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Subject Item
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Super Smash Bros. World/Pikmin & Olimar
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Olimar himself does not do grabbing and throwing, instead he has the next Pikmin in order dash forwards and do the grabbing and throwing for him (this is an extended grab). All Pikmin except for Purple Pikmin have decent grabbing range, with the White, Blue and Red Pikmin having the longest grab range in the game. All his grabs have a start-up of 11 frames.
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Starter
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Super Smash Bros. 4 Super Smash Bros. Brawl
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Pikmin & Olimar
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50
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Pikmin
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Pikmin
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Olimar himself does not do grabbing and throwing, instead he has the next Pikmin in order dash forwards and do the grabbing and throwing for him (this is an extended grab). All Pikmin except for Purple Pikmin have decent grabbing range, with the White, Blue and Red Pikmin having the longest grab range in the game. All his grabs have a start-up of 11 frames. * F-Throw - Pikmin leaps into the air, latches onto the opponent, and then pushes itself off. With Blue Pikmin, it is one of the strongest forward throws in the game in terms of knockback. When Purple Pikmin is used, it can KO at high percentages, though it is slightly weaker than Blue Pikmin. * B-Throw - Pikmin latches onto opponent and jumps backwards while slamming them into the ground. One of the strongest back throws in the game when it's a blue Pikmin. * U-Throw - Pikmin leaps into the air (while holding opponent), turns the opponent upside-down, then slams them into the ground. With the purple pikmin, it is by far the strongest up throw in the game, being even able to star KO under 125%. It is overall the second strongest throw in the game (only Ness's back throw is stronger). When Blue Pikmin is used, it can KO at high percentages, though it is slightly weaker than Purple Pikmin. * D-Throw - Pikmin slams opponent on ground, then jumps quite high, to jump on top of opponent. Can be used to chaingrab fastfallers and heavyweights, like King Dedede (best done with Blue Pikmin).