This HTML5 document contains 49 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n20http://dbkwik.webdatacommons.org/resource/iHk5VmEZ2irCEjTm_Oy5NA==
n5http://dbkwik.webdatacommons.org/resource/m5268hoCy0FopVdhvAYd7w==
n13http://dbkwik.webdatacommons.org/resource/h_VqOMkaYnW448Z3Za3nTQ==
n49http://dbkwik.webdatacommons.org/oldschoolrunescape/property/
n14http://dbkwik.webdatacommons.org/resource/yWvDVN87egJddCfdyyP9Jw==
n42http://dbkwik.webdatacommons.org/resource/fIzTUIZ0yQX2txRmaVC6gw==
n35http://dbkwik.webdatacommons.org/resource/MVk5w7h6-EUIj1EXXSsMGQ==
n22http://dbkwik.webdatacommons.org/resource/SV6GYXaDpwWJAhc3K5f3yQ==
n52http://dbkwik.webdatacommons.org/resource/JlBPzoGRbu-tZHdaBDKOkQ==
n48http://dbkwik.webdatacommons.org/resource/rhrdPgjk9QDgM55UQlk3bA==
dctermshttp://purl.org/dc/terms/
n16http://dbkwik.webdatacommons.org/resource/ky8prexNm7HbUK1LO0WLZw==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n11http://dbkwik.webdatacommons.org/resource/eDwlbgXDxrPmhp8AfhOW_A==
n41http://dbkwik.webdatacommons.org/resource/1JHdHHfWLt87E3Pdb0NhzA==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n50http://dbkwik.webdatacommons.org/resource/n0T5ipujWdWbkcwGINtBTA==
n39http://dbkwik.webdatacommons.org/resource/MY3KsLBLyZsG-fz19b_SHA==
n36http://dbkwik.webdatacommons.org/resource/EGF0ynnoMKObu6yNfV-y3w==
n28http://dbkwik.webdatacommons.org/resource/Q9nVF-i848itrVG6F3xNOg==
n23http://dbkwik.webdatacommons.org/resource/gjEHGGG9yqHU6aRVPqkqVA==
n30http://dbkwik.webdatacommons.org/resource/45gimhMtM0wyIDb24PkD6A==
xsdhhttp://www.w3.org/2001/XMLSchema#
n25http://dbkwik.webdatacommons.org/resource/1sN1GpqYACvUmuD9eWfIPA==
n34http://dbkwik.webdatacommons.org/resource/IF7K0Cct7niNMGpjfn7jxg==
n19http://dbkwik.webdatacommons.org/resource/FKiIdMb6_u55zMKXk9b6Mw==
n37http://dbkwik.webdatacommons.org/resource/ZtcfG0OvTj3MG2Ak1M_RvA==
n45http://dbkwik.webdatacommons.org/resource/PWeJpJ6eEWCr5fEe_2NEUw==
n32http://dbkwik.webdatacommons.org/resource/x0utWlL56bwn6YIqWTYIuQ==
n9http://dbkwik.webdatacommons.org/resource/P0cyXlHtcHXJU2U7-Fbadw==
n7http://dbkwik.webdatacommons.org/resource/j9E_aM49hhF6UdXewbyewA==
n47http://dbkwik.webdatacommons.org/resource/3vxxdoRCxhSMgJlJY4qKoQ==
n27http://dbkwik.webdatacommons.org/resource/79W_e_Wl7Ts_ezruwZJqIw==
n2http://dbkwik.webdatacommons.org/resource/msE1aAA3-_PJZkvOY-yYcg==
n3http://dbkwik.webdatacommons.org/resource/xHTcjXROmG3X6Ondj1noOA==
n18http://dbkwik.webdatacommons.org/resource/MG623ZXh-hnsl8VUB05Pig==
n8http://dbkwik.webdatacommons.org/resource/vZlb1OHmivu4vgqtKFr-4A==
n40http://dbkwik.webdatacommons.org/resource/tJmX4D2LZFSN0G-8lenkaQ==
n4http://dbkwik.webdatacommons.org/resource/LaTlXn1q-vveH-dJeCRCsA==
n17http://dbkwik.webdatacommons.org/resource/7pcYtDP4wIIdJjq0tKO51g==
n10http://dbkwik.webdatacommons.org/resource/IpZTc_Vz_B9fraTUL2NDiA==
n24http://dbkwik.webdatacommons.org/resource/g_sKq1REIrRCYQD42P3_qA==
n31http://dbkwik.webdatacommons.org/resource/hyDY_hyGXoDQTReGed-ECg==
n51http://dbkwik.webdatacommons.org/ontology/
n21http://dbkwik.webdatacommons.org/resource/jqarrxGLUkQi8ztVM5rDLA==
n43http://dbkwik.webdatacommons.org/resource/EBng7pLOoTAepFZNqZAv-w==
n12http://dbkwik.webdatacommons.org/resource/sBzzKznZYIHP4qL5Nla2SQ==
n44http://dbkwik.webdatacommons.org/resource/O-iiZBsdABhYClypogPTaQ==
n38http://dbkwik.webdatacommons.org/resource/sbSzzG5tne6JJ6OrrY7GuQ==
n6http://dbkwik.webdatacommons.org/resource/gQ2v7hCaNNtWgoARYBznQA==
n29http://dbkwik.webdatacommons.org/resource/OU3gwQOdr7B6Uq7vAcOYGw==
n46http://dbkwik.webdatacommons.org/resource/v9qBNU2C0T7Qon_JhoKCUA==
n26http://dbkwik.webdatacommons.org/resource/vThd0L4VNmUgZCh4CJs5xw==
Subject Item
n52:
n51:wikiPageDisambiguates
n2:
Subject Item
n2:
rdf:type
n10:
rdfs:label
Jal-Zek
rdfs:comment
Jal-Zek are the Inferno's variant of the Fight Cave's Ket-Zek. They attack with powerful Magic and Melee attacks, and are the third strongest monster in the Inferno. Jal-Zeks have a unique ability where they can revive a defeated monster in the same round they appear in. Each monster can only be revived once and with half health. Even so, it's usually better to kill the lower-leveled monsters first, as they can still hit hard and have much lower Defence and hitpoints than Jal-Zek. The revived monsters respawn near the center of the arena, which is often a more favourable position. Jal-Zek will only use its respawn mechanic while in combat.
n11:
Yes
dcterms:subject
n16:
n41:
0
n30:
0
n17:
80
n43:
220
n36:
0
n19:
0
n34:
Goodness, gracious, great balls of fire!
n39:
70
n29:
No
n45:
0
n22:
6
n42:
Nothing
n23:
510
n31:
490
n7:
n8: n37:
n21:
1 No
n40:
0
n26:
0
n32:
Yes
n3:
0
n14:
0
n49:wikiPageUsesTemplate
n50:
n25:
510
n4:
TzHaar
n5:
Jal-Zek
n48:
Ranged
n35:
Yes
n28:
220
n38:
Yes
n27:
Yes
n6:
The Inferno
n18:
370
n44:
260
n13:
2017-06-01
n47:
No
n9:
Yes
n24:
0
n20:
300
n12:
0
n46:
0
n51:abstract
Jal-Zek are the Inferno's variant of the Fight Cave's Ket-Zek. They attack with powerful Magic and Melee attacks, and are the third strongest monster in the Inferno. Jal-Zeks have a unique ability where they can revive a defeated monster in the same round they appear in. Each monster can only be revived once and with half health. Even so, it's usually better to kill the lower-leveled monsters first, as they can still hit hard and have much lower Defence and hitpoints than Jal-Zek. The revived monsters respawn near the center of the arena, which is often a more favourable position. Jal-Zek will only use its respawn mechanic while in combat. Note: After reviving one of its companions, Jal-Zeks can be rather unreliable, as they might try to melee the player for 1-4 game ticks, regardless of the player's position. When playing the Inferno, players are advised to run into a safe position in order to regain control of the Jal-Zek's attack pattern.