This HTML5 document contains 58 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
n39http://dbkwik.webdatacommons.org/resource/IHS9R7bGe0oPVvNWKFMkIQ==
n22http://dbkwik.webdatacommons.org/resource/WPBMTwIqN4GIfFft48hKAA==
n38http://dbkwik.webdatacommons.org/resource/h_FljxpWDAl0VaM85-6mOA==
n13http://dbkwik.webdatacommons.org/resource/utv4iZ1uOfLqIqmZFCSkJg==
dbrhttp://dbpedia.org/resource/
n36http://dbkwik.webdatacommons.org/resource/LHfZ0Y7rEqrG8mOiTScNZA==
n32http://dbkwik.webdatacommons.org/resource/zIf50S2YgiNJ28jsuYto-w==
n25http://dbkwik.webdatacommons.org/resource/RiInX7l5E-eoMQhJEGYNVQ==
n34http://dbkwik.webdatacommons.org/resource/qvQv4VU3XgrKM_ixEkNx4g==
n9http://dbkwik.webdatacommons.org/resource/p1DrYG1tFBN8KuWe394T_A==
n10http://dbkwik.webdatacommons.org/resource/eir2_Cl6AGe1BbsE5fFWsA==
n27http://dbkwik.webdatacommons.org/resource/37Sxs7xan_DNjrlT66jk5w==
n44http://dbkwik.webdatacommons.org/resource/dzquH42BCBDAuFZ7hBSXDA==
n46http://dbkwik.webdatacommons.org/resource/rdOKojZ8N6haNNwTY5liaA==
dctermshttp://purl.org/dc/terms/
rdfshttp://www.w3.org/2000/01/rdf-schema#
n15http://dbkwik.webdatacommons.org/resource/fImdwgmhEwHUqdpd4sv0Dg==
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n48http://dbkwik.webdatacommons.org/resource/xQnLaBO-49mlOTNibhbBew==
n5http://dbkwik.webdatacommons.org/resource/0TlKWnoQEtpY6__SlhRIiw==
n23http://dbkwik.webdatacommons.org/resource/KJhL3iHGwqTrWkk2GfcgMw==
n49http://dbkwik.webdatacommons.org/resource/hhZq0tMEEfKJsl6eB6GO4g==
n37http://dbkwik.webdatacommons.org/resource/wRl0b761e-XrpPDJf1gtrA==
n45http://dbkwik.webdatacommons.org/resource/OWpN8tSfuC3VvpCSpcC4ww==
xsdhhttp://www.w3.org/2001/XMLSchema#
n21http://dbkwik.webdatacommons.org/resource/Ny-_jxjsI8joQNDpOLXX_g==
n47http://dbkwik.webdatacommons.org/resource/P1140CJ-Rm-0cKZwQbUl3Q==
n3http://dbkwik.webdatacommons.org/resource/4rZRjYztJjy4zXI0LcfyZQ==
n43http://dbkwik.webdatacommons.org/resource/TAAdqGtHz7rh3Lp-hJpM5Q==
n7http://dbkwik.webdatacommons.org/resource/bgQgg1jiavPKdLQeP_e4Gg==
n16http://dbkwik.webdatacommons.org/resource/Yd-90GKZoBTsT6X6sjWl6w==
n41http://dbkwik.webdatacommons.org/resource/hwl1JHIZIWW76CNBxsau-w==
n31http://dbkwik.webdatacommons.org/resource/cmWMza5ftIjBQbMY0-djlw==
n17http://dbkwik.webdatacommons.org/football/property/
n18http://dbkwik.webdatacommons.org/resource/S20kwrJy225oDPx6ov7MiA==
n24http://dbkwik.webdatacommons.org/resource/lbA219j0f_oAC4CSVpWSeA==
n35http://dbkwik.webdatacommons.org/resource/nJK-qA2MOw-wjtXrchGeJg==
n20http://dbkwik.webdatacommons.org/resource/XEjkJjR5zP65X9Dza8IUeA==
n19http://dbkwik.webdatacommons.org/fifa/property/
n42http://dbkwik.webdatacommons.org/resource/SqUNdojSIPJ5qmBJdH6qKw==
n40http://dbkwik.webdatacommons.org/resource/TBoGCPdAc3Onf-YSb_qdVQ==
n30http://dbkwik.webdatacommons.org/ontology/
n14http://dbkwik.webdatacommons.org/resource/JhSUoGfPb2Uas0tt9eGNEw==
n26http://dbkwik.webdatacommons.org/resource/94SNd7Eib0hHn-wsjn0tng==
n6http://dbkwik.webdatacommons.org/resource/dhn4Tc-C_Pnm-Sc8BHA5QQ==
n29http://dbkwik.webdatacommons.org/resource/2E2N3gScRZTT7LeIE95sHg==
n8http://dbkwik.webdatacommons.org/resource/H83WizRB10G9NzO6_CLC4g==
n33http://dbkwik.webdatacommons.org/resource/TjFZS7TFYkJmoEFY-PNY6A==
n2http://dbkwik.webdatacommons.org/resource/u1jgzEt7alLDgOtQPpGZww==
owlhttp://www.w3.org/2002/07/owl#
Subject Item
n13:
n14:
n2:
Subject Item
n37:
n14:
n2:
Subject Item
n49:
n14:
n2:
Subject Item
n2:
rdf:type
n21: n46:
rdfs:label
FIFA 97
rdfs:comment
FIFA 97 (also known as FIFA Soccer 97) is a video game developed by EA Canada and published by Electronic Arts based on the game of football (soccer). It was released for the PC on June 24, 1996 and versions for PlayStation, SNES, Mega Drive and Sega Saturn followed. FIFA 97 was the fourth game in the FIFA Series and the second to use the Virtual Stadium engine. Unlike the first game to use the engine, FIFA 97 features polygonal players as opposed to the 2D sprites used in FIFA Soccer '96. The engine however received complaints for being sluggish in the PC and PlayStation versions. FIFA 97 was the fourth game in the FIFA Series and the second to use the Virtual Stadium engine. Unlike the first game to use the engine, FIFA 97 features polygonal players as opposed to the 2D sprites used in FIFA Soccer '96. The engine however received complaints for being sluggish in the PC and PlayStation versions. David Ginola (then a Newcastle United player) graced the cover of the game in the European market. He also was used for motion capture for the polygonal models in the game. Bebeto (the Brazilian striker) was featured on the cover for the Americas and Asia-Pacific markets.
owl:sameAs
dbr:FIFA_97
dcterms:subject
n5: n8: n15: n26: n31: n32: n34: n36: n45:
n19:wikiPageUsesTemplate
n20: n40: n41: n44:
n17:wikiPageUsesTemplate
n18: n27: n43:
n3:
Microsoft Windows DOS Mega Drive Game Boy PlayStation SNES Saturn
n6:
n7: n16: n29: n33: n35: n47:
n23:
FIFA
n24:
1996-06-24
n25:
Sports
n38:
FIFA 97
n39:
Multiplayer Single player Multiplayer online
n9:
n10: Tiertex Design Studios XYZ Productions Perfect Entertainment EA Canada Extended Play Productions Rage Software
n22:
Electronic Arts n42: Black Pearl Software
n48:
1996-10-31
n30:abstract
FIFA 97 was the fourth game in the FIFA Series and the second to use the Virtual Stadium engine. Unlike the first game to use the engine, FIFA 97 features polygonal players as opposed to the 2D sprites used in FIFA Soccer '96. The engine however received complaints for being sluggish in the PC and PlayStation versions. David Ginola (then a Newcastle United player) graced the cover of the game in the European market. He also was used for motion capture for the polygonal models in the game. Bebeto (the Brazilian striker) was featured on the cover for the Americas and Asia-Pacific markets. FIFA 97 (also known as FIFA Soccer 97) is a video game developed by EA Canada and published by Electronic Arts based on the game of football (soccer). It was released for the PC on June 24, 1996 and versions for PlayStation, SNES, Mega Drive and Sega Saturn followed. FIFA 97 was the fourth game in the FIFA Series and the second to use the Virtual Stadium engine. Unlike the first game to use the engine, FIFA 97 features polygonal players as opposed to the 2D sprites used in FIFA Soccer '96. The engine however received complaints for being sluggish in the PC and PlayStation versions. David Ginola (then a Newcastle United player) graced the cover of the game in the European market. He also was used for motion capture for the polygonal models in the game. Bebeto (the Brazilian striker) was featured on the cover for the Americas and Asia-Pacific markets.