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Subject Item
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rdfs:label
Blade barrier Blade Barrier Blade Barrier
rdfs:comment
Blade Barrier spell creates whirl of blades around the caster. The Blade Barrier (ブレードバリア) is a boss that appears in the Level 3 Asteroid Belt area of the original Star Fox. This power does not trigger the stun effect from Pacifist Healer. It is rated ad an excellent choice, due to automatic damage keyed to wisdom modifier and ongoing effects, although it is not friendly to the party. However, it strongly depends on being able to perform forced movement, and the cleric should instead pick another power if the party isn't strong with forced movement. [Charop cleric] Casting Time: 1 action Range: 90 feet Components: V,S Duration: Concentration, up to 10 minutes You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain. Blade Barrier brings into being a 30-ft long and 3-ft wide wall of whirling blades. All those passing through the wall or standing within it each round take 1d6 points of non-magical slashing damage per caster level (maximum of 15d6). The Blade Barrier can also be cast as a 30-ft diameter curtain of blades surrounding the caster. Anything caught in the blades takes 1d6 points of slashing damage per caster level (maximum of 15d6). When the spell is used this way, the duration is halved (6 seconds for every two caster levels). 6th-level evocation Casting Time: 1 action Range: 90 feet Components: V, S Duration: Concentration, up to 10 minutes You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain. Description: Blade barrier brings into being a 30-foot long and 3-foot wide wall of stabbing blades. All those passing through the wall take 1d6 points of slashing damage per caster level. Blade Barriers are the elite versions of Spiked Shields. As with all versions, the Blade Barrier has the highest Smite damage among elite shields. Level: , , Components: V, S Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Effect: Wall of whirling blades up to 20 ft. long/ level, or a ringed wall of whirling blades with a radius of up to 5 ft. per two levels; either form 20 ft. high Duration: 1 min./level (D) Saving Throw: Reflex half or Reflex negates; see text Spell Resistance: Yes [[Category:]] Blade barrier was an evocation spell that summoned a wall of spinning, razor-sharp blades of force.
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60 6
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Web Attack
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R
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6
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No
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Priest
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Yes
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9
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Yes
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SPPR603.spl
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vs. Spell neg
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6
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Yes
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6
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Yes
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6
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None
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Yes
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yes
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Damage Taken
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Yes
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Yes
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Special
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None
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Area wall 5 within 10 squares 5.2 0 Medium / Personal m
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Star Fox
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Cleric Attack 9
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104
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65
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Space Station
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Blade Barrier
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近接スキル
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Reflex 1/2 reflex 1/2
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86400.0
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short
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is_bladebar.gif Is_bladebarrier.png
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Ori Death Knight
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3
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致命的な鋭い刃であなたの前にいる敵を迎え打つ弧形攻撃 Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by X% for the next 10 sec.
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Wall 30 ft Long / Sphere 30 ft diameter wall 30 feet long
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Yes
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5m
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5
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standard
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1
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871
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Daily
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You conjure a wall of spinning astral blades that lasts until the end of your next turn. The wall can be up to 2 squares high. The wall's squares are difficult terrain. 259200.0
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[Death knight talents#Blood|Blood Tree]], Tier 1 n123:
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Blade Barrier spell creates whirl of blades around the caster. [[Category:]] Blade barrier was an evocation spell that summoned a wall of spinning, razor-sharp blades of force. Level: , , Components: V, S Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Effect: Wall of whirling blades up to 20 ft. long/ level, or a ringed wall of whirling blades with a radius of up to 5 ft. per two levels; either form 20 ft. high Duration: 1 min./level (D) Saving Throw: Reflex half or Reflex negates; see text Spell Resistance: Yes Blade Barrier brings into being a 30-ft long and 3-ft wide wall of whirling blades. All those passing through the wall or standing within it each round take 1d6 points of non-magical slashing damage per caster level (maximum of 15d6). The Blade Barrier can also be cast as a 30-ft diameter curtain of blades surrounding the caster. Anything caught in the blades takes 1d6 points of slashing damage per caster level (maximum of 15d6). When the spell is used this way, the duration is halved (6 seconds for every two caster levels). Description: Blade barrier brings into being a 30-foot long and 3-foot wide wall of stabbing blades. All those passing through the wall take 1d6 points of slashing damage per caster level. Blade Barriers are the elite versions of Spiked Shields. As with all versions, the Blade Barrier has the highest Smite damage among elite shields. This power does not trigger the stun effect from Pacifist Healer. It is rated ad an excellent choice, due to automatic damage keyed to wisdom modifier and ongoing effects, although it is not friendly to the party. However, it strongly depends on being able to perform forced movement, and the cleric should instead pick another power if the party isn't strong with forced movement. [Charop cleric] The Blade Barrier (ブレードバリア) is a boss that appears in the Level 3 Asteroid Belt area of the original Star Fox. 6th-level evocation Casting Time: 1 action Range: 90 feet Components: V, S Duration: Concentration, up to 10 minutes You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain. When a creature enters the wall’s area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage. Casting Time: 1 action Range: 90 feet Components: V,S Duration: Concentration, up to 10 minutes You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain. When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.
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