This HTML5 document contains 136 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n78http://dbkwik.webdatacommons.org/resource/jcflNLfShMPL1KwEcGb6Xw==
n103http://dbkwik.webdatacommons.org/resource/N-6YDNBnVvrf0gM-HM_uog==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n38http://dbkwik.webdatacommons.org/resource/9EMv9Ksrh_NAaKtaOmr4dA==
n105http://dbkwik.webdatacommons.org/resource/PbCDT3mfMRICZJWzUAp0HA==
n39http://dbkwik.webdatacommons.org/ultimatepopculture/property/
n74http://dbkwik.webdatacommons.org/resource/1Tcg3S9uIfmtwwbdDaTOnA==
n82http://dbkwik.webdatacommons.org/resource/X8ygBkvLCNnAkJyzKVRfRg==
n8http://dbkwik.webdatacommons.org/resource/Ztf6YiLRcLgCx0_XUMWd1w==
n44http://dbkwik.webdatacommons.org/resource/Tsxe6aeq-dnDyatamEg8Uw==
n16http://dbkwik.webdatacommons.org/resource/nlJHo9CiGZoqo3_ucZKu7w==
n95http://dbkwik.webdatacommons.org/resource/Lg8sFabhB9qoBN0aDQsk3A==
n54http://dbkwik.webdatacommons.org/resource/uhH8Ui1x97U36FCL9GrOFw==
n25http://dbkwik.webdatacommons.org/resource/6ur6DYaBz7T_NorZHsrBdw==
n10http://dbkwik.webdatacommons.org/resource/p1DrYG1tFBN8KuWe394T_A==
n91http://dbkwik.webdatacommons.org/resource/sU4r1ZRCrHgy_AIU9HrJRg==
n19http://dbkwik.webdatacommons.org/resource/grxG1ex6ZD0Cl6XEyhKf1Q==
n98http://dbkwik.webdatacommons.org/resource/ZE3jcx1szN1WKFiV8Vz_HQ==
n65http://dbkwik.webdatacommons.org/resource/65G_SxCuk-igcl54uUjKIg==
n72http://dbkwik.webdatacommons.org/resource/SOcOsVAx5kIDjNPIjPFAeg==
n68http://dbkwik.webdatacommons.org/nintendo/property/
foafhttp://xmlns.com/foaf/0.1/
n101http://dbkwik.webdatacommons.org/resource/AziHFhSdwtlBwSEWYDoaMQ==
n35http://dbkwik.webdatacommons.org/resource/Le0C8IqL2oXVPNcUO8OKaw==
n100http://dbkwik.webdatacommons.org/resource/2KnzCN58yHkIGr-kjr7lbQ==
n64http://dbkwik.webdatacommons.org/resource/ozRYXnHbVXI-N_WgYYA-wA==
n61http://dbkwik.webdatacommons.org/resource/0Xg6DdJjYWc3lash7zK9Dg==
n37http://dbkwik.webdatacommons.org/resource/ezrZcEpY5QJjxaHphtPk4w==
n80http://dbkwik.webdatacommons.org/resource/1zXcZhVx4x2rQlsXgCySwg==
n6http://dbkwik.webdatacommons.org/resource/DxcZaKb3MkHq-xAS0LIAFQ==
n22http://dbkwik.webdatacommons.org/resource/zZiHpcGHMf6S3qP7-WHaCQ==
n52http://dbkwik.webdatacommons.org/resource/K_sSx7TC857t2sepabmmcA==
n5http://dbkwik.webdatacommons.org/metalgear/property/
n88http://dbkwik.webdatacommons.org/resource/Pu5GxxD0yLiQs7Ng1kAmBg==
n7http://dbkwik.webdatacommons.org/resource/jAs_SfXNmvEw4r01KKUzlA==
n102http://dbkwik.webdatacommons.org/resource/noU-tisq6NJE-ZLSXYr-aA==
xsdhhttp://www.w3.org/2001/XMLSchema#
n58http://dbkwik.webdatacommons.org/resource/H-oI3IT1uuue_-zbi89DsQ==
n92http://dbkwik.webdatacommons.org/resource/l9_JpxFI7OZltU_sGMgJyA==
n28http://dbkwik.webdatacommons.org/resource/bPM22F3bMU2B9zPkOPo_4g==
n12http://dbkwik.webdatacommons.org/resource/RbfjJ_njSHTzA18WIyq-YQ==
n66http://dbkwik.webdatacommons.org/resource/rT5q-3wxlXR1ebFKpCUBzg==
n70http://dbkwik.webdatacommons.org/resource/xE0m2q7bCIcsXKkGb0o6yg==
n55http://dbkwik.webdatacommons.org/resource/gPcbzwzrnnyBFKaeLm8UoA==
n40http://dbkwik.webdatacommons.org/resource/2J86yBva6QPqJKyr5KSrRg==
n50http://dbkwik.webdatacommons.org/resource/qGHrorEv8lDUqnDdXOecwQ==
n29http://dbkwik.webdatacommons.org/resource/Aa4TxNZsc3L3omyFSQhOIg==
n26http://dbkwik.webdatacommons.org/resource/FUzCwyRJQduceus7pks-1A==
n36http://dbkwik.webdatacommons.org/resource/m5268hoCy0FopVdhvAYd7w==
n14http://dbkwik.webdatacommons.org/resource/P-Osw5HZ55Toa4EaXx5MUA==
n47http://dbkwik.webdatacommons.org/resource/cYFJjgX48eQOgM0CVyGN2g==
n60http://dbkwik.webdatacommons.org/resource/xQkb6S76rIQ3LnpbJftDrQ==
n56http://dbkwik.webdatacommons.org/resource/nGEFRXVv-C9X5ZV13FGKhg==
dctermshttp://purl.org/dc/terms/
n84http://dbkwik.webdatacommons.org/resource/-Y4l4xiQtAQe5VsCH6VETg==
n13http://dbkwik.webdatacommons.org/resource/RYMojsKiPTQU0Cu7ELcmnw==
n21http://dbkwik.webdatacommons.org/resource/1AMh98WYs6c8wBzJouftnA==
n43http://dbkwik.webdatacommons.org/resource/pMra0uvgxJYi58AoF42C2A==
n89http://dbkwik.webdatacommons.org/resource/6ZA82E-BAEvjDIyM_8lk1Q==
n17http://dbkwik.webdatacommons.org/resource/G7CMdfBibiHK07OLD48oOg==
n67http://dbkwik.webdatacommons.org/resource/vsWP8FjQ9WAylVZ0QqV6Xw==
n76http://dbkwik.webdatacommons.org/resource/0OQ6BwefryO1vWenZs3MLQ==
n63http://dbkwik.webdatacommons.org/resource/ujikSBQv08VwSILYwjnHlw==
n97http://dbkwik.webdatacommons.org/resource/guh3ETayD88ci0t3PuJjMA==
n23http://dbkwik.webdatacommons.org/resource/EKoKVi4XYzUB93qIXLevxQ==
n77http://dbkwik.webdatacommons.org/resource/-vY4Q74sk2EZhwubJWXeKw==
n42http://dbkwik.webdatacommons.org/resource/FEoSTYnmAPeP-T1Dx54aeg==
n34http://dbkwik.webdatacommons.org/resource/yTb5WbS7dBCN1CYbxmA27w==
n51http://dbkwik.webdatacommons.org/resource/NLYAC6VnfQ8vN9pztVrr8Q==
n27http://dbkwik.webdatacommons.org/resource/eJBmNi2EAh7Ouh41gaRt6A==
n48http://www.konami.jp/kojima_pro/index.
n107http://dbkwik.webdatacommons.org/resource/C9774xYLlXMSBxL_Xqn99g==
n32http://dbkwik.webdatacommons.org/resource/-8vTHl2JLHGda24QQIIVow==
n85http://dbkwik.webdatacommons.org/resource/RiaMY-W7ua567zJeXjY1LA==
n73http://dbkwik.webdatacommons.org/resource/mLCQCJUVSnU44gMuWjKfLw==
dbrhttp://dbpedia.org/resource/
n94http://dbkwik.webdatacommons.org/resource/WoWbaJVOXSfP9O784Hc1yg==
n79http://dbkwik.webdatacommons.org/resource/23uwh6A4i-h1TMqLFco4lg==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n87http://dbkwik.webdatacommons.org/resource/B5-HH3vLPBbescxHy8U4dA==
n31http://dbkwik.webdatacommons.org/resource/r6d5yahnnuzzrAUNU873Zw==
n53http://dbkwik.webdatacommons.org/resource/SiDw-rMsoFvg65m1RnMJIg==
n86http://dbkwik.webdatacommons.org/resource/P3-HZ13Y8XD1J-mG1YplWA==
n2http://dbkwik.webdatacommons.org/resource/oH_eU-0ST9jyfOBDrzLVkw==
owlhttp://www.w3.org/2002/07/owl#
n108http://dbkwik.webdatacommons.org/resource/P_DU7iy6THh9rEnp6Ov10w==
n18http://dbkwik.webdatacommons.org/resource/VhD68UCbkWYgWNVf76BEug==
n59http://dbkwik.webdatacommons.org/resource/17GZ-9WNJeXPDqbzXgKkNQ==
n30http://dbkwik.webdatacommons.org/resource/6NIt9ueYWoFccvaPJfBdcA==
n93http://dbkwik.webdatacommons.org/resource/XP6jswZM6lz5OvoX2hvHYA==
n9http://dbkwik.webdatacommons.org/resource/ljxBiaraMIkVB9q3GSeOKg==
n62http://dbkwik.webdatacommons.org/resource/CSz_VBNAzlGymgTcStoang==
n46http://www.konami.jp/kojima_pro/english/index.
n99http://dbkwik.webdatacommons.org/resource/wMof_boJ5w9mmXtf4QeZsw==
n4http://dbkwik.webdatacommons.org/resource/41M8fembgW4ejRUqT-lkRA==
n33http://dbkwik.webdatacommons.org/ontology/
n106http://dbkwik.webdatacommons.org/resource/rE2cIWhiIO4XVQxA0ikuAg==
n24http://dbkwik.webdatacommons.org/resource/G8m5UG-EIXyOjdUAc2s7PQ==
n75http://dbkwik.webdatacommons.org/resource/vQBKa5x9EGXbckYhXy47nw==
n83http://dbkwik.webdatacommons.org/resource/k_CxllDBzi91rxN0E8Eeaw==
n104http://dbkwik.webdatacommons.org/resource/6LBgbgY9C3tohFxav724XA==
n41http://dbkwik.webdatacommons.org/resource/-6G3OJ4iIRl28tYRXb9FFA==
n69http://dbkwik.webdatacommons.org/resource/18J4alQCOxwhmyQ6l5eXJw==
n15http://dbkwik.webdatacommons.org/resource/Dx5z2pypIsZSCD5IQ7K-6w==
n49http://dbkwik.webdatacommons.org/resource/AJwiwcPa-EcGVmH717w4wQ==
n96http://dbkwik.webdatacommons.org/resource/Z7iLtiq_a6P0F6jqMJN4iQ==
n20http://dbkwik.webdatacommons.org/resource/9OiVQQ4Sqf4eSYCYNnAg6g==
n57http://dbkwik.webdatacommons.org/resource/y79ZMfIvoxzmUYVKYJA-6A==
n81http://dbkwik.webdatacommons.org/resource/DyEWk5AmczWCwUZE5Cfk_g==
n90http://dbkwik.webdatacommons.org/resource/_Y_-o1BqXMKdIOb9rXPvpA==
n71http://dbkwik.webdatacommons.org/resource/_od-VgH2BM3AVHGI7w-gGA==
Subject Item
n25:
n14:
n2:
n30:
n2:
n78:
n2:
Subject Item
n28:
n10:
n2:
Subject Item
n107:
n14:
n2:
Subject Item
n15:
n14:
n2:
n10:
n2:
Subject Item
n23:
n14:
n2:
Subject Item
n9:
n14:
n2:
n10:
n2:
n78:
n2:
Subject Item
n2:
rdf:type
n4: n55:
rdfs:label
Kojima Productions Kojima Productions Kojima Productions Kojima Productions
rdfs:comment
Kojima Productions was a Japanese video game development studio headed by Hideo Kojima. Located in Roppongi Hills in Roppongi, Tokyo, Japan, the studio had just under 100 employees when it was first formed in 2005. During the development of Metal Gear Solid 4: Guns of the Patriots, the studio employed more than 200 people. The company's logo was the FOX Unit badge from Metal Gear Solid 3: Snake Eater. It also briefly underwent the alias of Moby Dick Studio as part of a publicity stunt for The Phantom Pain, to test the reception of the Fox Engine. Kojima Productions, es un estudio de desarrollo de videojuegos dirigido por Hideo Kojima. Su sede se sitúa en Roppongi Hills, en Tokio, Japón. Su numero de empleados fue de poco menos de 100, cuando se formo en 2005. Durante el desarrollo de Metal Gear Solid 4: Guns of the Patriots, se llegó a emplear a más de 200 personas. Como dato curioso, el logo del estudio es el mismo logo de la Unidad Fox de Metal Gear Solid 3: Snake Eater. Kojima Productions era um estúdio de videogames liderado por Hideo Kojima. Localizado em Rappongi Hills em Tóquio, no Japão, o estúdio tinha aproximadamente 100 empregados quando foi formado em 2005. Durante o desenvolvimento de Metal Gear Solid 4: Guns of Patriots, o estúdio tinha mais de 200 empregados. Em 10 de julho de 2005, foi anunciado o fim da Kojima Productions. Kojima Productions is an independent video game developer under the guidance of game designer Hideo Kojima. right|275px Kojima Productions era una filial de Konami, fundada por Hideo Kojima y creada para poder concentrarse completamente en producir y dirigir videojuegos, liberándolo de las responsabilidades adicionales que tenía en su antigua posición como vicepresidente de Konami Digital Entertainment Japan. La compañía es principalmente famosa por la producción de la saga Metal Gear. Kojima y su compañía asistieron a MercurySteam en la producción del videojuego Castlevania: Lords of Shadow. thumb|120px|right|Logo von Kojima Productions Kojima Productions ist eine Firma, die 2005 von Hideo Kojima gegründet und seitdem auch von ihm geleitet wird. Sie ging aus seinem Entwicklerteam bei Konami hervor. Zusammen mit dieser Entwicklerfirma will er sich wieder mehr Zeit nehmen, richtungsweisende Spiele zu entwickeln. Das Logo des Unternehmens ist ein leicht verändertes FOX-Emblem. Kojima Productions(Japanese:小島プロダクションHepburn:Kojima Purodakushon) is a Japanese video game development studio under the guidance of game designer Hideo Kojima. The company is a subsidiary of Konami, and is located in Roppongi Hills in Roppongi, Tokyo. The studio had just under 100 employees in 2005 but has since grown to over 200 people for the development of Metal Gear Solid 4: Guns of the Patriots. The company's logo is the FOX unit badge from Metal Gear Solid 3: Snake Eater.
owl:sameAs
dbr:Kojima_Productions
n96:
Video games
dcterms:subject
n12: n16: n24: n44: n49: n52: n58: n59: n63: n72: n84: n88: n90: n103: n108:
foaf:homepage
n46:html n48:html
n5:wikiPageUsesTemplate
n6: n57: n61:
n68:wikiPageUsesTemplate
n69: n82: n83: n105: n106:
n39:wikiPageUsesTemplate
n40: n76: n80: n81: n97:
n95:
175
n36:
Kojima Productions
n85:
Private Company
n53:
200 100
n37:
TBA February 2007 TBA 2012
n73:
TBA 2012 2007
n104:
Merged into parent company
n38:
2005-04-01
n42:
Kojima Productions
n26:
n27:
n71:
Tokyo, Japan 22
n102:
n8:
n18:
n19: Game development
n101:
Subsidiary of Konami
n87:
Konami
n7:
n8:
n86:
2015-07-10
n94:
175
n93:
Konami
n99:
n100:
n70:
2005-04-01
n34:
n35: n47: n77: n89:
n33:abstract
Kojima Productions was a Japanese video game development studio headed by Hideo Kojima. Located in Roppongi Hills in Roppongi, Tokyo, Japan, the studio had just under 100 employees when it was first formed in 2005. During the development of Metal Gear Solid 4: Guns of the Patriots, the studio employed more than 200 people. The company's logo was the FOX Unit badge from Metal Gear Solid 3: Snake Eater. It also briefly underwent the alias of Moby Dick Studio as part of a publicity stunt for The Phantom Pain, to test the reception of the Fox Engine. On July 10, 2015, it was reported that Kojima Productions disbanded. A new version partnered with Sony was eventually created on December 16, 2015. right|275px Kojima Productions era una filial de Konami, fundada por Hideo Kojima y creada para poder concentrarse completamente en producir y dirigir videojuegos, liberándolo de las responsabilidades adicionales que tenía en su antigua posición como vicepresidente de Konami Digital Entertainment Japan. La compañía es principalmente famosa por la producción de la saga Metal Gear. Kojima y su compañía asistieron a MercurySteam en la producción del videojuego Castlevania: Lords of Shadow. Kojima Productions era um estúdio de videogames liderado por Hideo Kojima. Localizado em Rappongi Hills em Tóquio, no Japão, o estúdio tinha aproximadamente 100 empregados quando foi formado em 2005. Durante o desenvolvimento de Metal Gear Solid 4: Guns of Patriots, o estúdio tinha mais de 200 empregados. Em 10 de julho de 2005, foi anunciado o fim da Kojima Productions. Kojima Productions(Japanese:小島プロダクションHepburn:Kojima Purodakushon) is a Japanese video game development studio under the guidance of game designer Hideo Kojima. The company is a subsidiary of Konami, and is located in Roppongi Hills in Roppongi, Tokyo. The studio had just under 100 employees in 2005 but has since grown to over 200 people for the development of Metal Gear Solid 4: Guns of the Patriots. The company's logo is the FOX unit badge from Metal Gear Solid 3: Snake Eater. Kojima Productions, es un estudio de desarrollo de videojuegos dirigido por Hideo Kojima. Su sede se sitúa en Roppongi Hills, en Tokio, Japón. Su numero de empleados fue de poco menos de 100, cuando se formo en 2005. Durante el desarrollo de Metal Gear Solid 4: Guns of the Patriots, se llegó a emplear a más de 200 personas. Como dato curioso, el logo del estudio es el mismo logo de la Unidad Fox de Metal Gear Solid 3: Snake Eater. Kojima Productions is an independent video game developer under the guidance of game designer Hideo Kojima. thumb|120px|right|Logo von Kojima Productions Kojima Productions ist eine Firma, die 2005 von Hideo Kojima gegründet und seitdem auch von ihm geleitet wird. Sie ging aus seinem Entwicklerteam bei Konami hervor. Zusammen mit dieser Entwicklerfirma will er sich wieder mehr Zeit nehmen, richtungsweisende Spiele zu entwickeln. Das Logo des Unternehmens ist ein leicht verändertes FOX-Emblem.
Subject Item
n54:
n10:
n2:
Subject Item
n98:
n10:
n2:
Subject Item
n21:
n14:
n2:
n10:
n2:
Subject Item
n74:
n14:
n2:
n10:
n2:
Subject Item
n29:
n10:
n2:
n30:
n2:
n78:
n2:
Subject Item
n22:
n10:
n2:
Subject Item
n79:
n10:
n2:
Subject Item
n65:
n10:
n2:
Subject Item
n62:
n41:
n2:
n10:
n2:
Subject Item
n60:
n14:
n2:
n10:
n2:
Subject Item
n20:
n10:
n2:
Subject Item
n92:
n10:
n2:
Subject Item
n56:
n14:
n2:
Subject Item
n51:
n14:
n2:
n10:
n2:
n78:
n2:
Subject Item
n91:
n10:
n2:
Subject Item
n64:
n10:
n2:
Subject Item
n50:
n41:
n2:
n10:
n2:
n30:
n2:
Subject Item
n13:
n14:
n2:
n78:
n2:
Subject Item
n43:
n10:
n2:
Subject Item
n75:
n10:
n2:
Subject Item
n67:
n10:
n2:
Subject Item
n17:
n41:
n2:
n10:
n2:
Subject Item
n31:
n14:
n2:
n10:
n2:
n30:
n2:
n32:
n2:
Subject Item
n66:
n10:
n2:
n30:
n2: