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Toy Time
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Everyone played with toys, right? They're bright, and happy, and remind you of happy children. Why not use that to your advantage when writing a video game? Toy Time is an area in a Video Game that is themed around children's toys, set in a toy store/factory/closet/box/etc., or even completely made of toys. The toys may or may not be giant. Expect to see a lot of sugary cute enemies. Sometimes, the toys are the actual characters - Living Toys. In the most whimsical cases, it's a Sub-Trope of Wackyland. See also Level Ate, the edible version. Examples of Toy Time include:
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Everyone played with toys, right? They're bright, and happy, and remind you of happy children. Why not use that to your advantage when writing a video game? Toy Time is an area in a Video Game that is themed around children's toys, set in a toy store/factory/closet/box/etc., or even completely made of toys. The toys may or may not be giant. Expect to see a lot of sugary cute enemies. Toy Time tends to include primarily simple or old-fashioned toys for some reason. Expect to see lots of blocks (especially blocks moving back and forth across a bottomless pit), toy soldiers, balls, and so forth; this is the case in Super Mario Galaxy. Alternatively, Toy Time might just be bright and colorful with architecture that suggests childishness; this is the case with Paper Mario. There is a good chance that at least some of the level will be made of Lego, but don't expect the game to actually mention it. Sometimes, the toys are the actual characters - Living Toys. Toy Time is usually played as a lighthearted romp through childhood memories, but with just a change of the background music and some creepy enemies in the stage, it can get a much darker, dissonant tone. A Toy Time in a Sonic game would be far different from Toy Time in Silent Hill. In the most whimsical cases, it's a Sub-Trope of Wackyland. See also Level Ate, the edible version. Examples of Toy Time include:
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