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Subject Item
n2:
rdfs:label
EffectDamageShield
rdfs:comment
The EffectDamageShield() NWScript command creates an effect that, when applied to a creature, will damage those striking that creature in melee combat. This effect can be applied temporarily or permanently (not instantly).
n4:
A DAMAGE_TYPE_* constant indicating the damage type.
dcterms:subject
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n6:
n17:
EffectDamageShield
n9:
int nRandomAmount int nDamageAmount int nDamageType
n3:
A DAMAGE_BONUS_* constant indicating a second amount of damage to be dealt with each strike .
n15:
A fixed amount of damage to be dealt with each strike.
n13:wikiPageUsesTemplate
n14:
n10:abstract
The EffectDamageShield() NWScript command creates an effect that, when applied to a creature, will damage those striking that creature in melee combat. This effect can be applied temporarily or permanently (not instantly).