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Subject Item
n2:
rdfs:label
Energy Grasp (3.5e Power)
rdfs:comment
Upon manifesting this power, you choose cold, electricity, fire, or sonic. Your hand crackles with the chosen energy that deals 1d6 points of damage on a successful touch attack. You can manifest this power in an instant, as a swift action. Cold: A grasp of this energy type deals +1 point of damage per die. Electricity: A grasp of this energy type provides a +3 bonus on your attack roll if the target is wearing metal armor and a +2 bonus on manifester level checks for the purpose of overcoming power resistance. Fire: A grasp of this energy type deals +1 point of damage per die.
n8:
86400.0
dcterms:subject
n4: n11: n13: n14: n18: n23: n26: n34: n35:
n27:
Dracomortis
n16:
Visual
n15:
Psion/wilder 1
n7:
Instantenous
n24:wikiPageUsesTemplate
n25: n28: n33:
n30:
Touch
n29:
1
n21:
2010-03-18
n31:
Complete
n5:
Energy Grasp
n10:
None
n20:
see text
n9:
Psychokinesis
n19:
Yes
n22:
1
n12:
t
n6:
Creature or object touched
n32:abstract
Upon manifesting this power, you choose cold, electricity, fire, or sonic. Your hand crackles with the chosen energy that deals 1d6 points of damage on a successful touch attack. You can manifest this power in an instant, as a swift action. Cold: A grasp of this energy type deals +1 point of damage per die. Electricity: A grasp of this energy type provides a +3 bonus on your attack roll if the target is wearing metal armor and a +2 bonus on manifester level checks for the purpose of overcoming power resistance. Fire: A grasp of this energy type deals +1 point of damage per die. Sonic: A grasp of this energy type deals –1 point of damage per die and ignores an object’s hardness. This power’s subtype is the same as the type of energy you manifest. Augment: For every additional power point you spend, this power’s damage increases by one die (d6). Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psion/Wilder