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Subject Item
n2:
rdfs:label
Living Ice
rdfs:comment
Boss 9 The Living Ice has an auto-reflect effect on and will launch your magic back at you. But here's the thing: He doesn't start with it on, and there's no way to tell when he's gonna use it. It might be early on, and it might not come at all. However, to be safe, the way to handle this is to have Jansen, Cooke and Ming use Grounda on the first turn, while Mack uses Powerus on himself. The spells will give you a nice head-start on the Living Ice, but after the first turn it becomes too risky to use anymore. So on your second turn, have Mack use Combo to do the damage, while Jansen, Ming and Cooke take care of your buffing: Get All-Barricade up IMMEDIATELY. maybe get Cover on Mack, and if the Living Ice used Shieldus, then have one of the ladies Dispel it to lower the Ice's defense.
n7:
Inflicts Water damage on all party members causes freeze effect. Reflects all spells back to the caster Increases physical defense
dcterms:subject
n4: n15: n20: n24:
n6:
Freeze Bite n10: Reflect n29:
n25:
Element Earth Magic Killer Rings
n21:wikiPageUsesTemplate
n22: n27:
n12:
5000
n13:
n14:
n5:
Living Ice
n28:
Magic
n11:
None
n17:
Immune to All Status Effects
n9:
None
n26:
10
n16:
6350
n18:
n19:
n23:abstract
Boss 9 The Living Ice has an auto-reflect effect on and will launch your magic back at you. But here's the thing: He doesn't start with it on, and there's no way to tell when he's gonna use it. It might be early on, and it might not come at all. However, to be safe, the way to handle this is to have Jansen, Cooke and Ming use Grounda on the first turn, while Mack uses Powerus on himself. The spells will give you a nice head-start on the Living Ice, but after the first turn it becomes too risky to use anymore. So on your second turn, have Mack use Combo to do the damage, while Jansen, Ming and Cooke take care of your buffing: Get All-Barricade up IMMEDIATELY. maybe get Cover on Mack, and if the Living Ice used Shieldus, then have one of the ladies Dispel it to lower the Ice's defense. Mack should be hitting above (or at least near) 1,000 points of damage if he's leveled up properly. Even if you don't, this is still your best bet to do damage. On your third turn, you might as well put up All-Shield, you know, just in case. And of course, have your mage's heal as necessary, giving priority to Mack. As for what you are healing against? All-Aquara. It does real big damage, but with All-Barricade up, and so long as you use Zephyra after, you should survive it. This will be a battle to see who lasts longer, because both you and the Living Ice will be dishing out big damage. The only other thing to look out for is the occasional Freeze Bite. If someone gets frozen use a Blazing Ruby or the Cure-All spell to get them back into the fight. When it's over -- and assuming you won -- control will switch back over to Tolten, Seth, and Sed.