This HTML5 document contains 90 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n30http://dbkwik.webdatacommons.org/resource/aM7qytOdLx9A0oCfvjujww==
n37http://dbkwik.webdatacommons.org/resource/AeXPoRotT9wp0bvHWs1E5Q==
n86http://dbkwik.webdatacommons.org/resource/CvFayC0JWvaQjvMYf83aBQ==
n64http://dbkwik.webdatacommons.org/resource/J7_G0Uj9eJol-Dve00YCfQ==
n55http://dbkwik.webdatacommons.org/resource/2K4K2TkgTyTtn9p4PdkvgQ==
n82http://dbkwik.webdatacommons.org/resource/UJH4z_NaN-L7_kEi8HDIOw==
n56http://dbkwik.webdatacommons.org/resource/QQyr0trcwZTE7ffDFWnm1A==
n17http://dbkwik.webdatacommons.org/resource/1RlJBu64x--E0F75sffFJQ==
n25http://dbkwik.webdatacommons.org/resource/nkThTiKRV9xRx9XgrMHagg==
n40http://dbkwik.webdatacommons.org/resource/3_iYRJIZxAco5LUi62CXYA==
n51http://dbkwik.webdatacommons.org/resource/AAue2MNIo2nphfJgx3z3pg==
n10http://dbkwik.webdatacommons.org/resource/HuhFZWszpSj3CD35o0WIIQ==
n14http://dbkwik.webdatacommons.org/resource/bg8_7xqLnVnIDDPA_0JdeA==
n32http://dbkwik.webdatacommons.org/resource/rFYah45Pl6HIeqFhcq-oWA==
n78http://dbkwik.webdatacommons.org/resource/TYvcIly_P_gtcwuzu4ENHw==
n9http://dbkwik.webdatacommons.org/resource/GtVxHc-QTeDOqgTqCDBirA==
n8http://dbkwik.webdatacommons.org/resource/SXiPeikaaeN1W5U-nOBm_A==
n57http://dbkwik.webdatacommons.org/resource/n715zg2GEj8zUiYBR18Gyg==
n58http://dbkwik.webdatacommons.org/resource/U-lLia56p-7-12BRZ98U8Q==
n42http://dbkwik.webdatacommons.org/resource/UhZEKtI8-luHpycc5H8N5g==
xsdhhttp://www.w3.org/2001/XMLSchema#
n49http://dbkwik.webdatacommons.org/resource/nZDWwKrTtz1ROoj5AJdMsA==
n24http://dbkwik.webdatacommons.org/es.metroid/property/
n20http://dbkwik.webdatacommons.org/resource/9NfitebhRWucpyfyW6Rx1A==
n90http://dbkwik.webdatacommons.org/resource/jwJNEWTKUbmqspf0Ogg0zw==
n41http://dbkwik.webdatacommons.org/aliens/property/
n33http://dbkwik.webdatacommons.org/resource/rhrdPgjk9QDgM55UQlk3bA==
n67http://dbkwik.webdatacommons.org/resource/R___1cyhRoEoJKcVMcEOhA==
n74http://dbkwik.webdatacommons.org/resource/m5268hoCy0FopVdhvAYd7w==
n83http://dbkwik.webdatacommons.org/de.metroid/property/
n19http://dbkwik.webdatacommons.org/resource/Be75_CftPK6rcD9d6I4Gdw==
n48http://dbkwik.webdatacommons.org/resource/bJSRefAdJpijlMeRFSsMvw==
n35http://dbkwik.webdatacommons.org/resource/HHXcbUiKvZjvl_TuLV74OQ==
n6http://dbkwik.webdatacommons.org/resource/t8hE4m7Nv7kR1RVF9yDDuQ==
n15http://dbkwik.webdatacommons.org/resource/Brw3Pg95M_OPoA4iI4eVdw==
dctermshttp://purl.org/dc/terms/
n80http://dbkwik.webdatacommons.org/resource/hHlRtPjeBWQbeH2ekboP-Q==
n68http://dbkwik.webdatacommons.org/resource/9STdDSw8dAvBZo3zhcb3tw==
n44http://dbkwik.webdatacommons.org/resource/4Jd2wRLQ4nOS3pck0sWxeA==
n79http://dbkwik.webdatacommons.org/resource/DvYwg-KbBOhHkFoj7EYS5Q==
n71http://dbkwik.webdatacommons.org/resource/pP26P_1A5nBOu2U8g4o5pw==
n16http://dbkwik.webdatacommons.org/resource/visamol8pGfKpqt4qo8wyw==
n34http://dbkwik.webdatacommons.org/resource/keaszW5_wtz5HLkfOwq90g==
n52http://dbkwik.webdatacommons.org/resource/qfuKeBdMpPch6FL1-mEM-A==
n28http://dbkwik.webdatacommons.org/resource/O8Ch8HCNgia2cb7vUGZ8TQ==
n38http://dbkwik.webdatacommons.org/resource/0s5nTBOuzpNtpvn0BmV04A==
n22http://dbkwik.webdatacommons.org/resource/PLSu7LpQ9PLPHWi204ItvQ==
n89http://dbkwik.webdatacommons.org/resource/52zT-LyAUg_cGhzWW3HQdA==
n66http://dbkwik.webdatacommons.org/resource/ggttZz3BaDQu-XWt1WXJGg==
n36http://dbkwik.webdatacommons.org/resource/VRXjqGmZCjnmjSUPP03akg==
n73http://dbkwik.webdatacommons.org/resource/Y52PwMmEBYneInol667Uxw==
n63http://dbkwik.webdatacommons.org/resource/JzQevakA-mSNZyIIqTkK0w==
n29http://dbkwik.webdatacommons.org/resource/D4SylbTFgN4PQ3OWo70_Qw==
n59http://dbkwik.webdatacommons.org/resource/g2Nw6WT3BMoiOm9-r5LJhA==
n88http://dbkwik.webdatacommons.org/resource/NDhAtVxhNR9yCrZsvAAmmw==
n46http://dbkwik.webdatacommons.org/resource/HMQR9q1G3w3aUqReetOJjw==
n50http://dbkwik.webdatacommons.org/resource/yTb5WbS7dBCN1CYbxmA27w==
n31http://dbkwik.webdatacommons.org/resource/TgOVbXtoSofCtrjpr1F5Hw==
n43http://dbkwik.webdatacommons.org/resource/6d-o-uiKKj2CynZs-PQJgw==
n47http://dbkwik.webdatacommons.org/resource/OwQzRbKsTLVnq-G-YtVQHg==
n87http://dbkwik.webdatacommons.org/resource/wEutrv4GZV34zABcpt-59g==
n81http://dbkwik.webdatacommons.org/resource/alVbXZ3ceDipxsjB0Bhswg==
n21http://dbkwik.webdatacommons.org/resource/Cq1R0VHIClteyVO0Vh0S2Q==
n23http://dbkwik.webdatacommons.org/resource/GRgambpIeIMPe5XPqr1Q-Q==
n76http://dbkwik.webdatacommons.org/resource/Co0wRp0Snr8wsFbluz3IpA==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n18http://dbkwik.webdatacommons.org/resource/6_E3Vm7U5aYPXO61bTJKrA==
n54http://dbkwik.webdatacommons.org/resource/SWFVuZKEcFtez4jhuKCl_A==
n53http://dbkwik.webdatacommons.org/resource/SVhGg54LYnXX8055uwnjRQ==
n70http://dbkwik.webdatacommons.org/resource/mIs1cfI6JSEBbNDdNYh9_Q==
n60http://dbkwik.webdatacommons.org/resource/TtxkzvWBZrAFbewqYc-brA==
n5http://dbkwik.webdatacommons.org/resource/87DKLyjdo-ewBAiB6v-I_Q==
n69http://dbkwik.webdatacommons.org/resource/8stuFLpa1z4X2xNxav0OSg==
n85http://dbkwik.webdatacommons.org/resource/-tgnyOJSUHYPVP-vPCNXQw==
n77http://dbkwik.webdatacommons.org/resource/KRi4BcCaViQzcxSmRVfp2g==
n2http://dbkwik.webdatacommons.org/resource/uNyLNUN7uk_jRZExS-YXJg==
n27http://dbkwik.webdatacommons.org/resource/3-3OV0zpsRIlgvkjCBm0IQ==
n4http://dbkwik.webdatacommons.org/resource/vHjALMy_QsbK08IDRk4V-Q==
n84http://dbkwik.webdatacommons.org/resource/HKH0zfFFBstBoHw4wMXtJg==
n39http://dbkwik.webdatacommons.org/ontology/
n11http://dbkwik.webdatacommons.org/resource/nepzfj-0bc_2yWMdINtJgg==
n62http://dbkwik.webdatacommons.org/resource/GBQJpoknUqRQClQjRX5-wA==
n72http://dbkwik.webdatacommons.org/resource/VuUjEB6TH246L1Sv24oUvg==
n61http://dbkwik.webdatacommons.org/resource/4RoXrDfbm15hsfOOPZLkqw==
n75http://dbkwik.webdatacommons.org/resource/oaX6ATZfGUKQgnPA9esEUQ==
n65http://dbkwik.webdatacommons.org/resource/ERXuw2pQBbaZUdYPy-L97A==
n13http://dbkwik.webdatacommons.org/resource/CAYiJ2FOI4F8Zlyk1JIXLg==
n12http://dbkwik.webdatacommons.org/metroid/property/
n45http://dbkwik.webdatacommons.org/resource/DeCe6I_ZlubiPTdzXA9OfQ==
n26http://dbkwik.webdatacommons.org/resource/OaNy42NSNjWcNppOb7Dx7g==
Subject Item
n2:
rdf:type
n15: n18:
rdfs:label
Quadtroid Quadtroid Quadtroid
rdfs:comment
The Quadtroid is a species with a similar name and lifestyle, but that is wholly unrelated to the Metroids. The species appears in the Alimbic cluster in the Tetra galaxy. They are not natural entities, and were created by a sapient species - presumably the Alimbics. However, because of the name similarity, they were likely created with help of the Chozo. The Quadtroids were created from the genes of organisms most similar in overall design to leeches and reptiles. The creature is almost exactly the same as the Metroid; it even has the ability to suck the life out of victims, except that it crawls and has a tail. They also appear to lack the susceptibility to cold that Metroids have, as they have been spotted on the ice world of Arcterra. Quadtroids are an enemy species that appear in Metroid Prime Hunters. Los Quadtroid son una especie de criaturas reptiles que aparecen en Metroid Prime Hunters. Son nativos del Sector Alímbico. en:Quadtroid Der Quadtroid hat seinen einzigen Auftritt in Metroid Prime: Hunters. Es ist nicht viel über den Quadtroid bekannt, doch man kann vermuten, dass es sich hierbei um einen Hybriden aus dem klassischen Metroid und den normalen Parasiten oder Ähnlichem handeln muss. Wie oder wo genau der Quadtroid entstand, ist unbekannt. Genau wie ein Metroid saugt der Quadtroid Lebensenergie ab und ist nur mit Morph Ball Bomben zu vertreiben. Einige weitere Ähnlichkeiten mit dem Metroid sind der Kopf, welcher an den durchsichtigen Körper erinnert sowie die enorme Ausdauer. Der Rest des Körpers ähnelt jedoch stark den Parasiten aus Metroid Prime, sowohl von der Anatomie her, als auch von der Bewegungsart und der Fähigkeit an so ziemlich allen Oberflächen zu laufen. Quadtroids werden zweimal als S
dcterms:subject
n4: n5: n6: n8: n9: n21: n23: n28: n29: n32: n36: n37: n40: n45: n52: n54: n58: n62: n65: n67: n72: n75: n79: n80: n82: n87: n89:
n55:
n56:
n61:
Criatura creada a partir de ADN de sanguijuela y lagartija
n43:
Un Quadtroid delante de Samus.
n86:
Cualquier arma, Bombas de Morfoesfera
n10:
n11: n53:
n64:
mph
n77:
Sector Alímbico, posiblemente Puesto Vesperal
n88:
Agresivo cuando mira a Samus, tranquilo si ella no está.
n47:
Una criatura creada a partir de una sanguijuela drenadora de energía y ADN reptil que es capaz de arrastrarse por cualquier superficie. El Quadtroid busca fuentes de energía biológica. La única manera de escapar de sus garras es haciendo estallar una Bomba de Morfosfera.
n22:
Negro el cuerpo, rojo las patas y el cerebro
n73:
Metroid Prime Hunters
n30:
Succión de energía
n41:wikiPageUsesTemplate
n42:
n24:wikiPageUsesTemplate
n25: n46: n78:
n12:wikiPageUsesTemplate
n13: n38: n66: n69: n90:
n44:
Quadtroid
n76:
Metroid Prime Hunters
n63:
Quadtroid
n34:
Metroid Prime Hunters
n74:
Quadtroid
n85:
Genetically engineered from leech and reptile DNA. This creature can crawl on almost any surface. The QUADTROID seeks sources of biological energy. The use of a MORPH BALL BOMB is the only method to break free of its grasp.
n31:
A Quadtroid, as seen in the New Arrival Registration
n60:
256
n33:
Missiles, Bombs and other weapons
n83:wikiPageUsesTemplate
n84:
n26:
n27: n35: n59:
n81:
Quadtroid_cabeza.png
n48:
n49: n71: n35:
n14:
Draining of energy
n50:
n51: n68: n16:
n39:abstract
The Quadtroid is a species with a similar name and lifestyle, but that is wholly unrelated to the Metroids. The species appears in the Alimbic cluster in the Tetra galaxy. They are not natural entities, and were created by a sapient species - presumably the Alimbics. However, because of the name similarity, they were likely created with help of the Chozo. The Quadtroids were created from the genes of organisms most similar in overall design to leeches and reptiles. The creature is almost exactly the same as the Metroid; it even has the ability to suck the life out of victims, except that it crawls and has a tail. They also appear to lack the susceptibility to cold that Metroids have, as they have been spotted on the ice world of Arcterra. It seems likely that Quadtroids have advanced setae on their feet, as they are capable of crawling across apparently any surface. Like Metroids, they feed on life energy and therefore seek that out specifically, attaching to a potential prey item and not letting go. Hunters and others with the technology at their disposal must remember to convert into their morph ball state and detonate morph ball bombs to dislodge the creature from them, or they will risk a quick demise. Their original purpose is unknown, though the Alimbic may have created them to either serve a function similar to that of Metroids or as an attempt to fight off the dreaded Gorea. Whatever their initial purpose, they seem lost now, scattered around the Alimbic Cluster at the very least, hunting down food wherever they can. Quadtroids are an enemy species that appear in Metroid Prime Hunters. Los Quadtroid son una especie de criaturas reptiles que aparecen en Metroid Prime Hunters. Son nativos del Sector Alímbico. en:Quadtroid Der Quadtroid hat seinen einzigen Auftritt in Metroid Prime: Hunters. Es ist nicht viel über den Quadtroid bekannt, doch man kann vermuten, dass es sich hierbei um einen Hybriden aus dem klassischen Metroid und den normalen Parasiten oder Ähnlichem handeln muss. Wie oder wo genau der Quadtroid entstand, ist unbekannt. Genau wie ein Metroid saugt der Quadtroid Lebensenergie ab und ist nur mit Morph Ball Bomben zu vertreiben. Einige weitere Ähnlichkeiten mit dem Metroid sind der Kopf, welcher an den durchsichtigen Körper erinnert sowie die enorme Ausdauer. Der Rest des Körpers ähnelt jedoch stark den Parasiten aus Metroid Prime, sowohl von der Anatomie her, als auch von der Bewegungsart und der Fähigkeit an so ziemlich allen Oberflächen zu laufen. Quadtroids werden zweimal als Schlüsselgegner für Schildbarrieren eingesetzt - einmal in den Sternenarchiven und noch einmal auf Arcterra. Man kann den Quadtroid nur an diesen beiden Stellen im Spiel scannen, weil er natürlich für immer verschwindet, damit die Türen bzw. Schilde immer offen bleiben. Unendlich oft kommt ein Quadtroid nur in einem Morph Ball Schacht (CPU-Komplex) im Außenposten Vesper vor.
Subject Item
n70:
n20:
n2:
n44:
n2:
Subject Item
n57:
n20:
n2:
n44:
n2:
Subject Item
n16:
n17:
n2:
Subject Item
n19:
n20:
n2:
n44:
n2: