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Subject Item
n2:
rdf:type
n66:
rdfs:label
Life-stealer Life-Stealer
rdfs:comment
Originally carried by Artemis Entreri, a cut character in Bodhi's Lair in chapter six, this powerful dagger can later be brought in The Black Pits II tier 4 store. Life-stealers are among the most terrifying of those warlocks who parlay with devils. From their literally infernal dealings these powerful arcane spellcasters obtain the ability to become vampires of a sort, though not literally so, for life-stealers have learned to harness the power of life itself. Sapping away at the animus or “life force” of their enemies, life-stealers are deadly predators. Sometimes, this power becomes intoxicating, and some life-stealers crave the life of their foes as much as a vampire thirsts for blood. "Enemies are all around us, offering their life energy for me to use against them."[PH:141] Prerequisite: Warlock class, infernal pact Infernal Action (11th level): When you spend an action point to take an extra action, if you use your action to make an attack that hits, that hit deals ongoing 5 fire damage (save ends). Sustain Life Spark (16th level): If you have more life sparks at the end of an encounter than you do healing surges, you regain hit points as if you had spent a healing surge.
n36:
3
n51:
Evil tendencies
n37:
4
n14:
15
dcterms:subject
n25: n26: n41: n47: n49: n55: n57: n58: n65:
n13:
Infernal pact warlocks
n10:
Daggers
n9:
CDUNQ22800001.PNG
n32:
DAGG20.itm
n22:
Beastmaster Cleric
n40:
6000
n27:
18
n35:
Average-High
n62:
1
n29:wikiPageUsesTemplate
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n45:wikiPageUsesTemplate
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n17:wikiPageUsesTemplate
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n5:wikiPageUsesTemplate
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n11:wikiPageUsesTemplate
n12: n50:
n56:
1.0
n15:
200
n20:
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Life-Stealer Life-Stealer +4
n7:
n8:
n42:
All
n61:
65
n52:
1.0
n4:
BGII:SoA , BGIIEE:SoA BPII
n60:
12
n31:
2
n16:
1
n19:
Player's Handbook 4th edition
n23:
-4
n43:
Hostile
n54:
0
n53:
Dagger
n63:
1
n48:
Large Fist, Dagger
n38:
Melee
n34:abstract
Originally carried by Artemis Entreri, a cut character in Bodhi's Lair in chapter six, this powerful dagger can later be brought in The Black Pits II tier 4 store. Life-stealers are among the most terrifying of those warlocks who parlay with devils. From their literally infernal dealings these powerful arcane spellcasters obtain the ability to become vampires of a sort, though not literally so, for life-stealers have learned to harness the power of life itself. Sapping away at the animus or “life force” of their enemies, life-stealers are deadly predators. Sometimes, this power becomes intoxicating, and some life-stealers crave the life of their foes as much as a vampire thirsts for blood. "Enemies are all around us, offering their life energy for me to use against them."[PH:141] Prerequisite: Warlock class, infernal pact Infernal Action (11th level): When you spend an action point to take an extra action, if you use your action to make an attack that hits, that hit deals ongoing 5 fire damage (save ends). Collect Life Spark (11th level): When a creature under your Warlock’s Curse drops to 0 hit points or fewer, you take a portion of its life energy by collecting a life spark. As a minor action, you can expend this life spark to gain a benefit based on the creature’s origin. At the end of the encounter, any life sparks you have not expended fade away. Aberrant: You gain a +2 power bonus to all defenses until the end of your next turn. Immortal: You gain resist 5 to all damage until the end of your next turn. Elemental: You deal an extra 5 damage to the next target you hit with an attack on your current turn. Fey: A successful attack you make on your current turn also causes your target to become dazed. Natural: Regain hit points equal to one-half your level. Shadow: You become invisible until the end of your next turn. Sustain Life Spark (16th level): If you have more life sparks at the end of an encounter than you do healing surges, you regain hit points as if you had spent a healing surge.