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Environmental Hazards Environmental hazards
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PvE missions in Global Agenda include a few environmental hazards to impede the player's progress. While all of them are somewhat dangerous, some are easier to avoid than others. Environmental hazards are things that can harm the player character that are not enemies. They are * Fire and electricity * Crushers * Fan blades * Collapsing walkways * Explosives (Planted and fragile) * Moving vehicles Most of these can be avoided by using time stop. Planted explosives have a two second timer so time slow or time stop must be used to reach safe distance. Collapsing walkways can be re-set using Time reverse or traversed with time stop or time slow. You can use the box below to create new pages for this mini-wiki. preload=Environmental hazards/preload editintro=Environmental hazards/editintro width=25 Environmental Hazards are anything in the environment that Rick Taylor can use to kill enemies. Some of these hazards could kill Rick as well. Environmental Hazards are external forces that affect units and structures no matter what affiliation. These forces vary on where they are located such as an active volcano or ice planet. In general, environmental effects will have a negative impact on anything that has not adapted defenses against it. Environmental Hazards is the 5th episode of Season 2 on CW teen soap 90210. Hazards are random chance environmental modifiers, hull breaches, and encounters, which can increase the difficulty of the mission.
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5
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Environmental Hazards
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2009-10-06
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Padma L. Atluri & Jennie Snyder Urman
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Jamie Babbit
n13:abstract
Environmental Hazards are anything in the environment that Rick Taylor can use to kill enemies. Some of these hazards could kill Rick as well. PvE missions in Global Agenda include a few environmental hazards to impede the player's progress. While all of them are somewhat dangerous, some are easier to avoid than others. You can use the box below to create new pages for this mini-wiki. preload=Environmental hazards/preload editintro=Environmental hazards/editintro width=25 Environmental hazards are things that can harm the player character that are not enemies. They are * Fire and electricity * Crushers * Fan blades * Collapsing walkways * Explosives (Planted and fragile) * Moving vehicles Most of these can be avoided by using time stop. Planted explosives have a two second timer so time slow or time stop must be used to reach safe distance. Collapsing walkways can be re-set using Time reverse or traversed with time stop or time slow. Environmental Hazards are external forces that affect units and structures no matter what affiliation. These forces vary on where they are located such as an active volcano or ice planet. In general, environmental effects will have a negative impact on anything that has not adapted defenses against it. Hazards are random chance environmental modifiers, hull breaches, and encounters, which can increase the difficulty of the mission. Environmental Hazards is the 5th episode of Season 2 on CW teen soap 90210.
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