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Pandemic Studios Pandemic Studios
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On November 3, 2005, Pandemic Studios announced a partnership with BioWare, the developers of Star Wars: Knights of the Old Republic. Though they now have common ownership and pool their expertise to develop games, both companies have retained their individual staffs and brands. As of 2006, Pandemic employs over 250 programmers, artists, and designers. The Star Wars team, who developed the Star Wars: Battlefront series, and is currently working on The Lord of the Rings: Conquest. Pandemic Studios is a now defunct video game developer which had offices in Los Angeles, California, and Brisbane, Australia. The studio is notable for featuring fully-destructible environments in its games. Recent titles include Full Spectrum Warrior, Full Spectrum Warrior: Ten Hammers, Star Wars: Battlefront, Star Wars: Battlefront II, Destroy All Humans!, Mercenaries: Playground of Destruction and Mercenaries 2: World in Flames. Pandemic Studios is a video game developer notable for creating destructible environments that is based in Los Angeles, California and Brisbane, Australia. Recently, their major hits have been Full Spectrum Warrior, Star Wars: Battlefront, Star Wars: Battlefront II, Destroy All Humans! and Mercenaries. Pandemic Studios was a video game developing company based in Los Angeles, California and Brisbane, Australia. It was founded in 1998 by Josh Resnick and Andrew Goldman. Pandemic was responsible for developing several Star Wars video games, including Star Wars: The Clone Wars (video game), Star Wars: Battlefront, and Star Wars: Battlefront II. In between 2007 and 2009, Pandemic became a subsidiary of Electronic Arts. Shortly after it was closed down, around a dozen former developers have gone on to work for 343 Industries. On November 3, 2005, Pandemic Studios announced a partnership with BioWare, the developers of Star Wars: Knights of the Old Republic. Though they now have common ownership and pool their expertise to develop games, both companies have retained their individual staffs and brands. As of 2006, Pandemic employs over 250 programmers, artists, and designers. On November 17, 2009, EA announced the closure of Pandemic Studios. Pandemic Studios fue una desarrolladora de videojuegos con oficinas en Los Ángeles, California y Bribane, Australia. Fue fundada en 1998 por Josh Resnick y Andrew Goldman. El estudio es conocido por incluir entornos totalmente destructibles en sus juegos. Pandemic fue responsable de varios videojuegos de Star Wars, incluyendo Star Wars: The Clone Wars (videojuego), Star Wars: Battlefront y Star Wars: Battlefront II. En 2006, Pandemic tenía más de 250 programadores, artistas y diseñadores. El 17 de noviembre de 2009, EA anunció el cierre de Pandemic Studios.
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Pandemic Studios Pandemic Studios
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Pandemic Studios
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Josh Resnick, President Andrew Goldman, CEO
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Pandemic Studios Pandemic Studios
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Santa Monica, California
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On November 3, 2005, Pandemic Studios announced a partnership with BioWare, the developers of Star Wars: Knights of the Old Republic. Though they now have common ownership and pool their expertise to develop games, both companies have retained their individual staffs and brands. As of 2006, Pandemic employs over 250 programmers, artists, and designers. The Star Wars team, who developed the Star Wars: Battlefront series, and is currently working on The Lord of the Rings: Conquest. Pandemic also has three projects planned simply entitled Projects B, Q, and Z; some of which may be Star Wars Games. it shut down in 2009 by EA. most people were fired while some people stayed to work at EA. Pandemic Studios fue una desarrolladora de videojuegos con oficinas en Los Ángeles, California y Bribane, Australia. Fue fundada en 1998 por Josh Resnick y Andrew Goldman. El estudio es conocido por incluir entornos totalmente destructibles en sus juegos. Pandemic fue responsable de varios videojuegos de Star Wars, incluyendo Star Wars: The Clone Wars (videojuego), Star Wars: Battlefront y Star Wars: Battlefront II. En 3 de noviembre de 2005, Pandemic Studios anunció una asociación con BioWare, los desarrolladores de Star Wars: Caballeros de la Antigua República. Aunque ahora tenían propiedad en común y usaban en conjunto su experiencia para desarrollar juegos, ambas compañías mantuvieron individualmente sus administradores y marcas. En 2006, Pandemic tenía más de 250 programadores, artistas y diseñadores. El 17 de noviembre de 2009, EA anunció el cierre de Pandemic Studios. Pandemic Studios is a now defunct video game developer which had offices in Los Angeles, California, and Brisbane, Australia. The studio is notable for featuring fully-destructible environments in its games. Recent titles include Full Spectrum Warrior, Full Spectrum Warrior: Ten Hammers, Star Wars: Battlefront, Star Wars: Battlefront II, Destroy All Humans!, Mercenaries: Playground of Destruction and Mercenaries 2: World in Flames. On November 3, 2005, Pandemic Studios announced a partnership with BioWare, the developers of Star Wars: Knights of the Old Republic. Though they now have common ownership and pool their expertise to develop games, both companies have retained their individual staffs and brands. As of 2006, Pandemic employs over 250 programmers, artists, and designers. On November 17, 2009, EA announced the closure of Pandemic Studios. Pandemic Studios is a video game developer notable for creating destructible environments that is based in Los Angeles, California and Brisbane, Australia. Recently, their major hits have been Full Spectrum Warrior, Star Wars: Battlefront, Star Wars: Battlefront II, Destroy All Humans! and Mercenaries. Pandemic Studios was a video game developing company based in Los Angeles, California and Brisbane, Australia. It was founded in 1998 by Josh Resnick and Andrew Goldman. Pandemic was responsible for developing several Star Wars video games, including Star Wars: The Clone Wars (video game), Star Wars: Battlefront, and Star Wars: Battlefront II. On November 3, 2005, Pandemic Studios announced a partnership with BioWare, the developers of Star Wars: Knights of the Old Republic. Though they now have common ownership and pool their expertise to develop games, both companies have retained their individual staffs and brands. In between 2007 and 2009, Pandemic became a subsidiary of Electronic Arts. Shortly after it was closed down, around a dozen former developers have gone on to work for 343 Industries.
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