This HTML5 document contains 187 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n11http://dbkwik.webdatacommons.org/resource/C7sqGFWBp9EHb-7f4X-y0A==
dctermshttp://purl.org/dc/terms/
n19http://dbkwik.webdatacommons.org/ontology/
n5http://dbkwik.webdatacommons.org/resource/EmC94clde_gJtbxtDZ63pA==
n18http://dbkwik.webdatacommons.org/resource/cN5q7Q4XUYJKsVmm3d61FA==
n4http://dbkwik.webdatacommons.org/resource/WeoR4rhgZ16Tiitl2E-wuw==
n17http://dbkwik.webdatacommons.org/resource/vA94PsySPZniZGaT6JbZvQ==
n14http://dbkwik.webdatacommons.org/resource/ul5NRVF-F-v4Q8p6y1N9nw==
n9http://dbkwik.webdatacommons.org/resource/wsBwA9-wSKnWSMkriOOomw==
n3http://dbkwik.webdatacommons.org/resource/sS7W17_or2uAbgCFczHZQg==
n2http://dbkwik.webdatacommons.org/resource/qFTYyE50eXUNh_dWHcHDeQ==
n22http://dbkwik.webdatacommons.org/resource/jbAb_taZVCW8pFsNG-My4g==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n21http://dbkwik.webdatacommons.org/resource/mkHtJDJUJ4-OTwcbk1cUUw==
n20http://dbkwik.webdatacommons.org/resource/B1jZDUCBMLhza5mv7XGo6Q==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n10http://dbkwik.webdatacommons.org/resource/q3JFm2yL4QMAzJrwnbwnWw==
xsdhhttp://www.w3.org/2001/XMLSchema#
n7http://dbkwik.webdatacommons.org/resource/m5268hoCy0FopVdhvAYd7w==
n16http://dbkwik.webdatacommons.org/resource/APDSc1IF_MLn_6xLtpNsQg==
n6http://dbkwik.webdatacommons.org/resource/mn-e1hIIRftYxw6AnFC0jg==
n13http://dbkwik.webdatacommons.org/figverse/property/
n8http://dbkwik.webdatacommons.org/resource/rqYV86TX0mVVBrfk4l5prw==
Subject Item
n2:
rdfs:label
Status Effects (MARDEK)
rdfs:comment
Status Effects in MARDEK are effects that alter the status of a single character or enemy. There are two kinds of Status Effects: positive effects, and negative effects, both of which are removed by Save Crystals.
dcterms:subject
n16:
n10:
* Firefang * Stingstick * Viper Claw * Noxious Bomb * Zombie Juice * Cursed Beret * Purple Fairy * Scarab of Protection * Mirrilixir * Oxyale n17: * Green Fairy * Scarab of Health * Kind Star * Healthy Juice * Red Fairy * Scarab of Fury * Angry Juice n20: * Noxious Bomb * Rainbow Juice * Cursed Beret * Blue Fairy * Scarab of Protection * Mirrilixir * Yellow Fairy * Scarab of Fury * Speedy Juice * Cursed Blade
n13:wikiPageUsesTemplate
n14: n18: n21: n22:
n5:
* Green Mantid * Bartholio * Zombie Warrior * Temperance * * Revenant * Antlion * Purple Mantid * Centaur (Male) * Pixie* * Fallen Paladin * Charred Bones* * Flame Soul* * Furious Eye* * Bone Demon* PoorGoblin * Abomination * Bernard * Locksmith * Moric * Zombie Dragon * Molestor * Green Soul * Bone Dracelon * Pixie * Whim * Forgotten Face * Fallen High Priest * Wretched Soul * Flame Soul * Skelizard * Blue Soul * Bone Demon * Annihilator:Karnos * Security Demon * Annihilator:Karnos * Annihilator:Animus * Monster * The Dragon * Drowned Corpse * Zombie * Skeleton * Pestilent * PoorGoblin * Spectre * Phantom * Zombie Monster * Canonia Shaman * Vennie * Moric * Zombie Dragon * Sekil * Temperance * Punk Monster * Eyestalk * Molestor * Ghoul * Ghast * Blood Zombie * Posh Zombie * Forgotten Face * Fallen Cultling * Fallen High Priest * Dankrodo * Apparition * Skelizard * Bone Demon * Annihilator:Karnos * Security Demon * Zombie Actor * The Dragon * PoorGoblin * Spectre * Security Orb * Phantom * Muriance Pharezos Ae-Bross * Canonia Shaman * Locksmith * Moric * Dracelon * Zombie Dragon * Temperance * Mystery Man * Ghoul * Ghast * Bone Dracelon * Forgotten Face * Fallen Cultling * Fallen High Priest * I-Orb * Wretched Soul * Griffin * Apparition * Blue Soul * Black Eye * Yellow Soul * Red Dragon * Annihilator:Karnos * Annihilator:Animus * PoorGoblin * Zombie Dragon * Temperance * Pixie * Forgotten Face * Chaosoul * Fallen High Priest * I-Orb Spawn * Annihilator:Karnos * Security Orb * Aalia * Canonia Shaman * Locksmith * Moric * Temperance * Antares * Obsidian Phage * Mystery Man * Rogue Fairy * Pixie * Water Guardian * Fire Guardian * Earth Guardian * Muriance Pharezos Ae-Bross * SOLAK Spirit * Annihilator:Animus * Aether Clone * Moric * Zombie Dragon * Rot Rat * Bone Dracelon * Zombie Actor * Red Dragon * Annihilator:Karnos * Annihilator:Animus * Fumerat * Wasp * Blade Bee * Balloon * Poison Bee * Ooze * Pestilent * Miasmurine * PoorGoblin * Droma * Vennie * Moric * Zombie Dragon * Sekil * Temperance * Happy Johnny * King Cuthbert * Mystery Man * Leaf Stinger * Centaur (Male) * Rogue Fairy * Ratbat * Pixie * Fallen High Priest * Dankrodo * Earth Guardian * Aether Clone * Red Dragon * Bone Demon * Annihilator:Karnos * Security Demon * Balloon * Ooze * Pestilent * PoorGoblin * Corpse Drinker * Phantom * Locksmith * Moric * Dracelon * Zombie Dragon * Albino Bat * Temperance * Lupaazr * Blood Lizard * Mystery Man * Bone Dracelon * Ratbat * Magmazard * Charred Bones * Flame Soul * Fire Guardian * Skelizard * Red Dragon * Aether Clone * PoorGoblin * Locksmith * Zombie Dragon * Mystery Man * Rogue Fairy * Tweed * Pixie * Forgotten Face * Fallen High Priest * Water Guardian * Blue Soul * Muriance Pharezos Ae-Bross * Canonia Shaman * Locksmith * Zombie Warrior * Moric * Sand Marauder * Mystery Man * Centaur (Male) * Rogue Fairy * Pixie * Fallen Paladin * Master Stone * Water Guardian * Wretched Soul * Fire Guardian * Earth Guardian * Griffin * King of Goznor * Qualna * Red Dragon * Bone Demon * Annihilator:Karnos * Annihilator:Animus * Security Demon * Security Orb * Aalia * Temperance * Rogue Fairy * Pixie * Muriance Pharezos Ae-Bross * Annihilator:Animus * Security Demon * Fungoblin * Poshgoblin * Muriance Pharezos Ae-Bross * PoorGoblin * Vennie * Zombie Dragon * Temperance * Lovely Elf * Rogue Fairy * Dreamfish * Aether Clone * Chrysophage * Phage * Security Orb * Adventurer * Aalia * Canonia Shaman * Locksmith * Moric * Temperance * Amberystal * Mystery Man * Rogue Fairy * Pixie * I-Orb * Water Guardian * Fire Guardian * Earth Guardian * Muriance Pharezos Ae-Bross * Black Eye * Annihilator:Animus * Aether Clone
n7:
Magic Shield Paralysis Pyro Shell NullWater Shield Zombie NullAir Bleed NullDark Regen Poison Aero Shell NullFig Haste Confusion Berserk Aqualung NullEarth Barkskin NullAether Numbness Sleep NullFire Curse Astral NullLight Silence Blindness
n3:
Heals the character every turn. You're immobilised until it wears off, or until hit physically. Your physical accuracy is halved. Nullifies the next Fig-elemental attack. Nullifies the next Aether-elemental attack. Nullifies the next Water-elemental attack. Grants a bonus to defence based on the caster's SPR stat. Nullifies the next Light-elemental attack. Only attack allies, and you count as being dead. Nullifies the next Earth-elemental attack. Halves the damages of Magic skills. Nullifies the next Dark-elemental attack. Allows the character to breathe underwater. Disables physical attacks. Attacks twice as often. Causes you to sometimes miss turns. Like poison, it reduces HP each turn. Nullifies FIRE damage, and damages attackers. Nullifies AIR damage, and damages attackers. Nullifies the next Fire-elemental attack. Disables physical and magical attacks. Halves the damage of Physical skills. Nullifies the next Air-elemental attack. Disables magical attacks. Non-elemental damage is nullified, Aether elemental damage is absorbed as HP, and natural elements do only half damage. You attack randomly, targetting[sic] enemies and allies. Makes the affected character uncontrollable, but doubles their STR. Causes damage each turn.
n8:
Remedy * Chocolate Milk * * * * * * * * * * Red Dragon HolyWater * Remedy * Chocolate Milk * * * * * * * * * * * Red Dragon * Annihilator:Karnos * Annihilator:Animus * Annihilator:Animus * MotionPotion * Remedy * Chocolate Milk * * * * * * * * * * Droma BalloonJuice * Remedy * Chocolate Milk * * * * * * * * * * Berserk (status effect) * * Red Dragon * Annihilator:Karnos * Chocolate Milk * Antidote * Remedy * * * * * * * * * * * Droma * Aether Clone * Earth Guardian * Mythril Golem * King of Goznor * Qualna * Red Dragon * Annihilator:Karnos * Annihilator:Animus * HolyWater * Remedy * * * * * * * * * * * * * Earth Guardian * Mythril Golem * King of Goznor * Qualna * Red Dragon * Annihilator:Karnos * Annihilator:Animus * * I-Orb * Blue Soul * Black Eye * Red Dragon * Chocolate Milk * Remedy * * * * * * * * * * Aether Clone * LiquidSound * Remedy * Chocolate Milk * * * * * * * * * LiquidLight * Remedy * Chocolate Milk * * * * * * * * * * * Aether Clone * Remedy * * * * * * *
n6:
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
n4:
LN1 WN1 Zombification, ZOM RGN Stun, PAR Numb, NUM SHA MN1 BSK Blind, Darkness, DRK SLP BRK UWB FN1 EN1 HST AN1 PSH SHF SN1 Confuse, CNF PSN SIL DN1 M.Shield, MSH GST CRS BLD
n11:
* While this status technically deals Earth-elemental damage, it cannot be resisted. * Enemies marked with an asterisk use Berserk on the player's party, rather than on their own. These are the only enemies in the game to use positive status effects offensively. * While Aqualung is required to enter underwater areas, the effect is no longer necessary once inside. * Nulls do not work on skills which heal, items or most of the party's buff skills. The exceptions to that for Fire are and , which can be nullified. * Despite being classified as a Fig-elemental skill, the Master Stone's Elemental Shift is blocked by the null of the element it is shifting to. The similar skill used by Annihilator:Karnos is not affected by any nulls. * Nulls do not work on skills which heal, items or most of the party's buff skills. The exception to that for Aether is , which can be nullified. * Despite being classified as a Fig-elemental skill, the Master Stone's Elemental Shift is blocked by the null of the element it is shifting to. The similar skill used by Annihilator:Karnos is not affected by any nulls. * Nulls do not work on skills which heal, items or most of the party's buff skills. * Despite being classified as a Fig-elemental skill, the Master Stone's Elemental Shift is blocked by the null of the element it is shifting to. The similar skill used by Annihilator:Karnos is not affected by any nulls. * The Red Dragon's move 'Dispel' is technically capable of removing NullLight, but because the move is itself Light-elemental, NullLight nullifies its effect. * Nulls do not work on skills which heal, items or most of the party's buff skills. The exceptions to that for Light are , and , which can be nullified. * Although Light-elemental, the skills Rainbow Guard, Enhancement and Mega Barrier used by the superbosses cannot be nullified. Mega Barrier as used by other enemies can still be nullified. * Despite being classified as a Fig-elemental skill, the Master Stone's Elemental Shift is blocked by the null of the element it is shifting to. The similar skill used by Annihilator:Karnos is not affected by any nulls. * Nulls do not work on skills which heal, items or most of the party's buff skills. * Despite being classified as Fig-elemental skills, the Elemental Shift skill used by the Master Stone and Annihilator:Karnos is not blocked by NullFig. The former is blocked by the element to which the Master Stone is switching, which cannot be Fig, while the latter is completely immune to Nulls. * While this status technically deals Dark-elemental damage, it cannot be resisted. * While this status technically deals Light-elemental damage to the Undead, the damage cannot be resisted.
n9:
Increases the afflicted's Defense by the caster's . Deals damage equal to 10% of maximum HP at the start of each turn. Takes place before the effects of Poison and Regen. The afflicted takes half as much damage from magical attacks. Healing by skills is also reduced by half . The next Fire-elemental skill used on the afflicted will have no effect on them, but will dispel this status. The next Earth-elemental skill used on the afflicted will have no effect on them, but will dispel this status. All of the afflicted's physical attacks are 50% less accurate. This does not affect the accuracy boost given by Reactions, which remains a percentage of the original accuracy. The next Aether-elemental skill used on the afflicted will have no effect on them, but will dispel this status. The next Fig-elemental skill used on the afflicted will have no effect on them, but will dispel this status. ; On Party Members : The afflicted will, on their turn, attack random targets on their team with a basic Attack. They also take damage from healing and count as being dead. ; On Enemies : The afflicted take damage from healing . The next Air-elemental skill used on the afflicted will have no effect on them, but will dispel this status. ; On Party Members : The afflicted is unable to use their skillset. They can still use potions and perform a basic Attack, and Meraeador is still able to use . ; On Enemies : The afflicted is unable to do anything except perform a basic Attack. Sleep makes the afflicted unable to act. It has a 25% chance to wear off spontaneously at the start of the turn, but otherwise wears off when hit by a physical attack or at the end of the battle. Shield makes the affected character or enemy take half as much damage from physical attacks. Damage from Expendable Items such as Potted Cactus or Alchemist's Fire is also halved. ; On Party Members : The afflicted will, on their turn, perform a basic Attack on a random target on either team, including themselves. ; On Enemies : The afflicted will, on their turn, use the same skill that they otherwise would, but on a random target on either team. Attack reactions are also disabled. Whenever the afflicted takes Air-elemental Physical damage, the attacker receives Air-elemental damage equal to the afflicted's . The afflicted will take two turns in every round of combat. The second turn is placed in the turn order at . The next Water-elemental skill used on the afflicted will have no effect on them, but will dispel this status. ; In Battle : Deals damage equal to 5% of maximum HP at the start of each turn. Takes place after the effects of Bleed, but before the effects of Regen. ; Out of Battle : Deals damage equal to 2% of maximum HP every five steps. Cannot reduce HP below one. The afflicted is unable to use any Magical-type abilities, both in and out of combat. The next Dark-elemental skill used on the afflicted will have no effect on them, but will dispel this status. Regen restores some of the affected character or enemy's HP at the beginning of every turn. The amount of HP restored is equal to 10% of the max HP for characters, and for enemies. This healing happens after damage is done from Bleed and Poison. Deals damage to undead monsters, but not characters or enemies afflicted with zombie. Astral modifies a character's current elemental resistances, giving them: * -100% resistance to Light, Dark, Fig, and Thauma * +100% resistance to Physical * +200% resistance to Aether * +50% resistance to Fire, Air, Earth, and Water The next Light-elemental skill used on the afflicted will have no effect on them, but will dispel this status. The afflicted has a 50% chance of being unable to act on their turn. Whenever the afflicted takes Fire-elemental Physical damage, the attacker receives Fire-elemental damage equal to the afflicted's . Allows the afflicted to enter underwater areas . Causes the afflicted to use a basic Attack on a random enemy every turn. Their STR is doubled for the duration of each Attack, but otherwise remains the same. Inflicting Berserk on a character afflicted with Numbness dispels the Numbness, but Berserk does not protect the character from Numbness. Berserk is also the sole status effect which enemies have a hidden resistance for. The afflicted is unable to use any Physical-type abilities, including the default Attack. As such, this may force enemies to skip their turns if they have no Magical abilities or are out of MP.
n19:abstract
Status Effects in MARDEK are effects that alter the status of a single character or enemy. There are two kinds of Status Effects: positive effects, and negative effects, both of which are removed by Save Crystals.