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Subject Item
n2:
rdfs:label
Breath of Cold (3.5e Power)
rdfs:comment
You breathe a cone of cold air, dealing 1d6 points of cold damage per manifester level to every creature in the region, with half damage on a successful Fortitude save. * You can spend any number of additional power points to double the affected region for each point spent. This does not follow D&D's multiplication rule. * You can spend 4 additional power points to make all characters who fail their Fortitude save take 2 points of ability damage to each ability score. * You can spend 3 additional power points to make the cone function as gust of wind for 1 round per two manifester levels. * You can spend 2 additional power points to make all surfaces touched by the Breath of Cold be "Severely Slippery" and all air within that region be extremely cold for 1 round per two manif
n23:
You exhale a lot of cold air.
dcterms:subject
n20: n26: n27:
n6:
Foxwarrior
n28:
Audible, Visual, Mental
n11:
World Dominator 1
n7:
instantaneous
n12:wikiPageUsesTemplate
n13: n24: n25:
n18:
Emanates from self
n14:
1
n29:
8
n5:
Just started
n15:
Breath of Cold
n17:
Fortitude partial
n10:
Cold
n9:
Psychometabolism
n21:
Yes
n16:
Standard
n22:
a
n8:
Medium cone
n4:abstract
You breathe a cone of cold air, dealing 1d6 points of cold damage per manifester level to every creature in the region, with half damage on a successful Fortitude save. * You can spend any number of additional power points to double the affected region for each point spent. This does not follow D&D's multiplication rule. * You can spend 4 additional power points to make all characters who fail their Fortitude save take 2 points of ability damage to each ability score. * You can spend 3 additional power points to make the cone function as gust of wind for 1 round per two manifester levels. * You can spend 2 additional power points to make all surfaces touched by the Breath of Cold be "Severely Slippery" and all air within that region be extremely cold for 1 round per two manifester levels. * You can spend 2 additional power points to increase the durations of augments to Breath of Cold to 1 round/level, or 5 additional power points to increase the durations to 1 hour/level, or 10 additional power points to increase the durations to Permanent. For every 2 power points you spend augmenting Breath of Cold, the save DC increases by 1.