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Spells (DS1)
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Spells are the offensive or defensive abilities used by mages that cost mana. There are a large number of spells in Dungeon Siege and its expansion, Legends of Aranna. This is a list of the ones found in DS1 and LOA. Spells are divided into two main categories, Nature Magic and Combat Magic and then sub divided into two smaller categories, Offensive and Buffs. It is also partially useful for stealthy classes. One significant high level spell is invisibility, a spell whose effect's are only available to Nature Magic users.
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Spells are the offensive or defensive abilities used by mages that cost mana. There are a large number of spells in Dungeon Siege and its expansion, Legends of Aranna. This is a list of the ones found in DS1 and LOA. Spells are divided into two main categories, Nature Magic and Combat Magic and then sub divided into two smaller categories, Offensive and Buffs. Nature Magic is a school of magic that deals more with strengthening up friendly combatants and fighting individual foes than it does dealing with groups or weaking enemies. Unlike its Combat Magic counterpart, Nature Magic is also generally more accurate with its offensive weapons, with many of its spells homing in on the mage's target. It is also partially useful for stealthy classes. One significant high level spell is invisibility, a spell whose effect's are only available to Nature Magic users. Combat Magic is a school of magic that works almost inversely to Nature Magic. It has a much larger focus on dealing high damage to groups of enemies and weakening enemies through powerful spells. Unlike Nature Magic which is accurate with its targets, Combat Magic is generally inaccurate, as spells generally aim for where the target is and not where they will be upon impact. However the area of effect with many spells makes up for it.