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Beta Releases
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-In the trailer, the damage modeling was more detailed. Parts of the cars (such as bumpers) would dangle and eventually fly of off the vehicle. -The workshop heads up display was different. The garage was brighter in the beta. -The cover art was going to be different. The logo (unchanged) was to be placed on the front bumper of a modified Vauxhall Corsa. -The game was supposed to be released in September of 2004 by Acclaim. The final game was then released in May 2005 by THQ because Acclaim went bankrupt. -There was a "checkpoint" banner in sections of the tracks. -The AC Cobra 427 was cut. Before the release of any Grand Theft Auto game, there were features that were removed from the final product. These changes range from deleted vehicles and player skins to the removal of entire characters and mission strands. Content is usually removed due to technical difficulties or by developer's choice. Below is the list of the games with main articles for beta content. Some games had only few beta features that were removed from the final product and are listed on this page.
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Navigation
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-In the trailer, the damage modeling was more detailed. Parts of the cars (such as bumpers) would dangle and eventually fly of off the vehicle. -The workshop heads up display was different. The garage was brighter in the beta. -The cover art was going to be different. The logo (unchanged) was to be placed on the front bumper of a modified Vauxhall Corsa. -The game was supposed to be released in September of 2004 by Acclaim. The final game was then released in May 2005 by THQ because Acclaim went bankrupt. -The heads-up display had different fonts. The gauge was more realistic looking. There was also an ABS and wheelspin light, indicating that you could drive with or without anti-lock brakes. The NOS had resembled a bottle with white liquid instead of a bar under the tachometer gauge in the final game. -The driving engine was very bad compared to the final game. You had to brake harder and car control wasn't very functional. -There was a "checkpoint" banner in sections of the tracks. -Some tracks had different scenery such as billboards, buildings, and trees. -The start/finish sign had a different font and color. -The track map was beside the position instead of being in the bottom left corner. -The car selection screen didn't tell the specs of the vehicle -The car classes in the custom race mode had different names. -The leaders for the crews had different names. -A crew "Black Sunrise" was cut from the game. -There were originally going to be 48 cars as the final game has 52 cars. some cars were not put in the game at the time the beta was released. -The AC Cobra 427 was cut. -The game was originally called "Juice" in a slightly different font and an exhaust pipe sticking out of the "e". -In the early alpha, the physics were lighter, as cars could flip easier. The graphics and textures were lower in quality. Before the release of any Grand Theft Auto game, there were features that were removed from the final product. These changes range from deleted vehicles and player skins to the removal of entire characters and mission strands. Content is usually removed due to technical difficulties or by developer's choice. Below is the list of the games with main articles for beta content. * Beta Releases in Grand Theft Auto III * Beta Releases in Grand Theft Auto: Vice City * Beta Releases in Grand Theft Auto: San Andreas * Beta Releases in Grand Theft Auto: Liberty City Stories * Beta Releases in Grand Theft Auto: Vice City Stories * Beta Releases in Grand Theft Auto IV and Episodes * Beta Releases in Grand Theft Auto: Chinatown Wars * Beta Releases in Grand Theft Auto V and Online Some games had only few beta features that were removed from the final product and are listed on this page.