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Subject Item
n2:
rdf:type
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rdfs:label
Megaworld Park
rdfs:comment
This enormous park is the final scenario in Loopy Landscapes without any financing. This park is on its last legs and it is very easy to lose in 59 days, making it one of the most difficult scenarios in Loopy Landscapes. The mentioned time span is short and there is barely even time to actually fix the park, so hasty operations are imperative! This park has a lot of problems, including littered paths and a lack of shops and stalls, but starts with around 2,000 guests. The park also has the most rides in one park in the game (excluding the real park scenarios), including twenty-three roller coasters, fifteen gentle rides, nine thrill/water rides, and four transport rides.
n22:
Venus Ponds
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Various
n20:
Terror Town
n17:
Loopy Landscapes
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N/A
n24:
Megaworld Park RCT1.png
n3:
140350
n23:
Guests: 3500; Rating: >700
n15:
140350
n4:abstract
This enormous park is the final scenario in Loopy Landscapes without any financing. This park is on its last legs and it is very easy to lose in 59 days, making it one of the most difficult scenarios in Loopy Landscapes. The mentioned time span is short and there is barely even time to actually fix the park, so hasty operations are imperative! This park has a lot of problems, including littered paths and a lack of shops and stalls, but starts with around 2,000 guests. The park also has the most rides in one park in the game (excluding the real park scenarios), including twenty-three roller coasters, fifteen gentle rides, nine thrill/water rides, and four transport rides. The park is littered with large exciting rides, mostly roller coasters, although some of these rides are poorly designed such as Viper (the Steel Corkscrew Roller Coaster in the small desert patch to the right of the park entrance), which has an intensity rating greater than 10!