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rdfs:label
Whip Whip Whip
rdfs:comment
A whip is an off-hand weapon. A character can use a whip to make attacks even while holding another one-handed weapon in the other hand, and can use the other one-handed weapon to make attacks even if it isn't an off-hand weapon. A whip also has reach, so a character wielding it can make attacks other than opportunity attacks on enemies either 1 or 2 squares away. No class has proficiency with the whip as a class trait, but any character can become proficient by taking a Weapon Proficiency feat. Martial classes may also gain proficiency with the Whip Training multiclass feat. The Whip ability is defined as anyone who uses a whip (in other words, Indiana Jones). The whip can be used to grapple from a wooden plank to another wooden plank, it can be used to whip enemies, and it can even be used to whip Marion, Elsa, Willie, and either Dancing Girl to kiss them. The lady then slaps Indy. Whip is a Osamodas spell. An attack spell with long range and increases damage when in Dragon Form. It also gives summons a damage boost until your next turn. Whip's attacks are fast and have moderate range, but below average power. Using the whip, Kirby can grab enemies and items, and hit switches; all attacks go through walls and can grab or attack whatever lies beyond them. There is also a Whip Challenge that can be accessed after collecting 25 Energy Spheres in Kirby's Return to Dream Land. Whip is a quiet, innocent boy penguin character from the Japanese company Sanrio. He was born somewhere very cold in an igloo. Over summer break he stays with his pal Pompompurin, who he likes to addle along behind. Whip likes dancing and sliding on his belly. According to Vetron's Guide to Weapons and Armour, the whip has a "4" effectiveness rating. Whips are a kind of weapon in Tolkien Mythology and are mostly used to inflict suffering. They consist of a long cord usually made of leather and a handle usually made of shaped wood, the only exception being the fiery whips used by balrogs in which case they may be made of something else; something eerie like fire and shadow. Whips are generally not lethal unless made to be so. A whip is a tool traditionally used by humans to exert control over animals or other people, through pain compliance or fear of pain, although in some activities whips can be used without use of pain, such as an additional pressure aid in dressage. Whips are generally of two types, either a firm stick device designed to strike directly, or a flexible whip which must be swung in a specific manner to be effective, but has a longer reach. There are also whips which combine both a firm stick (the stock or handle) and a flexible line (the lash or thong), such as hunting whips. As a weapon the whip was used by some beornings and silvan elves, the corsairs of umbar and the umli.The Balrogs were known to wield magical Firewhips. Whip on tuulen Toa Gor2. Whips are usually comprised of long, tightly-wound strips of leather or hide. While useful as a tool for animal-herding or as an implement of torture against restrained or unmoving targets, it makes a poor weapon in the heat of combat and against armoured enemies. Whips are rare and cost 15 GCs plus 4 GCs per yard of whipcord. Whipcord varies between 3 and 7 yards (lengths above 7 yards are too unwieldy) and whipcord length is taken to be the striker-target maximum distance. To properly use whips, Specialist Weapon: Whip is required. Whips encompasses both the Warrior skill and the weapon class it enables one to use. Practicing this skill gives residual practices to Flails and Chains. NOTE: this class has been deprecated and all its members moved to the Flails class. Most weapons in Atlantica Online can be crafted. See the Whip Crafting and Weapon Crafting pages for details. The Whip is a weapon that can be obtained in Puzzle Quest: Challenge of the Warlords, requiring level 5 Cunning to buy. All whips are light-elemental except Fraxinus Whip which is earth and Ocean Whip which is water. Whip attack range is two panel from Inaluna in any direction. In the battle at Shadow Frost Spa, Fatima also equip whip as weapon of choice. Her whip range is change into ">" shape in front of her in any direction. As early as 13 years old, Von Karma owned a riding crop that she would use on others if she was angry, insulted, or annoyed by them. If her intended target was not present, she would instead strike a suitable nearby substitute (normally Miles Edgeworth). Vine Whip is a short-ranged weapon. * Description: "Thorny whip that allows for close range attacks." * Arc: Straight * Fire Rate: Slow * Power: 2 * Effect: Can be used to grab certain items. Whip is a strange creature who Mace considers to be his brother since infancy and are almost always seen together. jo no jo no A whip (the common name for what we call a bullwhip) is an exotic, one-handed melee reach weapon that only does non-lethal damage. Indy's whip is usually his main weapon along with his revolver. He uses it to swing across pits, climb up steep cliffs, or attack his enemies. Very quick, with a longer range than most weapons, but not very strong. The whip is an extremely fast weapon and disarms extremely often. Most of the time a brute wielding the whip will not even let the opponent close in with him/her. It's a good weapon although it most of the time gets thrown after only a few hits, so you should have a back-up weapon. This article is a . You can help My English Wiki by expanding it. Whip was a tool used to exert control over animals or other people, through pain compliance or fear of pain. It was the Yasuki Taskmaster primary weapon also used by the Lion on enslaved Zokujin working in their copper mines, and by Matsu Beastmasters. It was part of the Nofujutsu weapons. Whips are one of the basic types of Weapon in ADOM. They have default stats of (-4, 1d3), making them worse than the PC's bare fist - but whips are the only means of melee combat that uses Dexterity instead of Strength to determine melee damage. As well as being used as a weapon, whips can be equipped in the tool slot and "u"sed to raise the players alignment. This does cause damage, so be careful. Whip is small exotic weapon with basic damage 1d2 / x2 criticals. Note: While wielding a whip, a character gets the disarm feat for free. __TOC__ Will Pudding (ウィル・プディング), also known as Whip (ウィップ), is a scout character. A single tailed whip can inflict long cuts, wrap around the neck for choking, and stagger others with continuous quick strikes. Chain whips are heavy but flexible, allowing for severe slashes, bind opponents to restrict their movement, and to deflect blows from other weapons. Whips are weapons seen throughout the Underworld series. They are weapons used by Vampires against the Lycans and are oftentimes, though not always, studded with silver. Deathcoil: This sleek coil of hardened leather slithers in your grasp and reeks of dark magic. The previous owner used it against his own undead minions, healing them through the negative damage the whip delivers. Damage bonus: 1d10 negative energy damage Enhancement bonus: +5 Only usable by: blackguard Only usable by: evil Use: negative energy burst (10) 1 use/day Epic Shocking Whip: Crafted from the skin of a shocker lizard, the Shocking Whip is capable of unleasing a burst of electrical energy when hitting, causing heavy damage and potentially stunning the target for a short period of time. Cost 5 diamonds Whip is not implemented in Neverwinter Nights 2 official campaign. The Whip is a type of weapon that can rarely be seen in the Suikoden series. It is automatically worn and used by the playable characters who are proficient with whips.. Whips appear in Suikoden II, Suikoden III and Suikoden V. Whip (ウィップ, Wippu), whose real name is Seirah (セーラ, Sēra), is a character who first appeared in The King of Fighters '99 as the new member to the Ikari team. Her affinity for whips earned her the nickname, Muchiko (ムチ子, Muchiko) -which roughly translates to "Whip Girl" (sometimes translated as "Whippy") - by Ralf Jones. She was planned to enter the series in The King of Fighters '96 but was pushed back to The King of Fighters '99 due to Leona's introduction. According to the developers' diary for KOF 2000, her name Whip is an anagram of Winnie-the-Pooh. She is voiced by Shiho Kikuchi. __TOC__ Whip (ウィップ, Wippu), whose real name is Seirah (セーラ, Sēra), is a character who first appeared in The King of Fighters '99 as the new member to the Ikari team. Her affinity for whips earned her the nickname, Muchiko (ムチ子, Muchiko) -which roughly translates to "Whip Girl" (sometimes translated as "Whippy") - by Ralf Jones. She was planned to enter the series in The King of Fighters '96 but was pushed back to The King of Fighters '99 due to Leona's introduction. According to the developers' diary for KoF 2000, her name Whip is an anagram of Winnie-the-Pooh. Whip is a spell. Just like Ralf and Clark, her past is best to remain a mystery. Rumors about her past include working as an assasin for an unespecified corporation, deserting, and changing her name to enter the Regular Army. She is eventually assigned to Heidern's mercenary unit under her current name, Whip. When she was new, Ralf used to call her Muchiko (Japanese for "Whip Girl" or "Whippy"), a nickname that she claimed she didn't like. She is also known to enter fighting tournaments alongside the rest of her team, destroying the corporation she used to work for in the course of those. She is a calm and pure-hearted girl that is very confident about herself. She has found hopes for a better future and being happy once again with her squadmates Ralf, Clark and Leona. The Whip is a Backpack item and doesn't count as a weapon. Whip is a melee weapons skill described in Basic Set, p. 209 ================================================================================ Name: Whip Model: Sancretti Arms Whip Type: Melee weapon Mods: Whips can't do more than one wound level per strike. Any type of armor negates the whip's damage. A whip has a maximum range of 4 meters. It may be used to trip an opponent, and the user gets a +1D attack bonus to disarm a target. Difficulty: Moderate A standard whip. ================================================================================ The whip is the 23rd powerup of the Platformer Creator. Ian Whyte (the actor who played Wolf in Aliens vs. Predator: Requiem) spent a lot of time training with the Whip and had an on set instructor. Several Whips were used during the filming of Aliens vs. Predator: Requiem. A fairly common and very normal whip. The whip is one of the 8 weapons of mana in 'Secret of Mana'. It has a large range and is effective against insect enemies. The whip was utilized by Aveline for combat, where she would pull an enemy closer to her and then kill them, similar to fellow Assassin Ratonhnhaké:ton's rope darts. In addition, Aveline also utilized the whip to navigate across several routes and rooftops, using it to swing from out of reach beams. File:Whip JPM.gif Write the text of your article here! Whip the Rabbit is a Character in Spriter's Allience Online, A Sprite comic created by Starster, and it's sequal, Spriter's Allience Online 2. The whip is a percussion instrument consisting of two long blocks of wood hinged at one end. It is played by slapping the two blocks together rapidly, which produces a high pitched crack similar to that of a bullwhip. The Whip (ムチ Muchi?) is a recurring item in the Legend of Zelda series.
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A morbid but efficient tool to tame a creature with.
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Bonus Feat
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"Into the Woods"
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Tools and other Equipment
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Whip
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Whip
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Phil English
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Bonus feat: Disarm -1.39104E7 Only useable by: Evil Enchantment Bonus +1 Bonus Feat: Disarm Weight: 3 lbs Only useable by: Elf
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None
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Kirby dons a cowboy hat and wields a whip
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Can not be used in the off-hand
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244 13 1
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Traitors Traitors; Angels, the fallen ; Things that lack capacity ; Ralf harassment
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100 N/A 19000
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Melee weapon
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Due to their low damage, they are not very useful as a weapon, except for very dextrous, very weak characters in a somewhat bizarre set of circumstances. They might still find use for self-flagellation, though alignment is more commonly increased to lawful using an amulet of order.
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Whip handling + Heidern style of assassination arts
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Ikari warrior soldier and former NESTS agent
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3.0 13 1.0
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ウィップ
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x2_it_wpwhip
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Disarm
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ウィップ
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-20
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Feats Required
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x2
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400 38000 N/A
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Taming Items
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Base Damage
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x2 *On enemy: - HP *Dragon form : - HP *On summon : **- HP **0-240
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1
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Volume 1
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Spirit Tracks Skyward Sword
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Seirah
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Unknown
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14
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no
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Voodoo, her special whip; Desert Eagle, various hidden knives Whip
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No
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O
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Active Deceased
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1
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Emmanuel Xuereb
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Whips Whip
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attack Weapon melee Melee reach weapon FW Weaponry Whip n593:
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Artwork of the Whip from Skyward Sword Whip in The King of Fighters XI Soren threatening Raze with his whips The weapon's info window. A whip, with cracker. Kirby's Return to Dream Land artwork Image caption
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While wielding a whip, a character gets the disarm feat for free. While a whip is not capable of inflicting substantial damage in combat, it can be very useful for disarming enemies, leaving them vulnerable to attacks by other weapons.
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5.049216E8
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Honey
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15 2 3 70 59.0 23.5
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84
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Scourge
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Attacking enemies Pulling Switches Throwing things Swinging across gaps Steal Small Keys & Monster Horns from Bokoblins
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Unknown
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Whips are one of the basic types of Weapon in ADOM. They have default stats of , making them worse than the PC's bare fist - but whips are the only means of melee combat that uses Dexterity instead of Strength to determine melee damage. As well as being used as a weapon, whips can be equipped in the tool slot and "u"sed to raise the players alignment. This does cause damage, so be careful. The Osamodas inflicts uses his whip in inflict light Air damage on enemies and increase his Summmons' damage. Ow! Quiet, innocent While wielding a whip, a character gets the Disarm Feat for free. While a whip is not capable of inflicting substantial damage in combat, it can be very useful for disarming enemies, leaving them vulnerable to attacks by other weapons. Inflicts damage and applies extra effects according to the caster's transformation: Tofu: Repels the target and inflicts Air-type Earth|15px damage. Gobball: atttracts the target and inflicts Earth-type Earth|15px damage. Wyrmling: heals Earth|15px allies and inflicts Fire-type Earth|15px damage
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lightblue
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Somewhere very cold in an igloo
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Grabs nearby food and 1UPs
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Spirit Tracks King of Fighters '99
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4 1
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Leather
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--04-12 --10-12
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None Dancing; Sliding on his belly
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Anduruna
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Sanrio Characters Whip Image002.png
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Death Dealers, Thomas's Coven
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flail
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Staff sergeant of Ikari Warriors
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Whip handling + Heidern style of assassination arts
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Seirah
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They can be obtained in the same manner as all generic loot. Goblin slavemasters may drop one when killed.
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Shiho Kikuchi
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-2 86400.0
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15 n310: Female n261: M
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N/A
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O
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120 Does 1 damage to your enemy whenever you gain Yellow Mana. Effective against insects
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Given to you by Elinee Weapon Dealers , Old Blue Box, Old Purple Box Shop
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ホイップ
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black
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O
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*On enemy: - HP *Dragon form : - HP *On summon : ** - HP **0-160
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Vampires, Humans
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Small Medium
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Her Whip
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Whips are usually comprised of long, tightly-wound strips of leather or hide. While useful as a tool for animal-herding or as an implement of torture against restrained or unmoving targets, it makes a poor weapon in the heat of combat and against armoured enemies. Whips have long handles, usually 1 yard in length, to which is affixed a length of hard cord. Whipcord material must be made from a very hard animal skin or gut - rope and similar fibrous material are not suitable. The best whips are imported into The Empire and are made from rhinoceros skin, although troll gut (if you can get it) is a good alternative. Whips are rare and cost 15 GCs plus 4 GCs per yard of whipcord. Whipcord varies between 3 and 7 yards (lengths above 7 yards are too unwieldy) and whipcord length is taken to be the striker-target maximum distance. Someone wielding a whip uses his BS (like a lasso) to determine his chance of hitting. HIt location is determined normally. The effects of location hits are important and are detailed on the table below: A whip has an Effective Strength of 1 and any hit from a whip, whether it causes damage or not (that is if a successful roll is made), may entangle the target unless it makes a successful Dex test with a -10 penalty, which must be made each round. Of course, only one creature may be entangled by the whip at a time. An entangled creature fights with a -10 penalty to relevant skills, which may be increased to -20 if the whip-wielder does nothing other than continue to pull hard on the whip handle. All this makes the whip a formidable weapon indeed in the hands of a skilled specialist; you may therefore want to amend its effects in certain circumstances. For example, a Halfling who is lashing a whip around the knees of an Ogre is very unlikely to be able to pull the creature to the ground, even if the Halfling does make a S test, and a suitable modifier may be imposed as you see fit. To properly use whips, Specialist Weapon: Whip is required. Most weapons in Atlantica Online can be crafted. See the Whip Crafting and Weapon Crafting pages for details. A single tailed whip can inflict long cuts, wrap around the neck for choking, and stagger others with continuous quick strikes. Chain whips are heavy but flexible, allowing for severe slashes, bind opponents to restrict their movement, and to deflect blows from other weapons. A whip is an off-hand weapon. A character can use a whip to make attacks even while holding another one-handed weapon in the other hand, and can use the other one-handed weapon to make attacks even if it isn't an off-hand weapon. A whip also has reach, so a character wielding it can make attacks other than opportunity attacks on enemies either 1 or 2 squares away. No class has proficiency with the whip as a class trait, but any character can become proficient by taking a Weapon Proficiency feat. Martial classes may also gain proficiency with the Whip Training multiclass feat. The whip's price in Dragon magazine issue 368 and the Dark Sun Campaign Setting was 1 gp. Mordenkainen's Magnificent Emporium increased the price to 10 gp. Vine Whip is a short-ranged weapon. * Description: "Thorny whip that allows for close range attacks." * Arc: Straight * Fire Rate: Slow * Power: 2 * Effect: Can be used to grab certain items. Whips encompasses both the Warrior skill and the weapon class it enables one to use. Practicing this skill gives residual practices to Flails and Chains. NOTE: this class has been deprecated and all its members moved to the Flails class. Ian Whyte (the actor who played Wolf in Aliens vs. Predator: Requiem) spent a lot of time training with the Whip and had an on set instructor. Several Whips were used during the filming of Aliens vs. Predator: Requiem. As early as 13 years old, Von Karma owned a riding crop that she would use on others if she was angry, insulted, or annoyed by them. If her intended target was not present, she would instead strike a suitable nearby substitute (normally Miles Edgeworth). Detective Tyrell Badd was the only person known to have avoided the young von Karma's riding crop by dodging out of the way in time. Although she later had the urge again to hit him, she instead targeted Edgeworth, as the detective threatened to have her arrested for obstruction of justice if she tried (although he admitted that he was only joking seconds later). Whip (ウィップ, Wippu), whose real name is Seirah (セーラ, Sēra), is a character who first appeared in The King of Fighters '99 as the new member to the Ikari team. Her affinity for whips earned her the nickname, Muchiko (ムチ子, Muchiko) -which roughly translates to "Whip Girl" (sometimes translated as "Whippy") - by Ralf Jones. She was planned to enter the series in The King of Fighters '96 but was pushed back to The King of Fighters '99 due to Leona's introduction. According to the developers' diary for KoF 2000, her name Whip is an anagram of Winnie-the-Pooh. Whip is not implemented in Neverwinter Nights 2 official campaign. Whip is a spell. The Whip is a Backpack item and doesn't count as a weapon. Whip's attacks are fast and have moderate range, but below average power. Using the whip, Kirby can grab enemies and items, and hit switches; all attacks go through walls and can grab or attack whatever lies beyond them. There is also a Whip Challenge that can be accessed after collecting 25 Energy Spheres in Kirby's Return to Dream Land. Very quick, with a longer range than most weapons, but not very strong. The Whip is a type of weapon that can rarely be seen in the Suikoden series. It is automatically worn and used by the playable characters who are proficient with whips.. Whips appear in Suikoden II, Suikoden III and Suikoden V. Whip is a Osamodas spell. An attack spell with long range and increases damage when in Dragon Form. It also gives summons a damage boost until your next turn. The whip was utilized by Aveline for combat, where she would pull an enemy closer to her and then kill them, similar to fellow Assassin Ratonhnhaké:ton's rope darts. In addition, Aveline also utilized the whip to navigate across several routes and rooftops, using it to swing from out of reach beams. Deathcoil: This sleek coil of hardened leather slithers in your grasp and reeks of dark magic. The previous owner used it against his own undead minions, healing them through the negative damage the whip delivers. Damage bonus: 1d10 negative energy damage Enhancement bonus: +5 Only usable by: blackguard Only usable by: evil Use: negative energy burst (10) 1 use/day Epic Shocking Whip: Crafted from the skin of a shocker lizard, the Shocking Whip is capable of unleasing a burst of electrical energy when hitting, causing heavy damage and potentially stunning the target for a short period of time. Damage bonus: 2d8 electrical damage Enhancement bonus: +5 On-hit: stun DC=26 10% / 4 rounds Hellish Whip: Used usually by the hellish Erinyes, these whips inflict fire damage on hit. Enhancement bonus: +2 On-hit: flaming weapon properties (fire damage) level 10 Shocking Whip: Crafted from the skin of a shocker lizard, the Shocking Whip is capable of unleasing a burst of electrical energy when hitting, causing heavy damage and potentially stunning the target for a short period of time. Damage bonus: 1d6 electrical damage Enhancement bonus: +3 On-hit: stun DC=22 10% / 4 rounds Whip +1 through Whip +7: Enhancement bonus: +X, per the name According to Vetron's Guide to Weapons and Armour, the whip has a "4" effectiveness rating. A fairly common and very normal whip. Just like Ralf and Clark, her past is best to remain a mystery. Rumors about her past include working as an assasin for an unespecified corporation, deserting, and changing her name to enter the Regular Army. She is eventually assigned to Heidern's mercenary unit under her current name, Whip. When she was new, Ralf used to call her Muchiko (Japanese for "Whip Girl" or "Whippy"), a nickname that she claimed she didn't like. She is also known to enter fighting tournaments alongside the rest of her team, destroying the corporation she used to work for in the course of those. She is a calm and pure-hearted girl that is very confident about herself. She has found hopes for a better future and being happy once again with her squadmates Ralf, Clark and Leona. Whip (ウィップ, Wippu), whose real name is Seirah (セーラ, Sēra), is a character who first appeared in The King of Fighters '99 as the new member to the Ikari team. Her affinity for whips earned her the nickname, Muchiko (ムチ子, Muchiko) -which roughly translates to "Whip Girl" (sometimes translated as "Whippy") - by Ralf Jones. She was planned to enter the series in The King of Fighters '96 but was pushed back to The King of Fighters '99 due to Leona's introduction. According to the developers' diary for KOF 2000, her name Whip is an anagram of Winnie-the-Pooh. She is voiced by Shiho Kikuchi. __TOC__ Whips are one of the basic types of Weapon in ADOM. They have default stats of (-4, 1d3), making them worse than the PC's bare fist - but whips are the only means of melee combat that uses Dexterity instead of Strength to determine melee damage. As well as being used as a weapon, whips can be equipped in the tool slot and "u"sed to raise the players alignment. This does cause damage, so be careful. Cost 5 diamonds The whip is an extremely fast weapon and disarms extremely often. Most of the time a brute wielding the whip will not even let the opponent close in with him/her. It's a good weapon although it most of the time gets thrown after only a few hits, so you should have a back-up weapon. This article is a . You can help My English Wiki by expanding it. A whip (the common name for what we call a bullwhip) is an exotic, one-handed melee reach weapon that only does non-lethal damage. The Whip (ムチ Muchi?) is a recurring item in the Legend of Zelda series. A whip is a tool traditionally used by humans to exert control over animals or other people, through pain compliance or fear of pain, although in some activities whips can be used without use of pain, such as an additional pressure aid in dressage. Whips are generally of two types, either a firm stick device designed to strike directly, or a flexible whip which must be swung in a specific manner to be effective, but has a longer reach. There are also whips which combine both a firm stick (the stock or handle) and a flexible line (the lash or thong), such as hunting whips. The majority of whips are designed for use on animals, although whips such as the "cat o' nine tails" and knout were designed specifically for flagellation of humans as a means of a corporal punishment or torture. Whips can be used on oneself as part of a religious practice, or on consenting persons during BDSM activities. All whips are light-elemental except Fraxinus Whip which is earth and Ocean Whip which is water. Whip attack range is two panel from Inaluna in any direction. In the battle at Shadow Frost Spa, Fatima also equip whip as weapon of choice. Her whip range is change into ">" shape in front of her in any direction. Whip was a tool used to exert control over animals or other people, through pain compliance or fear of pain. It was the Yasuki Taskmaster primary weapon also used by the Lion on enslaved Zokujin working in their copper mines, and by Matsu Beastmasters. It was part of the Nofujutsu weapons. Whip the Rabbit is a Character in Spriter's Allience Online, A Sprite comic created by Starster, and it's sequal, Spriter's Allience Online 2. As a weapon the whip was used by some beornings and silvan elves, the corsairs of umbar and the umli.The Balrogs were known to wield magical Firewhips. Whip on tuulen Toa Gor2. Whip is small exotic weapon with basic damage 1d2 / x2 criticals. Note: While wielding a whip, a character gets the disarm feat for free. __TOC__ File:Whip JPM.gif Write the text of your article here! The whip is a percussion instrument consisting of two long blocks of wood hinged at one end. It is played by slapping the two blocks together rapidly, which produces a high pitched crack similar to that of a bullwhip. The whip is one of the 8 weapons of mana in 'Secret of Mana'. It has a large range and is effective against insect enemies. Whips are a kind of weapon in Tolkien Mythology and are mostly used to inflict suffering. They consist of a long cord usually made of leather and a handle usually made of shaped wood, the only exception being the fiery whips used by balrogs in which case they may be made of something else; something eerie like fire and shadow. Whips are generally not lethal unless made to be so. ================================================================================ Name: Whip Model: Sancretti Arms Whip Type: Melee weapon Mods: Whips can't do more than one wound level per strike. Any type of armor negates the whip's damage. A whip has a maximum range of 4 meters. It may be used to trip an opponent, and the user gets a +1D attack bonus to disarm a target. Difficulty: Moderate A standard whip. ================================================================================ The Whip is a weapon that can be obtained in Puzzle Quest: Challenge of the Warlords, requiring level 5 Cunning to buy. The whip is the 23rd powerup of the Platformer Creator. Whip is a strange creature who Mace considers to be his brother since infancy and are almost always seen together. Whip is a quiet, innocent boy penguin character from the Japanese company Sanrio. He was born somewhere very cold in an igloo. Over summer break he stays with his pal Pompompurin, who he likes to addle along behind. Whip likes dancing and sliding on his belly. jo no jo no Indy's whip is usually his main weapon along with his revolver. He uses it to swing across pits, climb up steep cliffs, or attack his enemies. Whip is a melee weapons skill described in Basic Set, p. 209 Whips are weapons seen throughout the Underworld series. They are weapons used by Vampires against the Lycans and are oftentimes, though not always, studded with silver. Will Pudding (ウィル・プディング), also known as Whip (ウィップ), is a scout character. The Whip ability is defined as anyone who uses a whip (in other words, Indiana Jones). The whip can be used to grapple from a wooden plank to another wooden plank, it can be used to whip enemies, and it can even be used to whip Marion, Elsa, Willie, and either Dancing Girl to kiss them. The lady then slaps Indy.
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