This HTML5 document contains 18 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n6http://dbkwik.webdatacommons.org/resource/4H6UayqqPc-PxsqOLJBulA==
dctermshttp://purl.org/dc/terms/
n16http://dbkwik.webdatacommons.org/resource/50oBZ-oapWhnZbMQ3kYUfw==
n4http://dbkwik.webdatacommons.org/ontology/
n13http://dbkwik.webdatacommons.org/resource/Uxv3_JBfPRd1kPl_xZFFjA==
n5http://dbkwik.webdatacommons.org/doom/property/
n17http://dbkwik.webdatacommons.org/resource/XZY8_RtcOMGnw_9FKSiVMQ==
n2http://dbkwik.webdatacommons.org/resource/mt5C7CdPLJU4GQ88AUOLuw==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n11http://dbkwik.webdatacommons.org/resource/VAMwctHFUkjVGD8uToSF9Q==
n18http://dbkwik.webdatacommons.org/resource/73gAOLuLfgK8gMTDzyhiDQ==
n19http://dbkwik.webdatacommons.org/resource/WraDO1tHZ6Y06gWKeob5Tg==
n9http://dbkwik.webdatacommons.org/resource/tE6PKpEVccHIP1CDR2dVMQ==
n10http://dbkwik.webdatacommons.org/resource/G1PPQPvg_hU88-GHnfHVUQ==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n12http://dbkwik.webdatacommons.org/resource/dK4guVfHDzpxL8aFxxBbzw==
n7http://dbkwik.webdatacommons.org/resource/h_FljxpWDAl0VaM85-6mOA==
xsdhhttp://www.w3.org/2001/XMLSchema#
n15http://dbkwik.webdatacommons.org/resource/PfkFV5ZG2mOse6BvkQWOVQ==
n14http://dbkwik.webdatacommons.org/resource/IJISC3Q7KQGcubu6gRsbkA==
Subject Item
n2:
rdfs:label
RORDoom
rdfs:comment
RORDoom, created by Julian Aubourg and released in 2000, was the first source port to allow room-over-room support to be implemented in Doom. It was a DOS-based source port based on Boom and released shortly before EDGE, which provided a similar feature. As EDGE increased in popularity, development on RORDoom stopped.
dcterms:subject
n9: n13: n19:
n5:wikiPageUsesTemplate
n6: n10: n11: n12: n15: n16: n17: n18:
n7:
Original release with executable only RORDoom binaries with example WADs
n14:
5574 13601
n4:abstract
RORDoom, created by Julian Aubourg and released in 2000, was the first source port to allow room-over-room support to be implemented in Doom. It was a DOS-based source port based on Boom and released shortly before EDGE, which provided a similar feature. As EDGE increased in popularity, development on RORDoom stopped. In RORDoom, level designers could create sectors on top of other sectors, thus breaking the original Doom engine's limitation of non-overlapping areas. BSP tree pre-compilation was done as usual, and RORDoom's engine detected subsectors that belonged to several sectors at loading time.