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Subject Item
n2:
rdfs:label
Understanding Influence and Infamy
rdfs:comment
To the new player, or even many advanced players, it may seem confusing at first to refer to the in-game currency as 'Influence' or 'Infamy' rather than something more descriptive and intuitive such as 'Credits' or 'Dollars'. To understand what's meant by these names, a player must understand the concept of 'abstraction'. Like many of the aspects of game play, currency has been abstracted to provide more room for role-playing and player character development. Influence and Infamy allow more room for a wider array of characters to interact with the in-game economy.
dcterms:subject
n6: n7:
n3:abstract
To the new player, or even many advanced players, it may seem confusing at first to refer to the in-game currency as 'Influence' or 'Infamy' rather than something more descriptive and intuitive such as 'Credits' or 'Dollars'. To understand what's meant by these names, a player must understand the concept of 'abstraction'. Like many of the aspects of game play, currency has been abstracted to provide more room for role-playing and player character development. Influence and Infamy allow more room for a wider array of characters to interact with the in-game economy.