This HTML5 document contains 60 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n58http://dbkwik.webdatacommons.org/resource/52qI5vOuvYI_SO61RHTIvQ==
n29http://dbkwik.webdatacommons.org/resource/HDw5jQRTddIuQ1KZPasMew==
n33http://dbkwik.webdatacommons.org/resource/WPBMTwIqN4GIfFft48hKAA==
n49http://dbkwik.webdatacommons.org/resource/T_d03zeU_fkD8k0iOVaWEg==
n57http://dbkwik.webdatacommons.org/resource/m5268hoCy0FopVdhvAYd7w==
n24http://dbkwik.webdatacommons.org/resource/nZjVILp34GJHATgfhnwu4A==
n53http://dbkwik.webdatacommons.org/resource/GiENklCFre2V3Im1P_ERxw==
dbrhttp://dbpedia.org/resource/
n35http://dbkwik.webdatacommons.org/resource/Gpguv0c2uwoOnlcPp6W8Tg==
n36http://dbkwik.webdatacommons.org/resource/Wyy6zThtVZ3eYzbhOY3uww==
n56http://dbkwik.webdatacommons.org/resource/xBMKtN044Dl-ztD9NLua6w==
n8http://dbkwik.webdatacommons.org/resource/Dz55q2hBU1aXrmOTC687uA==
n42http://dbkwik.webdatacommons.org/resource/aXFL0-Mj032FrbfjaXFn-A==
n46http://dbkwik.webdatacommons.org/resource/HdqQrIRgXjb17BCuBvsdOg==
n6http://dbkwik.webdatacommons.org/resource/RiInX7l5E-eoMQhJEGYNVQ==
n25http://dbkwik.webdatacommons.org/resource/a6baV0CyHGZ5dNS9QwNUyg==
n16http://dbkwik.webdatacommons.org/resource/8pyaPbaA6uXX1TuX4CHw3A==
n44http://dbkwik.webdatacommons.org/resource/p1DrYG1tFBN8KuWe394T_A==
n55http://dbkwik.webdatacommons.org/resource/GVHD3BWXFr66jP9IBrImCQ==
n5http://dbkwik.webdatacommons.org/resource/RiaMY-W7ua567zJeXjY1LA==
n26http://dbkwik.webdatacommons.org/resource/H7kT_t3KYtGUAQClUMuoeg==
n34http://dbkwik.webdatacommons.org/resource/fnXiDESJkEq5oi5J67T-Pw==
n30http://dbkwik.webdatacommons.org/resource/ZEKmU1FCoyLjobVxpyKZZA==
n38http://dbkwik.webdatacommons.org/resource/c6G223jcB9-oexHOwI_Vxw==
n39http://dbkwik.webdatacommons.org/resource/n0xzihJJlXIgK3HknMgJnQ==
dctermshttp://purl.org/dc/terms/
rdfshttp://www.w3.org/2000/01/rdf-schema#
n43http://dbkwik.webdatacommons.org/resource/EyNV92N91JZ0yf8pcBV2ZA==
n48http://dbkwik.webdatacommons.org/resource/F53DY7fhVqHClWE_2LSx4w==
n27http://dbkwik.webdatacommons.org/resource/5zk7Pc6dGijXv1aNk97nWw==
n14http://dbkwik.webdatacommons.org/resource/TtSurNDBwObYnLN9xuwSnA==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n28http://dbkwik.webdatacommons.org/resource/nhahfS-alRwxIswCQsEOCQ==
n15http://dbkwik.webdatacommons.org/resource/yHD8mp13EFdiAg9SPghdWA==
n11http://dbkwik.webdatacommons.org/resource/wGrhe_FoCqUtWSWw2zragg==
xsdhhttp://www.w3.org/2001/XMLSchema#
n2http://dbkwik.webdatacommons.org/resource/kWEX_wcl18LZsKQRYG4-rw==
n51http://dbkwik.webdatacommons.org/resource/MHWaXkm0NJAROOXQNvLVTw==
n22http://dbkwik.webdatacommons.org/resource/X8ygBkvLCNnAkJyzKVRfRg==
n17http://dbkwik.webdatacommons.org/resource/_lNrZaW9uF17GMMDqSLSpg==
n19http://dbkwik.webdatacommons.org/resource/qBYCk9o7ja9um2VaY9N8Pg==
n52http://dbkwik.webdatacommons.org/resource/glpQq486O70I1fGMQPUB7g==
n50http://dbkwik.webdatacommons.org/resource/Hcnbn4AqQS2LX0KKDmIWZA==
n4http://dbkwik.webdatacommons.org/resource/CLujrC_tmi_vDOstrpOfPg==
n41http://dbkwik.webdatacommons.org/resource/CGfCBBc-otH85pZgCBpBUg==
n45http://dbkwik.webdatacommons.org/resource/DpiiVhBcSfPDSTx6aPx75w==
n18http://dbkwik.webdatacommons.org/resource/zQvuSUgYECkQq8wtLFi-Cw==
n12http://dbkwik.webdatacommons.org/all-the-tropes/property/
n10http://dbkwik.webdatacommons.org/allthetropes/property/
n37http://dbkwik.webdatacommons.org/resource/_RRwoAcgtqIxfI4AZUs1BA==
n20http://dbkwik.webdatacommons.org/ontology/
n40http://dbkwik.webdatacommons.org/resource/WQjK1zb0S4_HAffeFFrekA==
n23http://dbkwik.webdatacommons.org/resource/ZGn-RgeBTPICtNixYs8WAA==
n21http://dbkwik.webdatacommons.org/resource/_kdOjvKcFUobRV7jV7j74g==
n47http://dbkwik.webdatacommons.org/resource/IP8QRNKYDKc81ghcpvjUIw==
n3http://dbkwik.webdatacommons.org/nintendo/property/
n13http://dbkwik.webdatacommons.org/resource/wNFGyen-Q2lyZj-eZhoHHA==
n54http://dbkwik.webdatacommons.org/resource/kk2GohCWU0K1CVbdpdbv_g==
owlhttp://www.w3.org/2002/07/owl#
Subject Item
n2:
rdf:type
n48:
rdfs:label
Zanac
rdfs:comment
Zanac is a shoot'em up made by Compile. It has produced 3 main games: * Zanac - 1986. MSX. Two versions, both with simple graphics, differing mostly in levels. * Zanac - 1986. NES/Famicom Disk System, MSX2 (as Zanac EX). * Zanac X Zanac - 2001, Playstation 1. Contains a classic version and its variations and the main game, Zanac Neo. Zanac X Zanac was one of the last two games Compile published before going bankrupt. Zanac is also one of the first shoot'em ups to feature dynamic AI. Zanac series gameplay focuses on defeating normal enemies rather than bosses. Zanac is a Nintendo Entertainment System video game released in 1986. It is seen through a bird's eye view, 3rd person perspective. The shoot 'em up video game was later rereleased years later in 2007 on the Wii's Virtual Console. Zanac is a famous and very difficult created by Compile in 1986. It was a very revolutionary game which is based off of the Aleste games (Some early Compile games) and also added several mechanics. One of the most notable aspects of Zanac is the game's AI. For the NES. * Destroy All Mines * Spelling Error Track #34 on the NSF is unused, although it can be heard in the game's hidden sound test. To access the sound test, start the game and lose all of your lives. Hold A and B as the screen says, "Game Over". The screen will go blank. Let go of A and B and the Sound Test will appear. The hidden track is #33 in the Sound Test.
owl:sameAs
dbr:Zanac
dcterms:subject
n8: n14: n17: n19: n25: n26: n27: n29: n35: n37: n40: n42: n47: n50: n51: n53: n54: n55: n56: n58:
n38:
A
n39:
October 1987
n15:
x
n12:wikiPageUsesTemplate
n13: n30: n46:
n10:wikiPageUsesTemplate
n11: n18: n52:
n3:wikiPageUsesTemplate
n4: n22: n36:
n57:
Zanac
n6:
shoot 'em up
n5:
Game
n21:
1986-11-28
n49:
2007-10-09
n23:
2007-12-03
n16:
a
n24:
Virtual Console NES Famicom Disk System
n28:
B
n41:
E
n44:
n45:
n33:
n34: n43:
n20:abstract
For the NES. * Destroy All Mines * Spelling Error Zanac is a Nintendo Entertainment System video game released in 1986. It is seen through a bird's eye view, 3rd person perspective. The shoot 'em up video game was later rereleased years later in 2007 on the Wii's Virtual Console. Zanac is a shoot'em up made by Compile. It has produced 3 main games: * Zanac - 1986. MSX. Two versions, both with simple graphics, differing mostly in levels. * Zanac - 1986. NES/Famicom Disk System, MSX2 (as Zanac EX). * Zanac X Zanac - 2001, Playstation 1. Contains a classic version and its variations and the main game, Zanac Neo. Zanac X Zanac was one of the last two games Compile published before going bankrupt. Zanac is also one of the first shoot'em ups to feature dynamic AI. Zanac series gameplay focuses on defeating normal enemies rather than bosses. Track #34 on the NSF is unused, although it can be heard in the game's hidden sound test. To access the sound test, start the game and lose all of your lives. Hold A and B as the screen says, "Game Over". The screen will go blank. Let go of A and B and the Sound Test will appear. The hidden track is #33 in the Sound Test. Zanac is a famous and very difficult created by Compile in 1986. It was a very revolutionary game which is based off of the Aleste games (Some early Compile games) and also added several mechanics. One of the most notable aspects of Zanac is the game's AI.