants including administrative personnel, service personnel and occasionally the employees' families. The base also keeps a small military presence. When several members of the Black Mesa personnel are seen together, they can become very useful allies, as well as providing conversations, together or towards the player, that reveal small details of the story.
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*Harry S. Robins *Michael Shapiro *See individual characters for their respective voice actors
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Black Mesa personnel
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Corporate personnel
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*monster_scientist *monster_barney *monster_otis *monster_scientist_cleansuit *monster_rosenberg *monster_scientist_dead *monster_hevsuit_dead *monster_sitting_scientist *monster_barney_dead *monster_otis_dead
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*SUVs *Trucks *Forklifts *Trams
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See Black Mesa weapons
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250
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See Black Mesa technology
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Male / female
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*Scientists *Service personnel *Security guards *Administration personnel *Residents
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*Chuck Jones *Marc Laidlaw
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n11:abstract
Black Mesa employs in its facility two main groups of civilian employees: a science personnel and a security personnel, along with various other inhabitants including administrative personnel, service personnel and occasionally the employees' families. The base also keeps a small military presence. All facility personnel wear identity badges that must be displayed at all times, and are required to undergo a series of rigorous security checks to access most areas. All employees working with regular radiation and biohazard screenings must also undertake regular urinalysis or radiation check-ups and will be made redundant if missing a check-up. Ironically, this information is given during the tram ride through the Black Mesa Transit System as the tram passes over a robotic loader wading through a pool of some green, likely toxic, material having spilled out of a broken container nearby. When several members of the Black Mesa personnel are seen together, they can become very useful allies, as well as providing conversations, together or towards the player, that reveal small details of the story.
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