This HTML5 document contains 6 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n8http://dbkwik.webdatacommons.org/ontology/
dctermshttp://purl.org/dc/terms/
n2http://dbkwik.webdatacommons.org/resource/qedrxwuqDcD5Sz-CJSjcfw==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n5http://dbkwik.webdatacommons.org/ffxiclopedia/property/
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n7http://dbkwik.webdatacommons.org/resource/UgmPSTPWxY75iGrwOeFewQ==
n4http://dbkwik.webdatacommons.org/resource/Vpmy4Lb4ZFLm0hpl9E7_cw==
xsdhhttp://www.w3.org/2001/XMLSchema#
n6http://dbkwik.webdatacommons.org/resource/yIFRa01U1zRSXjzWqU0-Qg==
Subject Item
n2:
rdfs:label
Parrying Skill
rdfs:comment
Parrying Skill determines your ability to Parry (i.e. block) an Attack with your Weapon, negating all Damage. The higher your Parrying Skill, the more often it will activate (relative to mob level). Hand-to-Hand weapons cannot parry. See Guarding Skill instead. To activate parrying skill you must: * Face the mob (within a ~60 degree angle). * Have your weapon drawn. * Fail your evasion check.
dcterms:subject
n4:
n5:wikiPageUsesTemplate
n6: n7:
n8:abstract
Parrying Skill determines your ability to Parry (i.e. block) an Attack with your Weapon, negating all Damage. The higher your Parrying Skill, the more often it will activate (relative to mob level). Hand-to-Hand weapons cannot parry. See Guarding Skill instead. To activate parrying skill you must: * Face the mob (within a ~60 degree angle). * Have your weapon drawn. * Fail your evasion check. Parrying skill can activate while casting spells. Parry can activate during a ranged attack so long as you are facing your auto-attack target. Parry can activate even if you have the effect of of Third Eye, Utsusemi, or Blink (Status Effect) active.