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Subject Item
n2:
rdfs:label
Korean Terrain
rdfs:comment
Like all lanes, the Korean landscape doesn't change/hinder normal Crossy Road game play. The non-playable area is marked with a darker color, the player will not be able to pass that point and interact with the objects located there in anyway except for visuality. The playable area is marked with a light green, the same as the standard grasslands and is 9 square units wide. Usually present with obstacles such as trees and boulders.
dcterms:subject
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n11:abstract
Like all lanes, the Korean landscape doesn't change/hinder normal Crossy Road game play. The non-playable area is marked with a darker color, the player will not be able to pass that point and interact with the objects located there in anyway except for visuality. The playable area is marked with a light green, the same as the standard grasslands and is 9 square units wide. Usually present with obstacles such as trees and boulders.