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Effective Character Level Effective character level
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An Effective Character Level (ECL) is a number that represents a creature's overall power relative to that of a character from the Player's Handbook. A creature with an effective character level (ECL) of 10 is roughly equivalent to a 10th-level character. A creature's ECL is the sum of its hit dice (including class levels) and level adjustment. For instance, a 2nd level Drow Wizard has 2 HD and a +2 level adjustment. It is the equivalent of a 4th-level character. Effective character level (ECL) is a way to compensate for certain classes having a harder time at low levels in Neverwinter Nights (especially in single player). This is implemented in NWN by considering a killed monster to have a higher challenge rating (CR) based on the class levels of the killer. With the expansion packs, NWN abandoned the use of ECL; thus it is only used in the original campaign and in modules made with a Toolset that does not have the expansions. For a multiclassed character, the bonus to CR for the monsters killed is the sum of the bonus for each class (by its class level). Эффективный уровень персонажа (англ. Effective Character Level, ECL) — вторичная характеристика в системе D&D 3.x, указывающая на уровень силы персонажа нестандартной расы относительно персонажей «обычных» рас.
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An Effective Character Level (ECL) is a number that represents a creature's overall power relative to that of a character from the Player's Handbook. A creature with an effective character level (ECL) of 10 is roughly equivalent to a 10th-level character. A creature's ECL is the sum of its hit dice (including class levels) and level adjustment. For instance, a 2nd level Drow Wizard has 2 HD and a +2 level adjustment. It is the equivalent of a 4th-level character. Эффективный уровень персонажа (англ. Effective Character Level, ECL) — вторичная характеристика в системе D&D 3.x, указывающая на уровень силы персонажа нестандартной расы относительно персонажей «обычных» рас. Effective character level (ECL) is a way to compensate for certain classes having a harder time at low levels in Neverwinter Nights (especially in single player). This is implemented in NWN by considering a killed monster to have a higher challenge rating (CR) based on the class levels of the killer. With the expansion packs, NWN abandoned the use of ECL; thus it is only used in the original campaign and in modules made with a Toolset that does not have the expansions. For a multiclassed character, the bonus to CR for the monsters killed is the sum of the bonus for each class (by its class level). The original campaign did not factor in classes going beyond 20 levels (as there was a level 20 cap when it was released). However, playing this campaign (or a module made with a Toolset without the expansion packs) with a character with classes beyond level 20 (requires the Hordes of the Underdark expansion) will cause that class to contribute a CR bonus equal to the entire class level. Thus a wizard 5/cleric 5/sorcerer 30 would generate a CR bonus of 3 + 3 + 30 = 36, and thus would get as much experience points for killing a creature with a challenge rating of 4 as killing one with a challenge rating of 40 (as 40 is the maximum CR for XP calculation).