This HTML5 document contains 13 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n14http://dbkwik.webdatacommons.org/resource/pJZfgApZ75d8syyoahWqyQ==
n7http://dbkwik.webdatacommons.org/resource/gjM038YjwPZnnUCpdiSwNg==
n12http://dbkwik.webdatacommons.org/ontology/
dctermshttp://purl.org/dc/terms/
n11http://dbkwik.webdatacommons.org/resource/-Yh4VGRvmed1NTXux9fj-A==
n2http://dbkwik.webdatacommons.org/resource/lDy3jxrcDBibZwxNUHz1kg==
n8http://dbkwik.webdatacommons.org/resource/JxcIT4JI8Q_Ib4xaBErWuA==
n15http://dbkwik.webdatacommons.org/resource/e44s7BtFNpX7fzaYn2QMEg==
n5http://dbkwik.webdatacommons.org/dungeons/property/
n13http://dbkwik.webdatacommons.org/resource/PRbVagomWZTwQd6yOBRHzw==
n4http://dbkwik.webdatacommons.org/resource/eJFj8ev6SHjOmPPtTLPGaA==
rdfshttp://www.w3.org/2000/01/rdf-schema#
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n16http://dbkwik.webdatacommons.org/resource/lE0JUbuAVmSVwoFUE4Egkg==
n10http://dbkwik.webdatacommons.org/resource/91wnIxoq8s8Wu74g3mU9bA==
xsdhhttp://www.w3.org/2001/XMLSchema#
n6http://dbkwik.webdatacommons.org/resource/aP5thl8MOLXkXaMCPaT8XQ==
Subject Item
n2:
rdfs:label
Terkow Skin (Dread Codex Equipment)
rdfs:comment
Summary::This armor appears to be +2 hide armor, but carries a dangerous curse. When donned, the armor begins draining the wearer’s blood, causing 1d4 points of permanent Constitution damage every round. The only way to stop the drain is to slay the armor. Any attack on the armor causes half damage to the wearer, and half damage to the armor. The armor has a hardness of 5, 15 hit points, and is immune to cold, electricity, and sonic attacks. If the terkow skin slays its victim, it releases its grip and awaits a new owner. (Information on the terkow can be found in the Monsters section above.)
dcterms:subject
n4: n8: n13: n14: n15: n16:
n5:wikiPageUsesTemplate
n6: n7: n10: n11:
n12:abstract
Summary::This armor appears to be +2 hide armor, but carries a dangerous curse. When donned, the armor begins draining the wearer’s blood, causing 1d4 points of permanent Constitution damage every round. The only way to stop the drain is to slay the armor. Any attack on the armor causes half damage to the wearer, and half damage to the armor. The armor has a hardness of 5, 15 hit points, and is immune to cold, electricity, and sonic attacks. If the terkow skin slays its victim, it releases its grip and awaits a new owner. (Information on the terkow can be found in the Monsters section above.) Strong necromancy; CL 19th; Craft Magic Arms and Armor; vampiric touch; Price Cost::9,165 gp. Back to Main Page → 3.5e Open Game Content → Equipment → Cursed Items Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex → Magic Items