This HTML5 document contains 9 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
dctermshttp://purl.org/dc/terms/
n3http://dbkwik.webdatacommons.org/ontology/
n10http://dbkwik.webdatacommons.org/resource/EdtDGMUcayxZhUGZecMaHQ==
n2http://dbkwik.webdatacommons.org/resource/mq0IISFhsCl4tD5RVKeAJA==
n7http://dbkwik.webdatacommons.org/gta/property/
rdfshttp://www.w3.org/2000/01/rdf-schema#
n9http://dbkwik.webdatacommons.org/resource/C_Uv80CnCClKfqzHEAuvCw==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
xsdhhttp://www.w3.org/2001/XMLSchema#
n8http://dbkwik.webdatacommons.org/resource/H68JfdeSgArgFpf-RuEcog==
n5http://dbkwik.webdatacommons.org/resource/5suaRIHrvAIIPoWOxvGMFA==
Subject Item
n2:
rdfs:label
On-Foot Abilities
rdfs:comment
Besides driving, one of GTA's core gameplay features is the ability for the player to control the action of their player characters on foot. Originally, on foot action as seen in Grand Theft Auto 1 simply encompassed basic movement and operation of weaponry in GTA 1, but was significantly improved from Grand Theft Auto III onwards to include additional features and capabilities. The Manhunt series features the ability for the player to control the action of their player characters on foot.
dcterms:subject
n5: n9: n10:
n7:wikiPageUsesTemplate
n8:
n3:abstract
The Manhunt series features the ability for the player to control the action of their player characters on foot. Besides driving, one of GTA's core gameplay features is the ability for the player to control the action of their player characters on foot. Originally, on foot action as seen in Grand Theft Auto 1 simply encompassed basic movement and operation of weaponry in GTA 1, but was significantly improved from Grand Theft Auto III onwards to include additional features and capabilities.