This HTML5 document contains 5 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
dctermshttp://purl.org/dc/terms/
n3http://dbkwik.webdatacommons.org/ontology/
n2http://dbkwik.webdatacommons.org/resource/pSiJwCDNL7mGaWlZTZdqGg==
n5http://dbkwik.webdatacommons.org/resource/WiVd9TV1ODenJI0bw4ZpAQ==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n7http://dbkwik.webdatacommons.org/resource/wSNl4pbCKg2d-fY8QohPqQ==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
xsdhhttp://www.w3.org/2001/XMLSchema#
Subject Item
n2:
rdfs:label
MG/AI control
rdfs:comment
Those informations are/may be very outdated, please go to: new wiki In MegaGlest, it's possible to control the AI to some degree by specifying which types of units and buildings are most important, as well as the priority for upgrades. Specifying these lets mods tailor the AI production specifically for their mod. Thus, it could be used to specify what units should be the backbone of the AI's army, what is the primary worker unit, etc. This is done in the faction XML
dcterms:subject
n5: n7:
n3:abstract
Those informations are/may be very outdated, please go to: new wiki In MegaGlest, it's possible to control the AI to some degree by specifying which types of units and buildings are most important, as well as the priority for upgrades. Specifying these lets mods tailor the AI production specifically for their mod. Thus, it could be used to specify what units should be the backbone of the AI's army, what is the primary worker unit, etc. This is done in the faction XML