This HTML5 document contains 357 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

PrefixNamespace IRI
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
n47http://dbkwik.webdatacommons.org/resource/njapIjYGQUgab_Uf-X45cg==
n42http://dbkwik.webdatacommons.org/resource/iq2Irv_RieK5BsCsYTPDyw==
n63http://dbkwik.webdatacommons.org/resource/WtIUSo_NUs89OdUgwmrnEA==
n104http://dbkwik.webdatacommons.org/resource/Bgmu2G_cNj1KimpSBk8JHw==
n32http://dbkwik.webdatacommons.org/resource/nS11TauQXLQmD3-le-iE8Q==
n22http://dbkwik.webdatacommons.org/resource/AuHrN8pIpxztOYzzg0UW4Q==
n21http://dbkwik.webdatacommons.org/oldschoolrunescape/property/
n45http://dbkwik.webdatacommons.org/resource/1GegPXWfv6BdHF9P5AVRJQ==
n85http://dbkwik.webdatacommons.org/resource/KAYdrLfw6azyrob4rvTldw==
n99http://dbkwik.webdatacommons.org/resource/T-04pTubYg297-Eau7TWsA==
n87http://dbkwik.webdatacommons.org/resource/HhD4BHzdXkknOGQvB_NjAg==
n70http://dbkwik.webdatacommons.org/resource/7f1Hv8ACZyologAYpAhaRQ==
n9http://dbkwik.webdatacommons.org/resource/hyDY_hyGXoDQTReGed-ECg==
n5http://dbkwik.webdatacommons.org/resource/EBng7pLOoTAepFZNqZAv-w==
n106http://dbkwik.webdatacommons.org/resource/1TQWPbtRQD_qGbv0FaHm4A==
n97http://dbkwik.webdatacommons.org/resource/0SYmnyfrmKJeX3uc2hQkqw==
n58http://dbkwik.webdatacommons.org/resource/E9b6EMgwqPbZdRp_9jFEYg==
n65http://dbkwik.webdatacommons.org/resource/2Qe1eC8AVuJJ5VeVnyUuTQ==
n29http://dbkwik.webdatacommons.org/resource/LYvRZ8GZRgLySBrPjGPF1g==
n72http://dbkwik.webdatacommons.org/resource/wIaHVoi27H3mwV3ZDVZJbA==
n44http://dbkwik.webdatacommons.org/resource/8ySR1rlnwLzDnFBCfSDGtQ==
n12http://dbkwik.webdatacommons.org/resource/dQ2Nz4lqcU59s_iM99mBUA==
n26http://dbkwik.webdatacommons.org/resource/NEY9Jb9VdPD_VHP5-pkOVw==
n6http://dbkwik.webdatacommons.org/resource/5KL52omCwczaQOGlAZ6i2w==
n60http://dbkwik.webdatacommons.org/resource/p2OFdIOxCwL8-D12euUU9w==
n59http://dbkwik.webdatacommons.org/resource/Vdi0Lo76-g1hR1ncxWnczg==
n102http://dbkwik.webdatacommons.org/resource/LIdYgEbEoUAGWP6MD4USMQ==
n61http://dbkwik.webdatacommons.org/resource/ITr-cm1eIYHAu-Pze_3kUQ==
xsdhhttp://www.w3.org/2001/XMLSchema#
n66http://dbkwik.webdatacommons.org/resource/8vgOeg2k2gdaD_-maU6w4w==
n2http://dbkwik.webdatacommons.org/resource/yV-mf-cbjZBshtzysxzLrA==
n19http://dbkwik.webdatacommons.org/resource/rAX3hDq8X15WHO4qprZPpg==
n46http://dbkwik.webdatacommons.org/resource/PlXGIRimBUej51wXdG4F1A==
n100http://dbkwik.webdatacommons.org/resource/eC42VqaPaEr6NKa_zfjSwQ==
n24http://dbkwik.webdatacommons.org/resource/FNd4c-xlHc7wGxuZfVHa7w==
n48http://dbkwik.webdatacommons.org/resource/uGcQ9OtRWY5Ce8PAeSPlaw==
n37http://dbkwik.webdatacommons.org/resource/8nsQA4VrRLgY7agg2O0lgA==
n10http://dbkwik.webdatacommons.org/resource/DYUiJZh6yTLj7ag7kJOWhg==
n89http://dbkwik.webdatacommons.org/resource/knOJ90LouPScWowTCScAFA==
n7http://dbkwik.webdatacommons.org/resource/_Zpr0NJbPFuMcGO3_iLzxg==
n90http://dbkwik.webdatacommons.org/resource/E8SyLbJnqNZeMpaZogxo7g==
n33http://dbkwik.webdatacommons.org/resource/wA8Tqam2rSk0ONrL_SLY-w==
n105http://dbkwik.webdatacommons.org/resource/Bo62p5z2NKFWlRZNgMVzsg==
n96http://dbkwik.webdatacommons.org/resource/5Rvh4-moMr1JYE_F5cBG5A==
n11http://dbkwik.webdatacommons.org/resource/m5268hoCy0FopVdhvAYd7w==
n35http://dbkwik.webdatacommons.org/resource/4z1pGXBk3RQ1cN9baHFs4A==
n62http://dbkwik.webdatacommons.org/resource/BEFYjc6p2y9ne5PMrzWRHg==
n86http://dbkwik.webdatacommons.org/resource/SA3ltUex9BbVIsaLWzanLQ==
n28http://dbkwik.webdatacommons.org/resource/YP66k6Non27MfKOxiA4KVg==
n54http://dbkwik.webdatacommons.org/resource/_ZdD0khG870tT7r5kRKc8A==
n41http://dbkwik.webdatacommons.org/resource/afUg7Xqe4GpyNLPp1P2dYw==
n95http://dbkwik.webdatacommons.org/resource/sn9yxeYJL8skmbOGa4rxZQ==
n23http://dbkwik.webdatacommons.org/resource/lsdbyhCvDMLwhylvMheL6Q==
n93http://dbkwik.webdatacommons.org/resource/_3873l2VjN-2AGS5qZ-efQ==
n92http://dbkwik.webdatacommons.org/resource/CyURZPF4cKHvThPiDK8p-w==
n18http://dbkwik.webdatacommons.org/resource/1eQ3fqcHraxAKlLCd5QiNQ==
n43http://dbkwik.webdatacommons.org/resource/O4VaFjN5ze2zYqvSES2bww==
n91http://dbkwik.webdatacommons.org/resource/zlw1ZMes-xjADrTPS_DHNw==
n49http://dbkwik.webdatacommons.org/resource/3-hDezZCmXoN7qPWuY-wOw==
n88http://dbkwik.webdatacommons.org/resource/LfWkp7a-rcMuRZvBJqfLQQ==
n25http://dbkwik.webdatacommons.org/resource/TgOVbXtoSofCtrjpr1F5Hw==
n64http://dbkwik.webdatacommons.org/resource/RtSf0C4K_NgCCm3SiE820w==
n80http://dbkwik.webdatacommons.org/resource/cNp2-9UXgNjtzBGgNSnG1w==
n68http://dbkwik.webdatacommons.org/resource/fKMs8Oo3hwBs4Rv76kcsxA==
n14http://dbkwik.webdatacommons.org/resource/C7sqGFWBp9EHb-7f4X-y0A==
n56http://dbkwik.webdatacommons.org/resource/4I9SxBTQ72UyZ2_HFzyhZg==
n50http://dbkwik.webdatacommons.org/resource/-wUxRrrULDtkOzAZ57nmJA==
n84http://dbkwik.webdatacommons.org/resource/3qIpqM-kMb_Iu41MXwTbiQ==
n83http://dbkwik.webdatacommons.org/resource/AmimO3lLVZD1s-28xvAYwQ==
n77http://dbkwik.webdatacommons.org/resource/SgL1Bw3psCJWnAxBHdA6kQ==
n3http://dbkwik.webdatacommons.org/resource/TviqPwDfQ7tLyADCvhJq9A==
n79http://dbkwik.webdatacommons.org/resource/ZtAO7-z1SbXa-CmJt8fieA==
n16http://dbkwik.webdatacommons.org/runescape/property/
n40http://dbkwik.webdatacommons.org/rune-scape/property/
n73http://dbkwik.webdatacommons.org/resource/UuxVETGj9OX1TdXvyH0CFg==
rdfshttp://www.w3.org/2000/01/rdf-schema#
n76http://dbkwik.webdatacommons.org/resource/y_VRraxdZdTDnhlWfTKwNA==
n36http://dbkwik.webdatacommons.org/resource/_AOH8m-hihzcyV3ngy4OAg==
n78http://dbkwik.webdatacommons.org/resource/Cs8krwA6jWnbeX57lwuLHA==
n57http://dbkwik.webdatacommons.org/resource/hg4l-kspVMPV4oZ1iimoQQ==
n27http://dbkwik.webdatacommons.org/resource/fGCBRsy5mWTqb0zTAzPFIw==
n55http://dbkwik.webdatacommons.org/resource/37_fap3UhguR_yYfirHixw==
n20http://dbkwik.webdatacommons.org/resource/KfjuthJfUZhlwFK8Vsip4Q==
n82http://dbkwik.webdatacommons.org/resource/xr3HUG-nQOLjetDnJXw6Hg==
n31http://dbkwik.webdatacommons.org/resource/mWtBK9mShqR888GbuhSvrg==
n34http://dbkwik.webdatacommons.org/resource/y9Fu7ZBxl1qK6NBjLfqH0g==
n98http://dbkwik.webdatacommons.org/resource/ZiABwByQHGqK648KqCtV_A==
n30http://dbkwik.webdatacommons.org/resource/qvxeAHbF4UtCtfAKUsBoGw==
n94http://dbkwik.webdatacommons.org/resource/4iAG2te8eeIlM44mA_fZFg==
n71http://dbkwik.webdatacommons.org/resource/UzHhELZabzUypvct7t0CfA==
n13http://dbkwik.webdatacommons.org/resource/-Lln33aGYJSaV3zPax5DUA==
n51http://dbkwik.webdatacommons.org/ontology/
n81http://dbkwik.webdatacommons.org/resource/IScU0Hstwd4B7u0zGObH4A==
n17http://dbkwik.webdatacommons.org/resource/WIihM1VHEcmfuX4lpkkcTg==
n4http://dbkwik.webdatacommons.org/resource/pQ1WevLe_d2dTWi7tnpwzw==
n75http://dbkwik.webdatacommons.org/resource/VcoU_JJGUNold8q-Y-4Cug==
n101http://dbkwik.webdatacommons.org/resource/abcSv72AMQOn3uOo2QRYlw==
n15http://dbkwik.webdatacommons.org/resource/rmdVA5Oqhli9mbqx3gVGyg==
n74http://dbkwik.webdatacommons.org/resource/H-Cym6Xl5-FuL9tdQlPwSw==
n38http://dbkwik.webdatacommons.org/resource/UMhdFEYk3JGuKi3Sr3Hb6Q==
n103http://dbkwik.webdatacommons.org/resource/SiUzwt9YDwPiL2WDLmsbOw==
n8http://dbkwik.webdatacommons.org/resource/ouuff1_4qG9Km_-nHeERmw==
n53http://dbkwik.webdatacommons.org/resource/hH9x7nKmX88AyjcNYW-GLg==
n39http://dbkwik.webdatacommons.org/resource/hi7YkSXj-nr7ahyskv1WlQ==
n69http://dbkwik.webdatacommons.org/resource/oM4u7vMdQdZFofB1S-GwNw==
n67http://dbkwik.webdatacommons.org/resource/wdxag9y_7ExjV4vPS7lEHg==
Subject Item
n50:
n51:wikiPageDisambiguates
n2:
Subject Item
n2:
rdfs:label
Pay-to-play melee training
rdfs:comment
This guide is organised into sections based on skill levels. For example, if the section header is Levels 20 to 30, you should begin training at the area with an Attack and Strength level of at least 20. Defence is also preferred to be at that level, but is not always required. The solution to lower Defence is to bring more food, or use food that heals more. This article assumes that players are training Attack, Strength, and Constitution more or less equally. If not, see the pure melee guide.
n7:
Level 10 Level 90 Level 40 Level 20 Level 1 Level 30 Level 50 Level 70 Level 80 Level 60
n6:
Runes and Grapes n18: n42: None *Tokkul *Onyx tips n68: *Uncommon Rune Arrows x12 *Rare Rune chainBody *Runes *Grimy *Fire Battlestaff *Rune Scimmy n98:
n10:
3700 6200 8500 2600 6700 470580660780 150 Varies. 3400 50 1600 Varies depending on the creature. 3250 4800 100 8000 3300 40000 335060006000 20000 30000 3100 16875 7000 2300 2750
n5:
35 19 3 15 10 130 Varies 101 86 50 60
n9:
 95 727779 22 28 25 4 5 1 2 12 13 15 9 51 63 44 85 86 91 64 Varies to your combat level 77 119 112 115 122 167 210 Baby:93, Guard:96, Male:100 Varies depending on the creature.  96  98  92 Varies
n21:wikiPageUsesTemplate
n22: n35: n49:
n40:wikiPageUsesTemplate
n41: n56: n58: n63: n64: n74: n96: n97:
n16:wikiPageUsesTemplate
n17: n20: n23: n62: n65: n86: n87: n105:
n93:
Defence
n11:
n12: n15: Monks Spiritual Rangers n19: n27: n30: Frost dragons n32: Abyssal demons n37: God Wars Dungeon Bosses n39: Living Rock Creatures n43: Mutated jadinkos n46: n47: n48: Exiled kalphite guardians Hellhounds n54: n55: n57: Goblins n60: Monkey Guards Pest Control n69: n70: n71: n73: Gnome troops Fire giants n77: Minotaur n78: Deadly red spiders Armoured zombies Hill Giants n82: Dust devils n91: n94: n99: n101: n102: n104: n106:
n25:
n26: n53: n67: n75: n79: n80: n83: n84: n85: n92: n100:
n3:
*They will change combat styles depending on the player's combat style, equipment and prayers, which in turn changes their defense values. *Can use abilities which can deal heavy damage, and if their aggression is not toggled by Angof, can easily kill the player if several are attacking at once. *Requires completion of The Light Within in order to access. *They have no drops other than charms and effigies. *Their ranged attacks can hit fairly hard even against melee armour. *At lower levels, using anything other than crush attacks can hamper experience rates. Compared to other creatures it is a little more out of the way. * Only 3 HP per kill *Requires completion of The Brink of Extinction to access. *Some monsters aren't weak to melee, hampering the exp/hour. *The monsters that are weak to melee are weak to crush, and using stabbing or slashing weapons can hamper rates further at lower levels. *Dying will result in half the obsidian shards earned during the minigame being lost. * Heated tiles can force you to move out of melee range. *Can take a while to kill because of their high life points. *Can only be killed when all parts of The World Wakes are completed. *The shockwave special can easily kill you. *Using anything other than crushing attacks can hamper experience rates. -900.0 *High Defence *Terrible Drops *Will need to heal often at low levels *The creatures do not drop anything, You can get drops of tokkul from the creatures outside the fight cave as a drop but do not fight them at this level. *You can get Obsidian Cape and Onyx with tokkul from the TzHaar Shops. *No drops since on a battlefield. *They require a gas mask, face mask, masked earmuffs, a slayer helmet, or a full slayer helmet in order to fight them, or the player will be hit for large amounts of damage. **All of these require completion of Smoking Kills. *They require a Slayer level of 65 to kill. *They have a very dangerous special attack if not paying attention. **Dual wielded melee weapons are also required to counter this special attack. *Their defence is high, and they will increase it further during the fight, resulting in longer kill times and reduced experience rates. *They require a slayer level of 92 to damage. *The player must be on a Slayer assignment to receive Razorback gauntlets as a drop. *Risk of dying is incredibly high; this may result in high costs to buy back items. *A killcount hampers exp gain, as it takes time between banking trips. * Sidenote: Orks in God Wars Dungeon north of the entrance near the Bandos entrance become aggressive after killing one, and it resets after every killing, providing 100% AFK and averaging about 275,000 melee experience per hour. Bonecrusher, a Split Dragontooth or Demon Horn necklace, and Soul Split make your trips last as long as you like. *Poor drops in general. *There are aggressive Zamorak warriors and Zamorak mages in the area. *Higher stats will give better experience rates. As such, melee stats of 85+ are a semi-requirement. *They require a Slayer level of 85 to kill. *Players will need food as they can hit hard and very accurately. *Some of the better drops require the player to be on a Slayer assignment. *Food may be required. *They require a Slayer level of 80 to kill. *The death spawns that they summon can be an annoyance if the player chooses to kill them. *Soul split, a Saradomin godsword, or a full set of Guthan's Armour is almost necessary for prolonged trips. *Without the aforementioned curse, food and banking is required, hampering exp rates. *Not very good Drops *Aggressive, but glitchy not good for AFK *Pretty high defence * At level 50 Att and Def I would highly recommend moving to Jungle spiders. *They require a Slayer level of 80, 86 and 91 to kill respectively. *Their melee attacks are very accurate and can cause consistent damage. *They will use hard-hitting magic attacks if you try to run away. * Not aggressive, first option is walk here, being an inconvenience. *The area to kill them could be dangerous, especially if piled by multiple creatures. *They can cause poison, though it is mild and generally ignored. *They require a Slayer level of 63 to kill. *Residing in the God Wars Dungeon, precautions relating to the location must be taken. *Are fairly spread out, and lack profitable drops. *The Armadylean rangers cannot be fought with melee. * Requires 15 Slayer to kill, and earmuffs , which eliminates possible use of full set bonuses Very boring and can sometimes be crowded. *They can do moderate damage with their ranged attacks, and require food at lower levels. *Requires a coin fee in order to start, and some quests in order to utilise. *Players may need super combat and prayer potions for the first few games as they have no points *No drops *Due to the large number of them, a player could easily be piled and killed. *The money return from these monsters isn't that great. *An update reduced the aggression range of the ones in Waterbirth, hampering xp rates. A cannon can be used to bypass this, but the cannonball usage can be very costly. Lower hitpoints *This minigame can become somewhat repetitive over time. *There is little direct monetary gain from this method. *All combat experience earned from this minigame is halved. * Often crowded * Not automatically aggressive * Quest requirements to gain access to the dungeon * Only drops bones *No drops *Often very crowded *Not automatically aggressive * Often crowded *Multiple enemies may cause a lot of damage to lower level players. *Run through wilderness can be risky *The monsters can hit quite high on lower levelled players. *They require 85 Dungeoneeering to access. *Being careless or not paying attention can lead to a swift death. *The dragons hit high and accurately, so good method of restoring life points is necessary. *Super antifire potions are also a semi-requirement, as they will increase kills per hour significantly. *Their defence is fairly high, and using anything other than stab weapons can hamper experience rates. *No drops *Antipoison is required as there are poisonous level 1 spiders, which share the same aggression mechanic as the monkeys and gorillas of Ape Atoll. *Teleport is needed if you need to quickly leave the area if not near a staircase/ladder. *Waiting for a game to start can be long if not many players are playing *Sometimes games can fail if players allow the Void Knight to die yielding no points and gp *Not AFK because players have to constantly focus on the screen to attack other monsters and portals after the one they are currently fighting has died, also games end very quickly requiring the player to re-enter the boat and wait for the game to start again *They require partial completion of Defender of Varrock to fight. *Weak to magic, strong against melee. Extremely boring. *Long bank route without brass key *Hits hard if you have low defense or armour *Sometimes crowded * Often crowded * Not aggressive * Don't drop anything other than bones * The Edgeville Monastery is not a multi combat area *The creatures can hit very accurately, and food could be needed for lower levelled players. *They are fairly spread out throughout the caverns. *Spawn rates are completely dependent on the player; they take longer to spawn if their remains are not mined.
n13:
At least Mithril armour, food. If you are farming on the beach south of the Hosidius House there is a bank chest nearby so inventory space is not a concern. None Best strength gear Please refer to the Nightmare Zone wiki page for more info. n59: 40 10 25 A Rune scimitar or better At least Steel armour, food . Level 45 Magic for Camelot Teleport would be good to have for quick banking, but is not necessary. An alternative would be to purchase a few Camelot teleport tablets. Food is unnecessary as players can speak to the abbot in the south-west of the monastery to be healed for free. It is also suggested to purchase a mithril scimitar from Zeke's Superior Scimitars just north of the palace in Al Kharid. In addition, some players like to purchase a set of mithril armour to use until they can equip rune armour at level 40 Defence. However, armour is not overly important when fighting monks. Take a decent food item, preferably trout or salmon. Alternatively, you can buy kebabs for 1 gp each in Al Kharid. It is also suggested to invest in a mithril scimitar from Zeke's Superior Scimitars just north of the palace. In addition, some players like to purchase a set of mithril armour to use until they can use/afford rune armour at level 40 Defence.
n14:
North of the Canifis Home teleport. Battlefield south of West Ardougne You can also claim a reward book once a month from Troll invasion The better area for these is a tiny bit north of the Karamja home teleport. There is a dungeon you need to pay 800-900gp to enter. There are Dogs and many other creatures through out the dungeon. Dont go too deep in. This is the better of the 4. Its kind of boring but is quick and after a few levels using a 2H weapon you can easily 1 hit them Better XP than the Jungle Spiders, but worse for money making. Can be found in Karamja Dungeon and Slayer Tower. West and a little north from the Yanille home teleport. *Note: Requires the Biohazard quest, in order to access After the quest, the Ogres within the Combat Training Camp can be accessed and killed by entering the loose railing in the cage, or hit with a halberd. The Ogres are for ranged combat only, making this ineffective for any melee attacks. At lower levels, these may not be advised, as they can hit much higher than some monsters, but as you become higher level, these can be excellent, as they can be quickly killed, and their spawn points are within a few squares of each other, as well as not being able to walk out of distance. The best spot is behind Lumbridge. If you do not pick up the drops it will go even faster. You will have level 30 in about an hour or so. Keep experience on Balanced.
n8:
1980 361 379569646 298 302 295 661 184 136.5 75 565 25.5 2894.4 25 30 1261 344.4 1141.2 469 399 446 879 4430 Varies. 243.3
n4:
*The drops from fire giants can be quite profitable. *In the Waterfall Dungeon and the Brimhaven Dungeon, lots of these creatues spawn in a close vicinity. *They are weak to slash. * Commonly drops Swordfish. * Good source of charms. * Low health makes it possible to kill large amounts in a small amount of time. * Banshee has low defense to melee. * Drops can be somewhat valuable. *They can be safespotted while using a halberd,  negating the need for food. *They have a rather better percentage of dropping Gold Charms than Rock Crabs *Decent drops for their level. *Most loots are noted or can be alchemised. Gives great xp, very easy to kill. *Low life points *Lots of them in 1 small place *Prayer, health, and run energy fully restores at the end of each game *Portals have very high health and can regenerate health providing high amounts of XP *Points gained can be used to purchase Void Knight equipment or XP in certain combat skills and other rewards *Successfully completing each gains yields a small amount of gp *Killing them in the Slayer Tower with a contract can give good experience and money. *They are weak to crush. * High xp/hr *Bank is very close *No food required *Could collect hides for crafting xp, not recommended though *Valuable drops, including Razorback gauntlets. *Most loots are noted or can be alchemised. *The drops can be quite profitable. *They aren't exceptionally crowded. *They have a low defence level and low life points. *The living rock strikers are weak to crush. *Using new halberd mechanics attacks like Hurricane, Quake and Meteor Strike  hit in a 5x5 square. *Best exp for many levels. *Drops can be very valuable. *At high levels, the bosses are entirely soloable. *Using an instance can create very fast kills . * Very little Defence requirement * Lots of Experiments in one area * Huge amounts of health for maximum experience gain * No food required *Killing them in the Slayer Tower with a contract can give good experience and money. *They have good drops. *They are weak to slash. *Since they are weak to crush weapons, Use the Tzhaar-ket-om and the optimal 2-handed Action bar preset. *You can use Overpower to instantly kill every 10th spider *Killing deadly red spiders can be a good source of charms. * Normally red spider eggs spawn near red spiders and it is good money making *A safe minigame, death should be of little concern. *Considered the best exp in the game, this minigame allows for very quick levelling. *Obsidian shards can be obtained, which with suitable Smithing levels can be made into Obsidian armour. *They are weak to melee, making kills quick. *Commendation points gained from this game can be spent on additional exp. *If you die during the game, you will respawn safely with all your items. *The drops are somewhat profitable, and they drop food commonly. *Very easy to kill, allowing for very fast experience rates. *The untradeable drops can be used to train at the Herblore Habitat. *They are weak to stab. *The drops from these creatures are somewhat valuable, such as Tokkul for the valuable onyx. * There is a bank nearby. *Very high HP for level *Relatively low max hit of 4 *Decent drops for money *Can safe spot with halberd *Monsters are extremely weak to melee. *Use of overloads, gained from NMZ points reduces need for super combat potions. *Use of absorption potions, gained from NMZ points reduces need for prayer potions *One of the best xp/h areas. *Points gained can be used for imbues which help later on. *No competition from other players; Nightmare Zone is instanced and deaths are safe - you will not lose any items upon death/leaving apart from dropped items in the arena. *Since they are weak to crush weapons, Use the Tzhaar-ket-om and the optimal 2-handed Action bar preset. *You can use Overpower to instantly kill every 10th spider * Fairy ring very close for easy access * Drop Spider carcass, which sells for a good amount on the GE, making this a good spot for money making as well as training * Can easily kill and collect spider carcasses East of Yanille and use the bank in Yanille to store them. * Very, very high health targets with low Defence and Attack ability * High in number, easy to group and kill in groups * Many AFK spots *The zombies don't hit very high if using higher end gear, making food optional. *Drops can be somewhat valuable. *There is a prayer altar nearby to recharge prayer points. Can also kills wolves and pick up wolf bones for good money *They are weak to slash. *Killing hellhounds can be a good source of charms and hard clues. *This method is both fast and requires little attention. * Can be safe-spotted with a halberd. *Seldomly used, so not many players visit apart from the occasional player completing Monkey Madness I. *Guards are continually aggressive as long as a monkey greegree is not worn. *Nearby altar allows for infinite prayer points. *They are weak to slash. *Low life points, making for quick kills. *Being a safe minigame, dying is no cause for worry. *Tokkul can be earned from playing this, and can be spent on valuable rewards from TzHaar shops. * Easy to kill, abundant, provide raw beef which can be cooked for food if needed while training * Cowhides that are dropped can often be sold for a decent profit to middle and high-level players looking to level Crafting, providing an early sustainable source of income for lower-levelled players * Very, very high health targets with low Defence and Attack ability * High in number, easy to group and kill in groups *They are weak to crush. *These monsters can be assigned as a slayer task daily through the use of a Mask of Dust/Helm of Devilry. *Very good charm drops can be obtained. *The money gained from killing these is quite good. *Low life points, making for quick kills. *You can one-hit these, leveling up quickly. *Gives good xp when compared to the difficulty of killing them. *Decent drops for this level such as grapes. *Drops lower tier runes frequently. *The bones can be collected for a massive profit, along with other valuable drops. *A bonecrusher and Split dragontooth necklace, and using either Soul Split or Deflect Magic, if on Ancient Curses, or Protect from Magic and Piety if on the normal prayers, along with antifire protection can potentially negate all damage. *Using a bonecrusher and demon horn necklaces negates the need for prayer potions and significantly increases the exp per hour. *They are weak to stab. *All loots are noted, allowing for long trips. *They are weak to crush. *Can drop the Pneumatic gloves, worth coins. *Can be easily accessed with the Sixth-age circuit. *There are many of these creatures located in the Waterbirth Island Dungeon and the Lighthouse Dungeon. Really good drops for this level. * No food required * Feathers are dropped in groups of 5-15 and are stackable * Lots of warriors to fight * Aggressive if one warrior is attacked — all nearby others will come and fight. This makes it easy to always be fighting something * Bank is very, very close by * They frequently drop herbs, which are an excellent source of income while training. * Monks heal themselves frequently meaning that it is possible to fight a single monk for an extended period of time * They inflict negligible amounts of damage, but players who need healing need only speak with the abbot as detailed in the recommendations section Good xp extremely easy to kill.
n28:
n29: n31: The pasture north-east of Lumbridge, south of River Lum in Farmer Fred's paddock, north of Port Sarim in the large paddock n33: n36: Edgeville Dungeon North of Rellekka, Waterbirth Island Stronghold of Security North-east of Lumbridge just east of River Lum, south of River Lum in Farmer Fred's chicken coop n66: n72: Beach south of the Hosidius house in Great Kourend, Crabclaw Isle North of Yanille, northwest of the bank. n103:
n34:
30 20 Combat level depending on the boat, at least 5 players to start the game Started Monkey Madness I Started The Fremennik Isles, requires completing The Fremennik Trials 10000 at least 5 quests that Nightmare Zone supports To access Waterbirth Island, you must have started The Fremennik Trials quest. If you haven't finished the quest, it will cost 1,000 coins to travel there. Completion of the Priest in Peril quest. Partial completion of the Creature of Fenkenstrain quest. None
n24:
Adamant battleaxe Bandos godsword Iron battleaxe n38: Dharok's greataxe n44: Steel battleaxe Rune battleaxe n45: Noxious scythe Drygore mace n61: 7200.0 Dragon battleaxe n76: Guthan's warspear Chaotic kiteshield n81: Saradomin godsword Bronze battleaxe n88: n89: Mithril battleaxe n90: n95: Jessika's sword
n51:abstract
This guide is organised into sections based on skill levels. For example, if the section header is Levels 20 to 30, you should begin training at the area with an Attack and Strength level of at least 20. Defence is also preferred to be at that level, but is not always required. The solution to lower Defence is to bring more food, or use food that heals more. This article assumes that players are training Attack, Strength, and Constitution more or less equally. If not, see the pure melee guide.