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PrefixNamespace IRI
dctermshttp://purl.org/dc/terms/
n4http://dbkwik.webdatacommons.org/ontology/
rdfshttp://www.w3.org/2000/01/rdf-schema#
n2http://dbkwik.webdatacommons.org/resource/jq7llq0W7RUBXsEBCxR26g==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n6http://dbkwik.webdatacommons.org/resource/N-bYx6ChIBRP_iD63NHr4Q==
xsdhhttp://www.w3.org/2001/XMLSchema#
Subject Item
n2:
rdfs:label
Client lag
rdfs:comment
Client Lag is lag caused by a high load on the user side client. This can include prim clutter, particles, llTargetOmega, large numbers of avatars or highly interactive games. Client lag can occur even when there is low server lag (See Lag)
dcterms:subject
n6:
n4:abstract
Client Lag is lag caused by a high load on the user side client. This can include prim clutter, particles, llTargetOmega, large numbers of avatars or highly interactive games. Client lag can occur even when there is low server lag (See Lag)