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Third Person
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The term Third Person is generally applied to games which show the character the gamer is playing as, from behind the character. This allows the whole character to be seen, and a larger field of view. In most Call of Duty games, spectating a player will allow the user to pick from two cameras, a first-person camera or a third-person camera. This is the only way third person can be viewed on console games without glitching (excluding Call of Duty: Modern Warfare 2).
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The term Third Person is generally applied to games which show the character the gamer is playing as, from behind the character. This allows the whole character to be seen, and a larger field of view. In most Call of Duty games, spectating a player will allow the user to pick from two cameras, a first-person camera or a third-person camera. This is the only way third person can be viewed on console games without glitching (excluding Call of Duty: Modern Warfare 2). PC users can manipulate the in-game console to have a third-person view of the game. In Call of Duty 4: Modern Warfare this means that aiming will make the camera zoom in by the relevant distance. Sniping however still shows the scope, but otherwise gameplay is more or less unaffected. In Call of Duty World at War, gameplay becomes hideously difficult since for some reason all shots will travel to a certain point on the map instead of where the player is actually aiming, making aiming fundamentally useless. However, knives, grenades (excluding molotov cocktails) and the Triple 25 will still function normally.