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Subject Item
n2:
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Todo list TODO LIST Todo List ToDo List
rdfs:comment
Add/Remove whatever you want.This list should be updated from time to time. This is page lists all the work that should be (or that you want to be) done. If you do one of the items in this list please move it to the 'done' section to make it easier to see what still needs to be done. Feel free to add stuff here, I'll move main categories to the main page as it fills up. I'd like to maintain some form of granularity here, so if a topic seems like it might fall under a subcategory, it probably is a subcategory. The current set of topics is fairly ad-hoc, and I suspect it will change dramatically as things start to progress.
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ToDo List Icon.png
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ToDo List
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A list of things to do.
n12:abstract
This is page lists all the work that should be (or that you want to be) done. If you do one of the items in this list please move it to the 'done' section to make it easier to see what still needs to be done. Add/Remove whatever you want.This list should be updated from time to time. Feel free to add stuff here, I'll move main categories to the main page as it fills up. I'd like to maintain some form of granularity here, so if a topic seems like it might fall under a subcategory, it probably is a subcategory. The current set of topics is fairly ad-hoc, and I suspect it will change dramatically as things start to progress. * Basics * Vectors * Matrices * Quaternions * Lighting * Dynamic lighting * Precalculated lighting * Shadows * Dynamic shadows * Shadow maps * Stencil shadows * Z-pass * Z-fail * Visibility * Frustum culling * Scene representation * Static visibility * Dynamic visibility * Geometry representation * Curves * Splines * Surfaces * Triangle Meshes * B-reps * Parametric surfaces * Implicit surfaces * Volumetric rendering * Rigid body mechanics * Introduction * Collision response * Penalty methods * Impulse methods * Constrained acceleration methods * Shock propagation * Timewarp * Articulated bodies * Solid mechanics * Springs, cloth and hair * Elastics * Fluid dynamics * Collision detection * Discrete collision detection * Between meshes * Separating axes * Lin-Canny * GJK * Between primitives * Separating axes * Specific primitives * Continuous collision detection * Continuous OBB tree test * Continuous GJK * Proximity queries * Lin-Canny * Specific primitives