This HTML5 document contains 65 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n38http://dbkwik.webdatacommons.org/resource/KhNXY-xB4X4S6bHJhJbPEA==
n44http://dbkwik.webdatacommons.org/resource/ZWP3c8m31GiUu78XFY9UcA==
n59http://dbkwik.webdatacommons.org/resource/zm6W4xikAfoBr3OLYf2tfQ==
n31http://dbkwik.webdatacommons.org/resource/xzgUbJdS5eSu3ocnBI6fWw==
n35http://dbkwik.webdatacommons.org/resource/VQsvzxDzBJy0CNSx6ffUIA==
n50http://dbkwik.webdatacommons.org/resource/YcpDWY6SSDovo8TKzSpjvg==
dbrhttp://dbpedia.org/resource/
n43http://dbkwik.webdatacommons.org/resource/U8bYiSFKGa7r7ihHNvvHHw==
n37http://dbkwik.webdatacommons.org/resource/2J86yBva6QPqJKyr5KSrRg==
n10http://dbkwik.webdatacommons.org/resource/SG073hJCW7Ezs1n_t_JqLg==
n46http://dbkwik.webdatacommons.org/resource/ZEKmU1FCoyLjobVxpyKZZA==
dctermshttp://purl.org/dc/terms/
n36http://dbkwik.webdatacommons.org/resource/sNVBqUg5hUEXYH-W6cN6LQ==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n29http://dbkwik.webdatacommons.org/resource/DF1SW0gn7PGY3qarsW7V5Q==
n26http://dbkwik.webdatacommons.org/resource/bmW1TVhUbN3TDdLtBfCbqw==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n53http://dbkwik.webdatacommons.org/resource/wiALoOJuN6u2I2_kxU8Zdw==
n39http://dbkwik.webdatacommons.org/resource/XVXlVR-0Ww1InrJcyurEag==
n42http://dbkwik.webdatacommons.org/resource/WPV-R3s2AEIikqYDGiWkdA==
xsdhhttp://www.w3.org/2001/XMLSchema#
n55http://dbkwik.webdatacommons.org/resource/__sC1MJkU6dGFAqV5GYfaA==
n56http://dbkwik.webdatacommons.org/resource/n52u2TzFq9UR-GCtntLreg==
n24http://dbkwik.webdatacommons.org/resource/gYO0msYYpqGmyFg7EUKYRw==
n47http://dbkwik.webdatacommons.org/resource/sACgsNRA7ogt8Os1_mtzVw==
n49http://dbkwik.webdatacommons.org/resource/HZNw_F67F-Fli-yPNfVB0g==
n51http://dbkwik.webdatacommons.org/resource/DyEWk5AmczWCwUZE5Cfk_g==
n14http://dbkwik.webdatacommons.org/resource/QCmNum4iMWuyk584PqPIOw==
n40http://dbkwik.webdatacommons.org/resource/S0BrsP_JNpGuQyNRMDs0ng==
n60http://dbkwik.webdatacommons.org/resource/z7ia9LgyTjYbtxARHBMLcg==
n63http://dbkwik.webdatacommons.org/resource/HTxK0RZpH_IBgWotkvOSMQ==
n4http://dbkwik.webdatacommons.org/resource/8gFQC-WV_0vFV3FkVvLlIw==
n41http://dbkwik.webdatacommons.org/resource/bY973CaAJcavE66nKf7pgQ==
n28http://dbkwik.webdatacommons.org/resource/HsBVB7v7N5yOtURzoAnjjQ==
n30http://dbkwik.webdatacommons.org/resource/jrbs4cRaiR0ABiRaJ1CkLA==
n48http://dbkwik.webdatacommons.org/resource/Co0wRp0Snr8wsFbluz3IpA==
n54http://dbkwik.webdatacommons.org/resource/5CZAZxNvCy628OXKjIbm3g==
n8http://dbkwik.webdatacommons.org/resource/zQvuSUgYECkQq8wtLFi-Cw==
n52http://dbkwik.webdatacommons.org/resource/LlX2facnejrMRdDNudzynA==
n45http://dbkwik.webdatacommons.org/all-the-tropes/property/
n7http://dbkwik.webdatacommons.org/allthetropes/property/
n57http://dbkwik.webdatacommons.org/resource/TJi_iNiXpNcC86LVwp-Y3A==
n58http://dbkwik.webdatacommons.org/resource/BsyawJZEBGBoZd1lYgyh5g==
n25http://dbkwik.webdatacommons.org/resource/s2ivFwmbuM7-PQPltjplcQ==
n61http://dbkwik.webdatacommons.org/resource/4U9Y5ng2fWX5s2s2tCHRGA==
n17http://dbkwik.webdatacommons.org/resource/ta5mUr9nQBZ2AlLC77_tgA==
n34http://dbkwik.webdatacommons.org/resource/jEiCaZHLM7uudN0ADPgxjQ==
n23http://dbkwik.webdatacommons.org/resource/Q7qTY8cu0QwiHilQZHFueQ==
n33http://dbkwik.webdatacommons.org/resource/sgJ-Ir4NW3NRGOFZb8bQXQ==
n13http://dbkwik.webdatacommons.org/ontology/
n2http://dbkwik.webdatacommons.org/resource/rfT2Z3_-nWUrfE-hSEZoXA==
n62http://dbkwik.webdatacommons.org/resource/_1ZgkyyjmX_k_R5IpZaIGA==
n22http://dbkwik.webdatacommons.org/resource/Ypl40ufoyAa3D0Z5mhVj8g==
n15http://dbkwik.webdatacommons.org/resource/Z08h5RAM7oD8CNeP1eNPWQ==
n27http://dbkwik.webdatacommons.org/resource/lHp1oMIDUSZWj_boBGCydA==
n9http://dbkwik.webdatacommons.org/resource/g0-TU5zkWbdU1KWOfyaa_g==
n20http://dbkwik.webdatacommons.org/resource/KsZHwTTmJ1X8WnbeD-Yqbw==
n32http://dbkwik.webdatacommons.org/resource/khnuKgluOPwGm-x436NvOQ==
n12http://dbkwik.webdatacommons.org/resource/3giUB09QRgJYhZvBGr8AtQ==
n19http://dbkwik.webdatacommons.org/ultimatepopculture/property/
n11http://dbkwik.webdatacommons.org/fallout/property/
owlhttp://www.w3.org/2002/07/owl#
n21http://dbkwik.webdatacommons.org/resource/pW0db-qr-8PAzlZxHV5bzg==
n16http://dbkwik.webdatacommons.org/resource/TJzwtyVOkw0T48VY8X71Wg==
Subject Item
n38:
n39:
n2:
Subject Item
n2:
rdf:type
n30:
rdfs:label
Gun fu Gun Fu
rdfs:comment
Holding a gun in each hand, you unload shot after shot into the enemies around you, dropping them like flies one by one. This technique can only be performed when dual wielding firearms or crossbows. As a full attack action, make a single attack against every enemy you can see within 100 feet. If the attack hits, you deal normal damage as well as 2d6+1 per level (Max 2d6+20) to the creature. If an attack misses a creature, you can choose to attack one less creature to attempt to hit that creature again, until you hit the creature. Gun fu, a portmanteau of gun and kung fu, is the style of sophisticated close-quarters gunplay seen in Hong Kong action cinema and in Western films influenced by it. It often resembles a martial arts battle played out with firearms instead of traditional weapons. It may also be described by other terms such as bullet ballet, gun kata, or gymnastic gunplay. Gun Fu is a perk in Fallout 4. Gun Fu is a catch-all term for the fancy moves Hong Kong action movie characters (and Western films inspired by said Hong Kong action movies) perform with their guns. It's essentially martial arts...! Essentially, the main point of Gun Fu is the liberal application of Rule of Cool to firearms. Expect lots of Guns Akimbo, Pistol-Whipping, and a heat-packing version of the Offhand Backhand. While pistols are the most common weapon, it can also be done with anything else you could reasonably consider a firearm - Uzis, the Sawn Off Shotgun, even rocket launchers, as long as you hold it in your hands and fire it. Occasionally, they mix in a little standard martial arts. Gun Fu is form of Martial Arts that combines pistols and close combat, using weapons user wields as melee weapons.
owl:sameAs
dbr:Gun_fu
dcterms:subject
n4: n9: n14: n15: n16: n17: n22: n23: n24: n25: n26: n28: n29: n32: n34: n36: n40: n41: n44: n47: n50: n54: n56: n59: n63:
n10:
see table
n33:
Agility 10 Level 1/26/50
n45:wikiPageUsesTemplate
n46: n49: n57: n62:
n7:wikiPageUsesTemplate
n8: n31: n35: n55:
n11:wikiPageUsesTemplate
n12: n42: n53: n60: n61:
n19:wikiPageUsesTemplate
n20: n27: n37: n51: n52: n58:
n48:
FO4
n43:
3
n21:
Increased damage in V.A.T.S. when targeting enemies consecutively
n13:abstract
Gun Fu is form of Martial Arts that combines pistols and close combat, using weapons user wields as melee weapons. Holding a gun in each hand, you unload shot after shot into the enemies around you, dropping them like flies one by one. This technique can only be performed when dual wielding firearms or crossbows. As a full attack action, make a single attack against every enemy you can see within 100 feet. If the attack hits, you deal normal damage as well as 2d6+1 per level (Max 2d6+20) to the creature. If an attack misses a creature, you can choose to attack one less creature to attempt to hit that creature again, until you hit the creature. Gun Fu is a catch-all term for the fancy moves Hong Kong action movie characters (and Western films inspired by said Hong Kong action movies) perform with their guns. It's essentially martial arts...! Essentially, the main point of Gun Fu is the liberal application of Rule of Cool to firearms. Expect lots of Guns Akimbo, Pistol-Whipping, and a heat-packing version of the Offhand Backhand. While pistols are the most common weapon, it can also be done with anything else you could reasonably consider a firearm - Uzis, the Sawn Off Shotgun, even rocket launchers, as long as you hold it in your hands and fire it. Occasionally, they mix in a little standard martial arts. It's become very common in modern action movies. Why? It looks awesome, despite being a one-way ticket to the morgue if you try it in real life; this contrasts to 80s action movies, which favoured large guns and brute force. John Woo pretty much invented it in 1986 with A Better Tomorrow, which launched the Heroic Bloodshed genre in Hong Kong. Shortly afterwards, these sequences began popping up everywhere. Chow Yun-Fat, who became an iconic image with a gun in each hand, starred in most of Woo's later films. Now it must be clear that this is not Gun Kata. It's a close relative. That trope is more about strategic dodging and aiming with guns, while this is about acrobatics with guns. Both are graceful and cool to an almost obscene degree, but Gun Fu is probably the less plausible of the two. Although both involve Improbable Aiming Skills. Has roots in Wuxia. Compare Implausible Fencing Powers, just with swords. Examples of Gun Fu include: Gun Fu is a perk in Fallout 4. Gun fu, a portmanteau of gun and kung fu, is the style of sophisticated close-quarters gunplay seen in Hong Kong action cinema and in Western films influenced by it. It often resembles a martial arts battle played out with firearms instead of traditional weapons. It may also be described by other terms such as bullet ballet, gun kata, or gymnastic gunplay. The focus of gun fu is both style and the usage of firearms in ways that they were not designed to be used. Shooting a gun from each hand, shots from behind the back, as well as the use of guns as melee weapons are all common. Other moves can involve shotguns, submachine guns, rocket launchers, and just about anything else that can be worked into a cinematic shot. It is often mixed with hand-to-hand combat maneuvers. "Gun fu" has become a staple factor in modern action films due to its visually appealing nature (regardless of its actual practicality in a real-life combat situation). This is a contrast to American action movies of the 1980s which focused more on heavy weaponry and outright brute-force in firearm-based combat.