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Subject Item
n2:
rdfs:label
The Devil's Gyre
rdfs:comment
From: Deploy a Gambit 2 Left, left and left again. If you know the trick of it, there are places in London that you can turn left where there isn't a left. This often confuses pursuers. [Find the rest of the story at ] __NOEDITSECTION__
dcterms:subject
n8: n9: n15: n17: n19: n23:
n24:
A sort of motion
n21:
Increases both your Baroque! and Elusive! by 10.
n20:
Deploy a Gambit 2
n3:
Did you move, or did you only think you moved? You're where you wanted to be, although the geometry yawed menacingly. Perhaps you've lost your opponent - perhaps they'll pick up the trail elsewhere... * You have played the Devil's Gyre Gambit, to be specific. * You have played a Gambit! * * * * * You are now waiting for your opponent's Move.
n4:wikiPageUsesTemplate
n5: n10: n12: n13: n18: n25:
n14:
Left, left and left again. If you know the trick of it, there are places in London that you can turn left where there isn't a left. This often confuses pursuers.
n22:
[Friend] has played a Gambit in your hunt-duel! This may have increased their abilities, made them immune to a particular attack, or set a trap for you. Check the Gambits choice to see what options are possible...
n16:
You have played a Gambit against [Friend]. They know you've played a Gambit, but not which one...
n6:abstract
From: Deploy a Gambit 2 Left, left and left again. If you know the trick of it, there are places in London that you can turn left where there isn't a left. This often confuses pursuers. [Find the rest of the story at ] __NOEDITSECTION__