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Hyperdimension Neptunia mk2/Gameplay
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The battle system is turn-based by unit, where each character's turn comes based on their speed. Characters spend AP to attack enemies or use an item. When executing Skills, they expend both AP and SP. Players can move characters in a limited distance around the battlefield. Character position plays as an important aspect during battle as it affects the area of reach of a character or enemy's attack. The player can also escape a battle if a character is in the edge of the battlefield and has sufficient Luck and Agility.
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Overview Gameplay Image Gallery
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The battle system is turn-based by unit, where each character's turn comes based on their speed. Characters spend AP to attack enemies or use an item. When executing Skills, they expend both AP and SP. Players can move characters in a limited distance around the battlefield. Character position plays as an important aspect during battle as it affects the area of reach of a character or enemy's attack. The player can also escape a battle if a character is in the edge of the battlefield and has sufficient Luck and Agility. The character can perform various skills, including utilizing support and offensive skills, inflicting status ailments, or performing combo attacks and EX skills.