This HTML5 document contains 7 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n9http://dbkwik.webdatacommons.org/ontology/
dctermshttp://purl.org/dc/terms/
n4http://dbkwik.webdatacommons.org/resource/Q_AWx_RYdlGB9eSwSjaxzA==
n7http://dbkwik.webdatacommons.org/resource/zbiprVdH9bT0PK8vuCsY7w==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n3http://dbkwik.webdatacommons.org/bomberman/property/
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n8http://dbkwik.webdatacommons.org/resource/2Qhx9oacpdKHd4CBaS-ekw==
n10http://dbkwik.webdatacommons.org/resource/QYo4aQvf6r4Il8w3s95o_w==
n2http://dbkwik.webdatacommons.org/resource/kdaB780r9prfF13wCYFtyw==
xsdhhttp://www.w3.org/2001/XMLSchema#
Subject Item
n2:
rdfs:label
Slippery Tunnel
rdfs:comment
Slippery Tunnel (ツルツルトンネル, Tsurutsuruton'neru) is the second stage in the Battle Game of Super Bomberman 2. The arena is a frozen lake riddled with tunnels. The featured traps here are the Sliding Floor and the Warp Hole. Players who enter the Warp Holes will be randomly transported to a different one. The Sliding Floor reduces friction, causing players to slide in the direction in which they are moving when they let go of the D-pad.
dcterms:subject
n7: n8: n10:
n3:wikiPageUsesTemplate
n4:
n9:abstract
Slippery Tunnel (ツルツルトンネル, Tsurutsuruton'neru) is the second stage in the Battle Game of Super Bomberman 2. The arena is a frozen lake riddled with tunnels. The featured traps here are the Sliding Floor and the Warp Hole. Players who enter the Warp Holes will be randomly transported to a different one. The Sliding Floor reduces friction, causing players to slide in the direction in which they are moving when they let go of the D-pad. The Soft Blocks in this stage can be kicked when players walk into them. A kicked Soft Block will slide across the floor until it collides with an obstacle. If any power-ups are caught in the path of a moving Soft Block, they will be destroyed. Players can use Soft Blocks to eliminate items from across the battlefield and keep their opponents weak. * Traps: Sliding Floor, Warp Hole * Soft Blocks: 65 * Items: 24 (37%) * File:SB2bombupsprite.png File:SB2bombupsprite.png File:SB2bombupsprite.png File:SB2bombupsprite.png File:SB2bombupsprite.png File:SB2bombupsprite.png * File:SB2fireupsprite.png File:SB2fireupsprite.png File:SB2fireupsprite.png File:SB2fireupsprite.png File:SB2fireupsprite.png File:SB2fireupsprite.png File:SB2fireupsprite.png * File:SB2speedupsprite.png File:SB2speedupsprite.png File:SB2speedupsprite.png File:SB2speedupsprite.png File:SB2speedupsprite.png * File:SB2kicksprite.png File:SB2kicksprite.png * File:SB2powerglovesprite.png File:SB2powerglovesprite.png * File:SB2skullsprite.png * File:SB2powerbombsprite.png