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Shield Skill
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Shield Skill determines your ability to block an Attack with your , negating some or all Damage. The higher your Shield Skill, the more often you will block attacks with your shield (varying with enemy's level relative to your job level). To activate Shield skill you must: * Have a shield equipped. * Fail your evasion and parry checks. * Be facing the mob (under ~60 degree angle). Additional facts about blocking with shield: Block rate is also penalized by mob level, though you do not receive a bonus for being above the Mob's level. The estimated formula for Shield Block rate is: The Shield skill, alongside the Longsword Skill, is obtained by starting the Paladin Life. This skill enables you to equip and use shields.
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Shield Skill determines your ability to block an Attack with your , negating some or all Damage. The higher your Shield Skill, the more often you will block attacks with your shield (varying with enemy's level relative to your job level). To activate Shield skill you must: * Have a shield equipped. * Fail your evasion and parry checks. * Be facing the mob (under ~60 degree angle). Additional facts about blocking with shield: * Shields can block physical TP moves. A successful block with Ochain also prevents any additional effects from landing (e.g., Bukhis's Lethal Triclip won't dispel Cruor enhancements, Frypan won't stun, etc.) * Shields can block counters. A blocked counter functions the same as a missed or parried counter. The counter doesn't go off, and the log only shows your original melee hit. Since a blocked counter does not actually hit you, or deal damage, you do not receive TP for them via Shield Mastery. Shield block rate is similar to Summoning magic skill in that the player receives a bonus to block % based on the amount of Shield Skill they have ABOVE their level's natural shield skill. Block rate is also penalized by mob level, though you do not receive a bonus for being above the Mob's level. The estimated formula for Shield Block rate is: Base_Block_Rate = Depends on shield type, ~50% for Type 3 (proposed, though it could be lower, as I'm oversimplifying the skill divider). Skill_Divider = 1~6 (depending on skill level tiers, potentially a stepwise increase every 100skill or so). LevelCorrectionFactor = (MobLevel-PlayerLevel)/2, and only applies to mobs above our level, similar to pdif level correction. Damage_Absorption = BASE + Shield_Defense / 2 [ Research and Confirmation of Shield Block %s.] The Shield skill, alongside the Longsword Skill, is obtained by starting the Paladin Life. This skill enables you to equip and use shields.
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