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Subject Item
n2:
rdfs:label
Fight Kiln/Strategies
rdfs:comment
(Note: These values are for optimal survivability rates. It is entirely possible to complete the Fight Kiln without any of these skills.) * 92/95 or 70 (for Soul Split and Turmoil/Torment/Anguish, or for Piety/Rigour/Augury) * 80+ , , , , , and * 96+ (for overloads) * 96 or 67 (for Pack Yak or War tortoise) * 85+ for obsidian armour (can be boosted or assisted, however you must have 80 for the quest, The Brink of Extinction) If this isn't your first time at completing the The Fight Kiln and you're aiming for different combat capes, this guide should be able to help you accomplish each of the capes. The Fight Kiln is classified as a safe minigame and may be attempted as many times as desired with no consequences. Do not be frustrated if you fail on your first attempt. Keep at it!
dcterms:subject
n26: n50: n83: n84:
n6:
n7: n21: n71: n73: n74: n77: n82: n92: n93:
n18:wikiPageUsesTemplate
n19: n34: n43: n80:
n9:wikiPageUsesTemplate
n10: n31: n37: n52: n72:
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n17: n23: n41: n75: n81:
n20:
Range: Chaotic equipment Magic: Abyssal wand Magic: Virtus wand Range: Ascension crossbow Range: Death lotus dart Melee: Chaotic equipment Melee: Abyssal vine whip Range: Armadyl crossbow Melee: Drygore weaponry Magic: Seismic wand Melee: Lava whip or Tetsu katana Magic: Seasinger kiba
n55:
n56: n63: n66:
n8:
Magic: Seasinger makigai Range: Off-hand death lotus dart Magic: Abyssal orb Melee: Chaotic equipment Magic: Virtus book Range: Chaotic equipment Range: Off-hand ascension crossbow Melee: Enhanced excalibur Range: Off-hand karil's pistol crossbow Melee: Drygore weaponry Melee: Tetsu wakizashi Magic: Seismic singularity
n45:
n46: Royal bolts or Onyx bolts (e) Ascension bolts or Araxyte arrow
n47:
n48: n61: n79: n89: n90: n94: n95:
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Hybrid
n29:
n30: n36: n76:
n14:
n15: n58: n59: n60: n86: n88:
n28:
Range: Obsidian ranger helm n38: Magic: Obsidian mage helm n67: Melee: Obsidian warrior helm
n69:
n70: n78: n85:
n11:
Range: Elysian spirit shield n40: n68: Magic: Arcane spirit shield Melee: Divine spirit shield n96:
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n13: n49: n53: n54:
n3:
n4: n24: n42: n44: n57: n65: n87: n91:
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n33: n35: n39: n51: n62:
n5:
Range: Black salamander Magic: Armadyl battlestaff Melee: Noxious scythe Magic: Attuned crystal staff Magic: Staff of Light Melee: Saradomin sword Magic: Staff of darkness Range: Royal crossbow Melee: Dragon Rider lance, Chaotic maul or spear Magic: Noxious staff Range: Noxious longbow Melee: Chaotic maul or spear
n27:abstract
(Note: These values are for optimal survivability rates. It is entirely possible to complete the Fight Kiln without any of these skills.) * 92/95 or 70 (for Soul Split and Turmoil/Torment/Anguish, or for Piety/Rigour/Augury) * 80+ , , , , , and * 96+ (for overloads) * 96 or 67 (for Pack Yak or War tortoise) * 85+ for obsidian armour (can be boosted or assisted, however you must have 80 for the quest, The Brink of Extinction) If this isn't your first time at completing the The Fight Kiln and you're aiming for different combat capes, this guide should be able to help you accomplish each of the capes. The Fight Kiln is classified as a safe minigame and may be attempted as many times as desired with no consequences. Perhaps the most important thing to have when completing the Fight Kiln is a calm and collected mind. Because the Fight Cave is a prerequisite for the Fight Kiln, one should be familiar with the necessary skills for a successful TzTok-Jad battle - maintaining composure and knowing which protection prayers to use. For those people who are trying to gain each of the combat capes, maybe for the completionist cape it may seem imposing, especially considering the time and difficulty of the Fight Caves. There is no need to worry. The Fight Kiln is arguably easier than the Fight Caves. At high levels, it is very possible to use little or no food to complete the Kiln, even without using prayer to protect against most enemies (except of course the TokHaar-Jads). Do not be frustrated if you fail on your first attempt. Keep at it!