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Subject Item
n2:
rdfs:label
Pile jumping
rdfs:comment
Pile jumping means attacking a player who has just killed someone else in a Player killing area. In other words, attempting to kill an already weakened opponent who may be busy looking at their loot from a previous kill. The abbreviaton PJing can also mean player jumping, which is attacking a player whose opponent is not dead yet. (See also: Tagging.) Soul Wars is also a minigame when a player tries to kill a weak opposing player but other opposing player attacks a player (for example, at opposing supply area), which is called Soul Wars Pile Jumping. Pile jumping means attacking a player who has just killed someone else in a player-killing area. In other words, it's attempting to kill an already weakened opponent who may be busy looking at their loot from a previous kill. Pile jumping can be considered as dishonorable since the player being jumped may have been able to easily take out their jumper if they were ready. The abbreviaton PJing can also mean player jumping, which is attacking a player whose opponent is not dead yet. The word pile refers to multiple players attacking another.
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n6:abstract
Pile jumping means attacking a player who has just killed someone else in a player-killing area. In other words, it's attempting to kill an already weakened opponent who may be busy looking at their loot from a previous kill. Pile jumping can be considered as dishonorable since the player being jumped may have been able to easily take out their jumper if they were ready. The abbreviaton PJing can also mean player jumping, which is attacking a player whose opponent is not dead yet. The word pile refers to multiple players attacking another. Pile jumping means attacking a player who has just killed someone else in a Player killing area. In other words, attempting to kill an already weakened opponent who may be busy looking at their loot from a previous kill. The abbreviaton PJing can also mean player jumping, which is attacking a player whose opponent is not dead yet. (See also: Tagging.) Pile jumping can be considered as dishonorable, since the player being jumped may have been able to easily take out their jumper if they were ready. It used to be a major source of frustration in Bounty hunter, due to the 180 seconds drop penalty. PJers also target no arming fights in free-to-play worlds, as the victim is wearing no armour and has it inside his inventory. Soul Wars is also a minigame when a player tries to kill a weak opposing player but other opposing player attacks a player (for example, at opposing supply area), which is called Soul Wars Pile Jumping. The word pile refers to multiple players attacking another.