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Precision Precision Precision
rdfs:comment
This spell is quite powerful, especially during siege combat, as it at counteracts the protective nature of castle walls and partially counteracts the tower bonus. When cast on an already-mighty ranged stack, such as titans, it allows them to do the same damage (or more, depending on obstacles) as a stack that is one-quarter again as large. However, you cannot cast this spell on your own army if your hero is wearing the Mind Shield. As it is considered a mind spell, undead heroes and mechanical creatures are unaffected. The Crown of Enchantment can confer on the caster the ability to target some otherwise immune creatures with mind spells. Precision is a suffix that can appear on Magic and Rare Items. It provides a moderate bonus to Dexterity. It can start spawning on items at Item Level 43, but will not be able to spawn on all items until level 60. Precision is a State, with stacking. Precision adds damage to all weapon attacks including Weapon Mastery combos.10 points of Precision increases weapon damage per second by 1 point.Precision increases damage from Construct Combos, Celestial Combos, Rage Combos and Aftershock damage. Counter damage is based on Precision.Precision is a Primary stat for Damagers.1157 Precision is available in Weapon trees.Precision can be increased using Equipment Mods and Generator Mods.The Relentless Precision Tactical Mod can temporarily increase Precision. Other visible stats: Hidden Stats: At night, the salt flats were completely quiet. The sizzling of the ground soon ceased after the sun set, and tonight it was no different. It was a familiarity to Sikes, and a trivial one at that. He preferred the night in some ways. It allowed him to do his work in relative silence, free of outside distraction. And it always came with deep satisfaction. Finally, he saw Henri emerge from the facility and walk toward him. He too had donned gloves and an overcoat, and the royal shade of purple inside fluttered in the wind. "Well?" Sikes asked. "We're ready," Henri said, and nodded. "Good." Precision is a Weaponry skill, that can be leveled starting at character level 40. Raising this skill at or above your character level will incur an experience point penalty. As a Weaponry skill, Precision can be raised actively, by sacrificing combat trophies to the Altar of the Sword in town, or raised passively. This skill affects all weapons. Precision is a power used in inFamous and InFamous 2. Your overall agility and deftness; how well you can handle most firearms. Precision is a strong club system which uses 1♣ to open all strong hands (16+ HCPs), except hands that can be opened with a natural 2NT opening. Precision is a rogue talent from the Specialist tree in Dragon Age II. Precision was a crew on the Hunter Ocean, founded on March 21, 2007. It was disbanded on October 23, 2007 after a long period of inactivity. Precision, eller "Billy", som han fick smeknamnet av Tau'ri, är en Wraith brygga officer. School: Image:Balance.png Pip Cost: 0 Accuracy: 100% Type: Image:Charm.png Description: +10% Image:Accuracy.png Received From: Introduction to Balance Requirements: Required Character Level: 7 Spells: * None Prerequisite for: Spells: * None Can be purchased with Training Points*: No Children, I bid thee, fly to your friends; Swiftly and proudly, the dance never ends. One should meet up with the eye for a start, And one should be able to reach for the heart. One should greet the horse, by way of its neck, And one should hail the rider, first to his leg. One should carry a great gift to the throat, And one seek the page by the side of the road. One should be casting its glance at the jaw, And the last is set in the first head that it saw.--A Hail of Arrows, Old Elvish Nursery Rhyme Precision is one of six character attributes. Each point of precision grants 0.005% parry, 0.005% block chance, 0.01% critical hit chance, and 0.005% strikethrough chance. Precision is a new spell released with the new spellbook, the Mysterious Spellbook. This spell increases all attack styles by 15. To cast a Player needs to be in the Zaros Section of the God Wars Dungeon and needs 68 Magic. To cast a player needs 2 Body Runes, 6 Earth and 2 Death Runes. This spell grants 98 Magic Xp. Precision is Billy worked on the bridge of the Primary queen's hive ship in 2008. Shortly after Todd assassinated the Primary and helped the disguised Teyla Emmagan take command as a new hive queen, the ship confronted another hive that was about to cull a human-populated planet in the Primary's territory. During the ensuing battle, Billy operated a console on the bridge and reported that their medial weapons array had been disabled by enemy fire. Teyla ordered him to keep firing all their remaining batteries. Chercher "precision" sur dicod'Òc (dictionnaires en ligne sur le site du Congrès permanent de la lenga occitana) Level: Monk 4 Spell Resistance: no Gathering ki from the world around you, nature aids you and heals your wounds. As a standard action, you heal your normal damage, as well as 1d6 hitpoints per 2 levels (Max 10d6). If using this while you are staggered, sickened, dazed, fatigued, deafened, or blinded, you can make a level check against the creature that caused it. If you succeed the effect is ended. Only 1 effect can be ended at a time.
owl:sameAs
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*Primary **Wraith Commander *Teyla Emmagan **Todd
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"First Contact" "The Queen"
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Demon Assassin's attacks are especially deadly and have a chance deal a critical strike. Enemies are targeted with precision. The next shot cannot miss! While this mode is active, the rogue focuses on accuracy in order to gain bonuses to critical hits and attack.
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Precision
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Luxy
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Precision
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100
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Balance
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Male
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Critical chance: +10% Attack: +20%
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Introduction to Balance
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10 30 20 40 *+% Critical Hits *+% Critical Hit Damage *At max level : **Sharpening+20
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Demon Assassin
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Sadistic Strike- Head shots automatically trigger an electric explosion.
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Righteous Shot- Head shots chain electricity to nearby enemies.
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Righteous Blow- Restores a moderate amount of energy each time you successfully hit an enemy.
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400
n162:
Sadistic Blow- Defeated enemies have a chance of triggering an electric explosion before dying.
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400
n178:
Sadistic Shot- Increases the radius of the electric explosion.
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2900
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2900
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Righteous Strike- Restores a significant amount of energy each time you hit an enemy. Head shots also restore health.
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12000
n52:abstract
Precision adds damage to all weapon attacks including Weapon Mastery combos.10 points of Precision increases weapon damage per second by 1 point.Precision increases damage from Construct Combos, Celestial Combos, Rage Combos and Aftershock damage. Counter damage is based on Precision.Precision is a Primary stat for Damagers.1157 Precision is available in Weapon trees.Precision can be increased using Equipment Mods and Generator Mods.The Relentless Precision Tactical Mod can temporarily increase Precision. Other visible stats: * Defense * Dominance * Health * Might * Power * Restoration * Toughness * Vitalization Hidden Stats: * Control Resistance * Critical Ability Attack Chance * Critical Ability Attack Damage * Critical Attack Chance * Critical Attack Damage * Critical Healing Chance * Critical Healing Magnitude * Critical Power Chance * Critical Power Magnitude * Evasion * Run Speed * Stealth * Weaponization Children, I bid thee, fly to your friends; Swiftly and proudly, the dance never ends. One should meet up with the eye for a start, And one should be able to reach for the heart. One should greet the horse, by way of its neck, And one should hail the rider, first to his leg. One should carry a great gift to the throat, And one seek the page by the side of the road. One should be casting its glance at the jaw, And the last is set in the first head that it saw.--A Hail of Arrows, Old Elvish Nursery Rhyme Precision is a rogue talent from the Specialist tree in Dragon Age II. At night, the salt flats were completely quiet. The sizzling of the ground soon ceased after the sun set, and tonight it was no different. It was a familiarity to Sikes, and a trivial one at that. He preferred the night in some ways. It allowed him to do his work in relative silence, free of outside distraction. And it always came with deep satisfaction. But he would not be free of distractions tonight. There was business to be done, planning and administration - much of which he felt was unnecessary. But Henri could be trusted to do things correctly, and he was never wrong before. And Sikes consoled himself with the fact that, once this was finished, there would be ample time for pleasure. The full moon beamed down, lighting the salt expanses in a dull glow. Sikes stood at the edge of the facility, looking out at the emptiness. The wind ruffled at his overcoat, exposing the inner red lining to the elements. He pulled at his gloves nonchalantly. There was nothing more to do but wait at this point; he had everything prepared, laid out in great detail, choreographed with exact precision. Sikes glanced over at the side of the facility, where the Eloi unit clung to the wall with spindly fingers. Its boxy, mechanical head rotated back and forth. It seemed equally bored, Sikes thought. Finally, he saw Henri emerge from the facility and walk toward him. He too had donned gloves and an overcoat, and the royal shade of purple inside fluttered in the wind. "Well?" Sikes asked. "We're ready," Henri said, and nodded. "Everything in there how I left it?" Sikes continued. Henri paused. "You know that's not really my field." "I was just wondering." "Are you anxious about this? That's not like you." Sikes frowned. "About what's about to go down? Nah. I'm perfectly ready for that." He looked out over the salt flats. "I just need to be sure that my end is in order." "As far as I know," Henri said. A motorized droid rolled outside, with a hookah affixed to its back. "Here," Henri gestured, and grabbed one of the two hoses. "Thought you might want a bit before we go and raise hell out there." Sikes nodded, and took the other pipe. He drew a breath in, and blew out a fluorescent smoke. "And what about N? Is he ready to go?" "I sent him to your airship. Gave him a maintenance check too, just to be sure. All the tracking systems are working perfectly. Cerebral cortex hasn't caused too much trouble at all." "Good." The two stood there awhile, looking out at the salts and the sky. "And where will you be headed?" Sikes asked Henri. "Queen's River. I thought it would be terribly ironic to pay them a visit." Henri smirked. "I'm sure you understand. 'Home sweet home' never really applied to us." "Of course." Sikes did not need to ask anything more. All the other locations were accounted for. Now they only had to go out and do the blasted thing. "We'd better head out and get this started up," Henri said. He started to walk back, but then turned to Sikes again. "One more thing, though. You said that you already know who you're looking for?" "That's true, yes." "How can you be so sure already?" Sikes smiled for the first time. "I have a plan quite firmly in place," he said, "and she's exactly what I've been looking for." Henri considered this, and then nodded. "We'll talk after, then," he said, and turned away. "Good luck." "Until then, dear brother," Sikes said, and watched Henri walk back inside. Sikes took one last breath from the hookah and sent it through the doors. He walked over to the Eloi unit and flicked a switch on its head. It immediately snapped to attention and a red light started blinking on its head. "June 13, 4:23 am Syrakousai Time," Sikes narrated, "about two hours before the Cleansing now. I'm just about to head out. Everything is in place. All that's needed now is to fly to Red Rose and pick up the...unwtting volunteer. Then Project Lailah can begin in earnest." Sikes paused for a moment, considering his words carefully. He smiled as the perfect sentence came to him. "I am really looking forward to this." He flicked the switch on the Eloi unit, and the light powered off. "Lab 8," Sikes said, and it scampered off out of sight. Sikes reached into the pocket of his overcoat and pulled out a finely crafted pistol. He loaded it, and with a satisfying snap, the gun locked into place. Slipping it back into his pocket, Sikes walked inside, ready to savor the approaching dawn. Precision is a State, with stacking. Your overall agility and deftness; how well you can handle most firearms. School: Image:Balance.png Pip Cost: 0 Accuracy: 100% Type: Image:Charm.png Description: +10% Image:Accuracy.png Received From: Introduction to Balance Requirements: Required Character Level: 7 Spells: * None Prerequisite for: Spells: * None Can be purchased with Training Points*: No Precision is a power used in inFamous and InFamous 2. Precision is a suffix that can appear on Magic and Rare Items. It provides a moderate bonus to Dexterity. It can start spawning on items at Item Level 43, but will not be able to spawn on all items until level 60. Chercher "precision" sur dicod'Òc (dictionnaires en ligne sur le site du Congrès permanent de la lenga occitana) Precision was a crew on the Hunter Ocean, founded on March 21, 2007. It was disbanded on October 23, 2007 after a long period of inactivity. Precision is a new spell released with the new spellbook, the Mysterious Spellbook. This spell increases all attack styles by 15. To cast a Player needs to be in the Zaros Section of the God Wars Dungeon and needs 68 Magic. To cast a player needs 2 Body Runes, 6 Earth and 2 Death Runes. This spell grants 98 Magic Xp. Precision is a Weaponry skill, that can be leveled starting at character level 40. Raising this skill at or above your character level will incur an experience point penalty. As a Weaponry skill, Precision can be raised actively, by sacrificing combat trophies to the Altar of the Sword in town, or raised passively. This skill affects all weapons. Precision, eller "Billy", som han fick smeknamnet av Tau'ri, är en Wraith brygga officer. Precision is one of six character attributes. Each point of precision grants 0.005% parry, 0.005% block chance, 0.01% critical hit chance, and 0.005% strikethrough chance. Precision is a strong club system which uses 1♣ to open all strong hands (16+ HCPs), except hands that can be opened with a natural 2NT opening. This spell is quite powerful, especially during siege combat, as it at counteracts the protective nature of castle walls and partially counteracts the tower bonus. When cast on an already-mighty ranged stack, such as titans, it allows them to do the same damage (or more, depending on obstacles) as a stack that is one-quarter again as large. However, you cannot cast this spell on your own army if your hero is wearing the Mind Shield. As it is considered a mind spell, undead heroes and mechanical creatures are unaffected. The Crown of Enchantment can confer on the caster the ability to target some otherwise immune creatures with mind spells. Note the spell does not ensure the boosted stack will always do full ranged damage, if there are two or more factors affecting ranged damage (such as distance and an obstacale) you might only do half damage (compared to one quarter damage without the spell). Billy worked on the bridge of the Primary queen's hive ship in 2008. Shortly after Todd assassinated the Primary and helped the disguised Teyla Emmagan take command as a new hive queen, the ship confronted another hive that was about to cull a human-populated planet in the Primary's territory. During the ensuing battle, Billy operated a console on the bridge and reported that their medial weapons array had been disabled by enemy fire. Teyla ordered him to keep firing all their remaining batteries. Afterwards, when Teyla prepared to leave the ship, Billy acknowledged her command to obey Todd in her absence. He ordered a large security group of Wraith warriors to make way for her departure. (SGA: "The Queen") Billy: Commander, we've been trying to contact you. The other cruisers were destroyed. Todd: I know. We've been betrayed. Billy: What should we do? Todd: I have control of the humans' transport system. I'll begin beaming in our troops immediately. —Todd and Billy Some time later, Billy was on Todd's hive ship (which may or may not have been the one used by the Primary) when it met the Daedalus so that Todd could work with Dr. Jennifer Keller on her experimental gene drug. During this time, one of Todd's facilities was attacked by a rival hive, and their escort of two cruisers had to go to hyperspace to assist in the battle. Unfortunately for them, the Attero device had been activated, destroying the cruisers instantly. Todd immediately assumed that the humans had done this intentionally and stunned the Daedalus crew, hijacking the vessel. Billy then contacted him and requested instructions. After using the Daedalus' Asgard transporter system to beam in more Wraith from his hive ship, Todd ordered it to wait there and avoid entering hyperspace under any circumstances while he took the Daedalus to destroy the Attero device. (SGA: "First Contact", "The Lost Tribe") Precision is Level: Monk 4 Spell Resistance: no Gathering ki from the world around you, nature aids you and heals your wounds. As a standard action, you heal your normal damage, as well as 1d6 hitpoints per 2 levels (Max 10d6). If using this while you are staggered, sickened, dazed, fatigued, deafened, or blinded, you can make a level check against the creature that caused it. If you succeed the effect is ended. Only 1 effect can be ended at a time.