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Subject Item
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rdf:type
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rdfs:label
Clock Tower Dungeon
rdfs:comment
The Clock Tower Dungeon is a major part of the Clock Tower quest. It is a huge, multi-zone dungeon complex underneath the south-western part of East Ardougne. It is where you find the four cogs that are needed in the Clock Tower quest. Players must start the quest before they can access zones 1 and 2 of the dungeon. The dungeon map colour-codes the zones for clarity. On the minimap in RuneScape, the zones are not visually separate, making it hard to distinguish them. This can making navigating the dungeon confusing and likely is an intentional feature of the Clock Tower quest. Despite its large size, the dungeon is rarely used except for players on the Clock Tower and Monk's Friend quests. It contains no special monsters or treasure worth collection. Players could train on the monsters here, but there are plenty of monsters to train on in more accessible locations. The dungeon is divided into three zones. The zones look interconnected on the map, and even in the dungeon itself you can occasionally see from one zone into another through walls of iron bars. The zones, however, are completely separate. To pass between zones, the player must exit the dungeon and travel on the surface world to the entrance of the next zone.
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n42:
Clock Tower Dungeon
n49:
Allowed
n22:
Yes
n26:
Latest RuneScape News
n43:
Alone n48:
n52:
2002-06-17
n20:
Varies Humans, rats, goblins, spiders, hobgoblins, ogres
n38:abstract
The Clock Tower Dungeon is a major part of the Clock Tower quest. It is a huge, multi-zone dungeon complex underneath the south-western part of East Ardougne. It is where you find the four cogs that are needed in the Clock Tower quest. Players must start the quest before they can access zones 1 and 2 of the dungeon. The dungeon is divided into three zones. The zones look interconnected on the map, and even in the dungeon itself you can occasionally see from one zone into another through walls of iron bars. The zones, however, are completely separate. To pass between zones, the player must exit the dungeon and travel on the surface world to the entrance of the next zone. The dungeon map colour-codes the zones for clarity. On the minimap in RuneScape, the zones are not visually separate, making it hard to distinguish them. This can making navigating the dungeon confusing and likely is an intentional feature of the Clock Tower quest. Despite its large size, the dungeon is rarely used except for players on the Clock Tower and Monk's Friend quests. It contains no special monsters or treasure worth collection. Players could train on the monsters here, but there are plenty of monsters to train on in more accessible locations. The dungeon map colour-codes the zones for clarity. On the minimap in RuneScape, the zones are not visually separate, making it hard to distinguish them. This can making navigating the dungeon confusing and likely is an intentional feature of the Clock Tower quest. Despite its large size, the dungeon is rarely used except for players on the Clock Tower and Monk's Friend quests. It contains no special monsters or treasure worth collection. Players could train on the monsters here, but there are plenty of monsters to train on in more accessible locations.