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Subject Item
n2:
rdfs:label
Mouse (3.5e Monster)
rdfs:comment
Mice flee from combat, too small and fragile to do much. Only in unusually large swarms do mice ever get the bravery to attack things, and often things still too small to pose harm to mankind. Skills: Mice have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Listen checks. A mouse can always choose to take 10 on Climb checks, even if rushed or threatened. A mouse uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks.
dcterms:subject
n6: n33: n34: n37:
n11:
Eiji-kun
n30:
Bite +9 melee
n43:
+2
n10:
+2
n21:
13
n38:
Skill Focus Listen, Weapon FinesseB
n41:
+1
n48:
1
n51:
19
n19:
2
n40:
-21
n49:
n24:
+0
n17:
Mouse
n3:
Low-light vision, scent
n16:
Any
n25:
15
n13:wikiPageUsesTemplate
n14: n39: n42:
n7:
None
n36:
1
n26:
Balance +9, Climb +9, Hide +17, Listen +13, Move Silently +5
n31:
15
n35:
Complete
n27:
Mischief
n29:
Animal
n23:
Always Neutral
n47:
10
n45:
18
n22:
Bite +9 melee
n46:
0
n28:
1
n12:
n50:
¼d8
n8:
19
n4:
½ ft.
n18:
2
n32:
1
n44:
+3
n15:
Fine
n20:abstract
Mice flee from combat, too small and fragile to do much. Only in unusually large swarms do mice ever get the bravery to attack things, and often things still too small to pose harm to mankind. Skills: Mice have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Listen checks. A mouse can always choose to take 10 on Climb checks, even if rushed or threatened. A mouse uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks.